Public Beta v1.09.01 is Now Available!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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821Bobo
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Location: Slovakia

RE: Public Beta v1.09.01 is Now Available!

Post by 821Bobo »

morvael I agree that the loss ratio is ridiculous. Check my AAR, I posted there 3 attacks where German losses were like 17 and 77 men. I don't have problem with high Soviet losses but seriously, retreating German unit with only 17 casualties?
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morvael
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

In the long run it works fine. Combat events were necessary to adjust the ahistorical 2:1-1:1 loss ratio, which was unsustainable by the German manpower way earlier than IRL.
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821Bobo
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RE: Public Beta v1.09.01 is Now Available!

Post by 821Bobo »

Only one of the attacks was affected by combat event(W).
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pompack
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RE: Public Beta v1.09.01 is Now Available!

Post by pompack »

ORIGINAL: morvael

15% boost has significant impact on default ratios, which are more favourable to the Soviets. Game is not balanced for difficulty level other than 100. It's meant only to give the AI an edge it needs against human player.

At least until September all Soviet units suffer extra losses in battle, especially when retreating. And don't forget "combat events" (counterattacks and fighting withdrawals, which help higher skilled defender).

CV ratios mean only that you have numerical superiority at the end of combat and how did your leader/morale/experience rolls went. They have no impact of losses in battle, in which higher skilled units and/or defending units always deal much more damage than the attacker. Winning a battle is more about being last man standing, than loss ratios.
Thank you

The September thing: is it over in September or is it over on 1 October?
atheory
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RE: Public Beta v1.09.01 is Now Available!

Post by atheory »

Will there be an update for the air bombing on 1st turn, or is it to remain as is?
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morvael
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

There will be a fix.
GeneralfeldmarschallWalterModel
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RE: Public Beta v1.09.01 is Now Available!

Post by GeneralfeldmarschallWalterModel »

Should I be playing on .01 beta or wait until it is public?
TheOne
Posts: 52
Joined: Wed Oct 26, 2016 7:50 am

RE: Public Beta v1.09.01 is Now Available!

Post by TheOne »

ORIGINAL: GeneralfeldmarschallWalterModel

Should I be playing on .01 beta or wait until it is public?

You can play now - does not seem to be any major bugs.
Viva México
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