Scripted Madness

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Axis #1. Wehrmacht Land Combat (2/2).

3. Antwerp falls next to a combine airborne/over land attack.

4. The Wehrmacht again loses no units but sees have the attacking units flipped. Still, not bad.

5. One of two of the Belgium corps defending Antwerp is destroyed. The second is shatter and the Wehrmacht elects to retreat it.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Axis #1. Surprise Invasion of Belgium.

6. The Germans wanted to push the retreating Belgium corps to the southwest (directly west of Brussels) in order to "interfere" with any French units moving into Belgium (i.e., Belgium was aligned to the CW). However,
"retreat priority" dictated that this corps retreated directly west along the coast.

7. Note that if this land combat had occurred first (before the attack on Brussels) then the corps could have been forced to retreat southwest (west of Brussels). However, the chance of retreat before either combat was remote, not considered by OKH/OKW, but should have been!

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. The Arctic Fronts. (End of Turn).

1. With the winter war between Finland and the USSR ended (last turn) and Germany's postponement of their invasion of Norway, all's quite in the Arctic this turn.

2. Even with storms in the Arctic on the last impulse of the turn, the 3 Swedish (iron ore) resource points were able to make it to Germany factories through the Baltic this turn. Good news for Albert Speer, Reich Minister in charge of production.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. The Mediterranean Front. (End of Turn).

1. Mussolini, while doing some saber rattling in the Balkans and on their border with France, still decides to stay on the sidelines (i.e., remain neutral).

2. Also, with a CP at sea at the end of the turn, a neutral Italy is still getting their 1 BP net trade from the USA.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Allied #6. USSR Claims Bessarabia.

1. The USSR claims Bessarabia. Whether or not Germany allows the claim will be determined by a 1D10 die roll and the the Soviet claim ratio.

2. The Soviet claim ratio is equal to the garrison ratio of all organized Soviet ground units on the Romania border plus the modified strategic air factors of all Soviet air units within range (even extended range) of the Ploesti oil fields.

3. If the 1D10 die roll is less than or equal to the Soviet claim ratio, then Germany will allow the claim. Otherwise, they will deny it.

4. The total garrison value of all organized Soviet ground units on the Romania border is 2+2+0.5+0.5+0.5=5.5.

5. The total modified strategic bombing factors of all Soviet planes in range of Ploesti is 4 + 2 + 4 divided by 2 because of snow = 5.

6. The Soviet claim ratio = 5.5 + 5 = 10.5, for which 1D10 roll will ALWAYS be less than or equal.

7. Therefore, it's automatic that Germany allows the claim. (They will also allow Bulgaria's and Hungary's claim on Romania territory too).

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. The Eastern Front. (End of Turn).

1. In addition to demanding Bessarabia this turn, the USSR also claimed the Baltic States.

2. No reaction by the US on that claim.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Allied #6. CW. Malaya. Dutch East Indies.

1. With Belgium at war with Germany and aligned to the CW, the Dutch East Indies are now under the protection of Great Britain.

2. Also, the CW "beefs" up the defense of Singapore with a territorial unit from Australia.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Asia (China). Combat Logs.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Northern & Central China. (End of Turn).

1. General Terauchi and his HQ-I after successful being reformed (i.e., rebuilt) is deployed back to China to take command of IJA's Army Group Central China.

2. General Terauchi reenters the war with China, and against the Nationalist, with a vengeance. "Leading the way" (i.e., providing HQ support), his army group successfully captures Changsha, China.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Southern China. (End of Turn).

1. The IJN's 1st Amphibious Army Group, commanded by Admiral Yamamoto, faces supply issues when the weather turns (i.e., rain impulse 6).

2. As such, and not wanting to risk being outflanked by the Nationalist, Yamamoto orders a pull back of his forces to more defensible, but more importantly supplible, positions.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Destroyed/Repair.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Partisan.

1. There are six countries eligible for partisans.

2. A communist partisan "appears" in Haichow and denies a precious non-oil RP to the Japanese.

3. No (additional) partisans in the other five countries. There's (still) currently a partisan in India sitting on a non-oil resource point and denying that RP to CW.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. US Entry.

1. The US chooses to add a chit to the Japanese entry pool and draw a 1.

2. The US elects option 15, "Resources to Western Allies". No tension increase.

3. The US decides not to elect any more options.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Victory Totals.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Global Maps. Control.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Global Maps. Units.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Global Maps. Active Axis (Convoys, Factories, Resources).

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Global Maps. Active Allied (Convoys, Factories, Resources).

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Oil Used.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Production. Axis.

The Script. So part of the script is to (attempt to) build units as I understand what the priorities were for the belligerents, or potential belligerents, as they were at the time. For example, Mussolini loves his navy and invested a lot in building new battleships. So, Italy build out and repairs all their (cycle 1 complete) battleships.

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