Star Wars - The Evacuation of Yavin (in beta development)

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rjord2021
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Post by rjord2021 »

As with other Corellian ships the YT-2400 Outrider Light Frighter is used by many smugglers around the galaxy.
Ship to resize after further testing.




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rjord2021
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Post by rjord2021 »

A concept picture I put together in photoshop suggesting where Boba Fett may have been based prior to Episode IV.
Cloud City on Bespin would be a good place for Boba as there could be plenty of Bounties available for people who owed others money.

While the Mandalorians are in the mod I am not including Boba Fett on Mandalore as neither he nor his father Jango Fett were Mandalorians...they simply wore the Mandalorian Armour.

So Boba Fett will be based else where and not with the Mandalorians.




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rjord2021
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Post by rjord2021 »

The First version of the Death Star shown on Page 1 was bugging me.

While that first version will be included in a separate folder for anyone who prefers it , I have now added version 2 of the Death Star to the mod as shown below.

Can you imagine being on the Millennium Falcon in Episode IV and being captured by a tractor beam and pulled ever closer to this monster?

The 3 Star Destroyers you see in the picture show the true size of the Death Star.



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Post by rjord2021 »

The X-wings and Tie-Fighters are not limited to one picture each and below is the second set of X-Wings and Tie Fighters that will be seen at the same time.

I have reduced the size of the below picture overall to show the size these fighters will appear in the mod.



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rjord2021
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Post by rjord2021 »

Have started adding the different races to the mod... including the Bothans who were important as they caught wind of a new Imperial military project that could pose a threat to the Alliance.

I have added a Bothan Spy to the Cantina scene below....bottom right of picture.



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rjord2021
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Post by rjord2021 »

I have not looked at the Rogue One aliens yet but so far I have 41 races in the list of those that will more than likely make it into the mod.

Not all of the races will be added at once with races added with an update every week.

If there is a race not shown below that should be added please comment below.



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Zecke
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RE: Star Wars

Post by Zecke »

ORIGINAL: rjord1

Have started adding the different races to the mod... including the Bothans who were important as they caught wind of a new Imperial military project that could pose a threat to the Alliance.

I have added a Bothan Spy to the Cantina scene below....bottom right of picture.



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Yes¡..el puffy 5º aveniue at Pegaso citty..its the same (where i were growinggg up).
Epsilon Eridani


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Zecke
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RE: Star Wars

Post by Zecke »

ORIGINAL: rjord1

I have not looked at the Rogue One aliens yet but so far I have 41 races in the list of those that will more than likely make it into the mod.

Not all of the races will be added at once with races added with an update every week.

If there is a race not shown below that should be added please comment below.



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me quedo con la serpiente de kamino y el sith¡ (si hay uno ahi)
Epsilon Eridani


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Zecke
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RE: Star Wars

Post by Zecke »

ORIGINAL: rjord1

Have started adding the different races to the mod... including the Bothans who were important as they caught wind of a new Imperial military project that could pose a threat to the Alliance.

I have added a Bothan Spy to the Cantina scene below....bottom right of picture.



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Thouse are my firends and the band of the GALACTIC BAR (fifht aveniue from Pegaso)

https://www.youtube.com/watch?v=e8QXHpwRxJ8
Epsilon Eridani


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rjord2021
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Post by rjord2021 »

Some of the species seen in Rogue One and The Force Awakens have been added to the list of species going into the mod.
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Zecke
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RE: Star Wars

Post by Zecke »

ORIGINAL: rjord1

Some of the species seen in Rogue One and The Force Awakens have been added to the list of species going into the mod.

THANKS¡¡

and yes¡..localizado.
Epsilon Eridani


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rjord2021
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Post by rjord2021 »

A possible scenario you could find in the mod.......

Princess Leia is on her corvette Tantive IV when the Death Star drops out of hyperdrive directly in front of them.

When the Death Star arrives in a system it may be accompanied by several Star Destroyers or several squadrons of Tie Fighters.

I am hoping to have a system in place where you do not know which of these will arrive with the Death Star.




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Post by rjord2021 »

I was not happy with the Corellian Corvette in the prior post and have redone the ship and uploaded a new picture.
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rjord2021
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Post by rjord2021 »

Currently the default Distant Worlds Universe Race Families are:

Humanoid
Ursidian
Insectoid
Reptilian
Amphibian
Rodent
Machine

As I am adding the races to the mod I am going through updating the race families as required.
For example Wookies and Zabraks do not belong to any of the above families.

With the new Race Families the Wookies will belong to the Mammals family and the Zabraks belong to the Near-human family as do the Dathomirian and Iridonian races.

The Hutt for another example are added to the new family Slug-like.

When you play the mod the bias between each family will be random.
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rjord2021
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Post by rjord2021 »

The first 10 races have been added to the mod , though there is still more work to do for these 10 races such as completing adding in the characters and ships for the specific races.

The races added are:

01. Rebel Alliance
02. Galactic Empire
03. Wookie
04. Zabrak
05. The Hutt
06. Twi’lek
07. Togruta
08. Rodian
09. Mon Calamari
10. Sullustan

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rjord2021
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Post by rjord2021 »

Started adding the next 10 races to the mod and race number 11 are the Neimoidian.

The Neimoidian race was seen in Episodes 1 to 3 and in my opinion they were used by Palpatine to end the Jedi Order....as was the case with Jar Jar Binks.

I have added the Neimoidian into the mod as they are in the top 28% of most liked aliens in Star Wars and it would be interesting to show what they have been up to since the Jedi were wiped out.



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Post by rjord2021 »

Adding the Geonosian race required me to create a new addition to the race family files.
As you can see below the Geonosian are considered semi-insectoid.....

After adding the Geonosians I then added the Gamorrean and for this race I create another race family called porcine humanoids which Gamorreans belong to.

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Post by rjord2021 »

The first 22 playable races have been added to the mod and the number is expected to double over the next week.

The Crolute towards the end of the list is the first race added that was seen in Episode VII

-Rebel Alliance
-Galactic Empire
-Wookiee
-Zabrak
-The Hutt
-Twi’lek
-Togruta
-Rodian
-Mon Calamari
-Sullustan
-Neimoidian
-Geonosian
-Gamorrean
-Trandoshan
-Bothan
-Weequay
-Ithorian
-Bith
-Toydarian
-Kaminoan
-Crolute
-Duros
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rjord2021
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Post by rjord2021 »

Unkar Plutt of the Crolute species was seen on Jakku in Episode VII and this actully brings up an interesting question.

Unkar Plutt's homeworld is the planet Crul which is predominantly covered by lagoons and shallow seas. Keeping this in mind you can see in the picture below that the Crolute are Aquatic Humanoids.

It is therefore interesting how Unkar Plutt as an Aquatic Humanoid, as you can see by his skin, is on the desert world Jakku where water would be scarce.

The picture of Unkar Plutt was created in photoshop.



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Post by rjord2021 »

The planet Jaaku will be in the mod with the non playable races Uthuthma and the Teedo being the native species you will find there.

A native species on Ahch-To will also be added to the mod and may be playable.
I am not mentioning them here as I do not want to add a spoiler for Episode VIII.
They will be the first species from Episode VIII added to the mod.
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