ORIGINAL: rea6897
Another question for those listening. Is it possible to take scripts from one game/mod and apply them to another. In other words, is a script alone enough to facilitate an event or is something else needed to be edited. The other mods have really cool things.
Yes, though those with a number quoted in the #LINK= line will only fire if the Decision Event number quoted in that line is also pasted into the Campaign's Decision file.
The reason being that they are controlled by both the Decision Event firing, as well as any triggers they might have themselves.
Those where #LINK= 0[0], the script can be pasted into the relevant file and will work when the triggers for them apply.
You will need to Update the scripts in the Editor before playing the campaign. If you open the campaign in the Editor, then go to Campaign --> Edit Event Scripts and press Update *
PS That is a mighty impressive Axis invasion force, except it does seem to lack HQs and therefore risks running out of supplies deep in the USSR.