World War Three 1946

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Hairog
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RE: World War Three 1946

Post by Hairog »

Duh. Sorry about that. The missing files are here

WWIII1946 Missing Files
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SC3 EAW WW Three 1946 Mod and Naval Mods
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kingstuart444
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RE: World War Three 1946

Post by kingstuart444 »

in the WWIII1946Missing Files in the post above, there is is a dat file(world war three 1946). can that stay in the campaign file or should it moved to the dat folder found within this scenarios campaign file
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Hairog
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RE: World War Three 1946

Post by Hairog »

The dat file was used to update from a previous version and is not needed. It shows up to me as an adobe file. I should have explored further.

Harry
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
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ParadogsGamer
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RE: World War Three 1946

Post by ParadogsGamer »

This looks interesting indeed.
I'm thinking about doing a Let's Play of it.

Shouldn't Finland's borders be post ww2 rather than pre ww2?
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Hairog
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RE: World War Three 1946

Post by Hairog »

I would say you are correct. I'll have to look into it.

I'm having a go at it with Bill Runacre. He's playing the Reds and is kicking my butt. My best laid plans are being steamrolled by the Soviet Deep Battle. He's progressing about two turns ahead of what I thought was possible.
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RE: World War Three 1946

Post by ParadogsGamer »

What are the victory conditions and what is the end date?
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BillRunacre
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RE: World War Three 1946

Post by BillRunacre »

ORIGINAL: Hairog

I would say you are correct. I'll have to look into it.

I'm having a go at it with Bill Runacre. He's playing the Reds and is kicking my butt. My best laid plans are being steamrolled by the Soviet Deep Battle. He's progressing about two turns ahead of what I thought was possible.

My army is advancing on steroids!
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Hairog
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RE: World War Three 1946

Post by Hairog »

ParadogGamer:

Victory Conditions

Minor Comintern control -> Moscow, Berlin, Stockholm, Helsinki, Baku
Major Comintern control -> Moscow, Berlin, Stockholm, Helsinki, Baku, Paris, Ankara, Madrid, Rome
Decisive Comintern control -> Moscow, Berlin, Stockholm, Helsinki, Baku, Oslo, Paris, Ankara, Madrid, Athens, Rome, Cairo
Minor NATO control -> Paris, London, Washington D.C., Berlin, Athens, Rome, Madrid, Oslo
Major NATO control -> Paris, London, Washington D.C., Berlin, Athens, Rome, Madrid, Oslo, Baku, Stockholm, Helsinki, Warsaw
Decisive NATO control -> Berlin, Rome, Oslo, Stockholm, Helsinki, Madrid, Cairo, Ankara, Baku, Paris, London, Moscow, Washington D.C.

Last turn May 7th, 1948
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ParadogsGamer
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RE: World War Three 1946

Post by ParadogsGamer »

Seems a bit short.

How many full playthroughs have you done?

Looks like Berlin is the city that needs to be controlled in the end.
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Hairog
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RE: World War Three 1946

Post by Hairog »

Sorry Paradogs. I answered this a while ago but I guess the post didn't register.

I use weekly turns and each player has a turn every week so 52 turns or so for both sides.

Played the AI against both sides a dozen times.

Berlin is one of the keys for sure.
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Hairog
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RE: World War Three 1946

Post by Hairog »

Boxed set of books coming soon...

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sad ham
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RE: World War Three 1946

Post by sad ham »

Can you please be so kind to explain me how to install the mod?
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RE: World War Three 1946

Post by sad ham »

Sorry but I cannot extract those files. I get errors. Can you convert them in .zip instead of .rar?
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Hairog
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RE: World War Three 1946

Post by Hairog »

Sorry Ham I was gone for a few days.

I'm working on a new version and almost finished. Do you want to wait or should I zip what I have?

My games with Bill pointed out some changes that would make the scenario more competitive early on and would not be unrealistic. Basically I'm going to upgrade the US and Brits ability to make effective fortifications faster. Bill was all over France in a few turns and the fortifications I had built were easily destroyed.

Engineers and Special Forces will be especially tough while behind mine fields and barb wire.

