THE ultimate WW2 grand strategy game

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warspite1
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RE: THE ultimate WW2 grand strategy game

Post by warspite1 »

ORIGINAL: warrenup

Warspite1 write up early in this thread inspired me to get back into MWIF again.Going through the tutorial videos.
Obviously a massive programming effort.
warspite1

Glad to be of service - enjoy [:)]
Now Maitland, now's your time!

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ncc1701e
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RE: THE ultimate WW2 grand strategy game

Post by ncc1701e »

Sorry to reactivate this old thread but one more question. For a grand strategy game what is better in terms of naval warfare from your point of view?
1. using sea hexes
2. using sea areas

I could not decide. Pros? Cons? I am interested with your opinions.
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warspite1
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RE: THE ultimate WW2 grand strategy game

Post by warspite1 »

ORIGINAL: ncc1701e

Sorry to reactivate this old thread but one more question. For a grand strategy game what is better in terms of naval warfare from your point of view?
1. using sea hexes
2. using sea areas

I could not decide. Pros? Cons? I am interested with your opinions.
warspite1

Good question. I think that WIF handles naval warfare very well - using sea areas and boxes - I mean we have a Grand Strategy game for the entire war and yet one is able to play with every single ship down to light cruiser (plus some others).

Of course the naval areas are not a faultless system. There are some anomalies e.g. the monitors - whose sole purpose was to provide shore bombardment - can't reach the higher boxes to provide that support. But that is a small price to pay for being able to take command of the likes of Kaga, Warspite, Pola, Alaska, Nurnburg et al.

Sea hexes have the chance I think of providing a more detailed example of naval warfare, but I think the level of time and complexity that would go with it, would mean either a) the naval side is out of whack with the land action, or b) there would need to be a compromise on ship counters - e.g. task force counters or a lesser number of ships. Without this the game could be unmanageable.

I suspect that someone with a bigger brain and more imagination than me could make a compromise but until I see it, I think ADG has done a superb job.
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Zecke
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RE: THE ultimate WW2 grand strategy game

Post by Zecke »

ORIGINAL: aaatoysandmore

ORIGINAL: balto

HOI 4 is mega great and it keeps getting better thanks to the awesome gaming powerhouse called Paradox (aka, heaven). The UI takes a lot of time to understand because most of it's finer points are vague. Takes about 200 hours to get good at the UI, which is a lot of time, but with a Paradox product, you know the investment in time will pay off. With mods and the DLC, it is an incredible game. If you love HOI 2 and 3, you will super love HOI 4. I am up to over 500 hours and I do not plan on stopping. The comment about not using the PAUSE feature, I do not understand that.., you PAUSE when you need it, and you speed up when you do not. PS - get all the DLC and do not worry about the CONVERSION feature, presently it is useless despite what a lot of the forum people claim.

PS - The mention of Advanced Tactics, I am sure that is another way to go. I love that game, but never played the World War mod..,

Most sad thing about the whole HOI series is the lacking AI as it's just not good enough for the size and scale of this war. Even Crusader Kings II as much as I enjoy it doesn't have any kind of quality AI as one can just roam the map and take pretty much anything he/she wants when they want. It's just more of a roleplay game than any kind of wargame.

At least Making History gives me some challenge on the hard or hardest settings. I want more challenge than I want pretty interface or pictures. Making History is the turn based HOI game with a much better AI.

very funny the game of hearts of iron

look; to everyone; TRY to play this game (183 citys to conquer)

https://www.youtube.com/watch?v=0hgSmhc16BU

i did with russia.

about hexes or areas; i like better hexes in strategic games; if areas on strategic games you will suffer too many tricks of the AI.
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Bombur
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RE: THE ultimate WW2 grand strategy game

Post by Bombur »

Stay tuned on the next version of the GD1938 mod for Advanced tactics gold, we intend it to have more than 1000 different kinds of military equipment, including aircraft, tanks, ships and submarines, ernie also did a great job with the 80km/hex map. For multiplayer games, I believe it will be even better than Hearts of Iron series.
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Lobster
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RE: THE ultimate WW2 grand strategy game

Post by Lobster »

It's amazing how many people think operational games are grand strategy. [:D]
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RE: THE ultimate WW2 grand strategy game

Post by Neilster »

ORIGINAL: ncc1701e

Sorry to reactivate this old thread but one more question. For a grand strategy game what is better in terms of naval warfare from your point of view?
1. using sea hexes
2. using sea areas

I could not decide. Pros? Cons? I am interested with your opinions.
I agree with warspite. Sea areas are the best way to handle WW2 naval combat in a strategic game. An impulse in MWiF represents a period of between one and several weeks. There can be much action and movement in that time, so abstracting naval combat to a certain degree seems appropriate. It's a system that's been around (in the board game) since 1985 and works well.

Cheers, Neilster
Cheers, Neilster
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