ORIGINAL: eskuche
Pretty solid for pre-mud. I would maybe get some fort zones. They allow surrounding hexes to fort up to 3.10.
Yeah, I want some forts, but so far I have been using AP for the last few turns to "right size" my support units in my armies. This means having 3 artillery regiments, 0-1 BM artillery regiment, 2-3 AA battalions or 1 AA regiment and 1 AA battalion, and 3-4 sapper battalions, and 0-1 Motorcycle regiments per army. Excess support units are being reassigned to Stavka, which costs 1 AP per unit. That "right sizing" is just about done.
Another use has been reassigning divisions from one army to another to better align unit boundaries and to ensure armies are not overloaded. (I don't care if fronts are overloaded, since that is practically a given.)
Finally, I did make a leadership change last turn for an Army that is about to get caught up in the fighting. That cost something like 14 AP points.
Most of that is behind us now and I can start looking at creating forts. In particular, Moscow needs forts for each urban hex. Another use, however, is to create some ShaP regiments. I have a good number of IL-2's in the pool, enough to carry my over for a while, even if I move the factories soon. Would you recommend disbanding PE-2/SB-2 regiments? They are not as effective, take up space on airbases, and I am sure they eat up supply.