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sad ham
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RE: World War Three 1946

Post by sad ham »

I will wait. Thanks.
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Christolos
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RE: World War Three 1946

Post by Christolos »

Hi Hairog,

I am very interested in trying this mod out, but was wondering, after reading this thread about the Atomic bomb: tm.asp?m=4326632, what provision if any, is or will there be for the use of atomic bombs by the US?

According to the mentioned thread, and I quote "There were only 5 MK-I (Little Boy) bombs ever made. But the MK-III (Fat Man) had a large production run of 120. However, most of that production was from April 1947 through 1949.

Thanks,

C
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Christolos
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RE: World War Three 1946

Post by Christolos »

I should clarify what I meant by asking what provision if any, is or will there be for the use of atomic bombs by the US.

Excuse my ignorance of game modding, but what I meant to say was, is there any way the use of atomic bombs could be modded into the mod?

I have not looked at the editor yet and really have no idea of exactly what it can and can not do.[8|]

Cheers,

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
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Christolos
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RE: World War Three 1946

Post by Christolos »

I just realized that Strategic Command WW2 Pacific Theater had decision events to drop atomic bombs on Hiroshima and Nagasaki...so perhaps this (i.e., decision events to drop atomic bombs) could be incorporated in the mod via the editor after all...

Then I found post #47 fb.asp?m=4241016 which mentions that the US gets 4 atomic bombs...so I should have read the whole thread better before asking about this...[8|]

Cheers,

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
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Hairog
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RE: World War Three 1946

Post by Hairog »

I should clarify what I meant by asking what provision if any, is or will there be for the use of atomic bombs by the US.

Yes there will be simulated use of atomic bomb by the US. I tried to modify the kamikaze unit into being equipment of an atomic bomb. Even with max settings, bonuses, I could not get more than six or seven damage points on a resource. I could have them do multiple strikes per turn but that seemed gamey. Plus there is the fact that the units are not destroyed after they attack leaving them on the board to attack many turns to come.
Excuse my ignorance of game modding, but what I meant to say was, is there any way the use of atomic bombs could be modded into the mod?

Hopefully Hubert or Bill will come across these posts and maybe they have suggestions on how to simulate an atomic bomb. I quite frankly share their disdain for adding the bomb to this game but felt I had to try a few to re-create the storyline I have written. Just wasn't realistic not to have any bombs in the US arsenal. However I didn't want the players to have tons of them and to be able to use them indiscriminately. I'm convinced that the Abomb would never be used in Western Europe in the 1940s.
I have not looked at the editor yet and really have no idea of exactly what it can and can not do.

1. I have not discovered a way to make one strike by a unit totally devastating to a resource.
2. I have not discovered how to make a unit only attack once and then disappear.

I invite others can chime in and solve my dilemma if they have a solution.

My current solution is to use a script which designates a hex that a atomic bomb unit must occupy (modified Kamikaze). Once this is accomplished the script devastates a designated resource. Again if there is another solution I would love to implement it. To date I have not discovered an alternative.

Script:
{
#NAME= Abomb attack from Cairo hits Baku
#POPUP= USA Atomic Bomb Attack from Bases in Cairo Destroys USSR Oil Production Facilities in Baku
#IMAGE= abomb.png
#SOUND= abomb.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1946/05/01
#SOURCE_POSITION= 208,126 [34]
#DESTINATION_RESOURCE= 244,105 [9,10]
#DESTINATION_RESOURCE= 243,104 [9,10]
; 1st Line - Soviets politically aligned with Comintern and not surrendered
; 2nd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}
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nnason
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RE: World War Three 1946

Post by nnason »

I have been following this thread with interest. Designers/developers should be very careful about introducing a-bombs. I am not sure as I don't have the game any more but I think SPI's "NATO" had this to say about A-bombs, "For those who want to add strategic Nucs simply pore lighter fluid on the map board and strike a match." Point of quote is that nucs are so powerful they unbalance any game that wasn't designed for them from the ground up. While we would consider now-a-days that a 20kt nuc is tactical in 1946 it was strategic. While not historical tactical nucs could be in the range of .5kt to say 5kt. Then you have fallout. How to model that?
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