Pacific Theatre

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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RE: Pacific Theatre

Post by AlvaroSousa »

Don't beat up WitP AE. It is a monster accomplishment of a monster game. A.I. is still difficult to do especially in the Pacific where it is a chess game of bases. It also tried to simulate it very closely.

WarPlan Pacific will not have as many islands. It will be island groups. Say the Marshall Islands in WitP has 9 port/air bases... WarPlan will have 2-3 at best. WarPlan is a simple game to manage and hard one to master.

I couldn't play WitP because it was too big.
I did love the SSI Pacific War. I thought that was the right scale.
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Christolos
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RE: Pacific Theatre

Post by Christolos »

Will definitely be a buy for me![:)]

Thanks "Big Al"!

Cheers,

C
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Profender
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RE: Pacific Theatre

Post by Profender »

Can you re-upload that screen shot from a few posts back? Seems to be a broken link. Would love to see it
Journier
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RE: Pacific Theatre

Post by Journier »

do you mean SSI pacific general alvaro? Couldnt find a SSI pacific war game googling around.

I do remember pacific general though from long time ago on a packard bell computer deep in the landfill.
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RE: Pacific Theatre

Post by wosung »

ORIGINAL: Journier

do you mean SSI pacific general alvaro? Couldnt find a SSI pacific war game googling around.

I do remember pacific general though from long time ago on a packard bell computer deep in the landfill.

I think Alvaro meant Gary Gigsby's Pacific War (1992), the first true computer monstergame. It was published by SSI, republished by Matrix (now for free), re-patched by Richard Dionne. Great game. Still.




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RE: Pacific Theatre

Post by AlvaroSousa »

ORIGINAL: Journier

do you mean SSI pacific general alvaro? Couldnt find a SSI pacific war game googling around.

I do remember pacific general though from long time ago on a packard bell computer deep in the landfill.



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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
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- Assault on Democracy SC2
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RE: Pacific Theatre

Post by AlvaroSousa »

This is the current screen shot of the full map I am working on.



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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
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- Assault on Democracy SC2
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AlvaroSousa
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RE: Pacific Theatre

Post by AlvaroSousa »

Here is a close up of Japan. There is still a LOT of work to be done on making the map pretty. You can see there is a lot of room for operational level play with units. Land air bases will be an important factor in the Pacific. When I am not on this forum or debugging I am working on this.



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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
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RE: Pacific Theatre

Post by AlvaroSousa »

This was all done using the map importer in the editor then smoothing out the edges. It actually didn't take as long as I thought to get this far so clearly I am doing something right in the editor.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Sigma8510
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RE: Pacific Theatre

Post by Sigma8510 »

OMG!!!!
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PanzerMike
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RE: Pacific Theatre

Post by PanzerMike »

Looking good. I do hope that any engine changes forthcoming for the Pacific will pe ported over to Warplan Europe (if relevant of course). That way we have two equivalent games, but only the theater differs.
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tyronec
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RE: Pacific Theatre

Post by tyronec »

Looking good. I do hope that any engine changes forthcoming for the Pacific will pe ported over to Warplan Europe (if relevant of course). That way we have two equivalent games, but only the theater differs.
Personally I hope it doesn't go that way. Pacific Theater is a different type of war and so a different game. From what I have seen of generic games they are less than the best ones that concentrate on a specific theater.
Warplan is modeled on play ability so many features of the game (like supply for example) have been adjusted to have the game work, not for historical accuracy. Tanks are queen of the battlefield in Europe, Aircraft carriers in the Pacific - how is that going to work if you use the same engine for both ?

As for the concept of having a combined game that merges both together that sounds like a recipe for something that could be interesting playing the AI but for HvH is just not going to work well.
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MOS96B2P
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RE: Pacific Theatre

Post by MOS96B2P »

Nice!!!
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Profender
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RE: Pacific Theatre

Post by Profender »

Thanks those screenshots look amazing
Essro
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RE: Pacific Theatre

Post by Essro »

Alvaro,

Are you keeping ground units primarily at Corps scale?

Brigades for PTO?
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Chocolino
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RE: Pacific Theatre

Post by Chocolino »

Fantastic! I think scale is just right(since it was discussed earlier). Reminds me of "Empire of the Sun" - my favorite PTO board game.
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RE: Pacific Theatre

Post by Rising-Sun »

The Pacific Map look great, looking forward to grab this once you get it going for the Pacific Campaign!
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AlvaroSousa
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RE: Pacific Theatre

Post by AlvaroSousa »

ORIGINAL: Essro

Alvaro,

Are you keeping ground units primarily at Corps scale?

Brigades for PTO?

Not sure the level of it yet. This is not going to be WitP scale.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Meteor2
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RE: Pacific Theatre

Post by Meteor2 »

Not WitP scale is what we are expecting, I think.
But nevertheless, the scale is different, of course.
Corps size unit in the ETO are appropriate, but in the PTO, we much more need divisions or regiments (famous SNLF units).
Only exeption is the area of China, were corps and Army size units are involved.

MVokt
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RE: Pacific Theatre

Post by MVokt »

ORIGINAL: Alvaro Sousa

Here is a close up of Japan. There is still a LOT of work to be done on making the map pretty.

Amongst the things that could be done is making Japan island 2 hexes thicker at least. Also, it should be all forested hexes.
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