Have you found some little secret? Tell All !!!
I find moral and fatigue on Naval Search keeps them happy and flying with maybe 1 operational loss a month.
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Originally posted by Mr.Frag
Why not just leave them on Naval Search at 100%?
Have you found some little secret? Tell All !!!
I find moral and fatigue on Naval Search keeps them happy and flying with maybe 1 operational loss a month.
Originally posted by TheElf
Hey Mike,
I didn't miss the point, I just disagreed with it. What you are advocating is LIMITNG this wonderful game so that people who DO take advantage of these little loopholes... can't. What you don't realize is that there are few players out there that know how to use their assets properly, and your suggestion hurts their gameplay too. Lets fix the problem not implement restrictions.
I DO however AGREE with the Spirit of the point. Do I think a B-17 squadron should be the scourge of Japanese shipping at 200 feet above the wave tops?...No.
MY point is, if the low level attack is easily abused by certain players without the appropriate game consequences (i.e. heavy toll on morale, A/C, Aircrew fatigue, high AAA, Air to air, & operatioanl losses etc.) for the untrained units that attempt it, then lets fix THAT! Let us not just do away with the function altogether. It should be SO uncomfortable for the player that chooses this method of attack with inappropriate assets, that he VERY quickly comes to the conclusion that it is better to use them the way they were intended to be used. There has to be some common ground we can come to an agreement on. Make altitude control a toggle switch. Allow those people who don't want it to turn it over to CDR Oneandzero.
If the argument is made that Altitudes are too time consuming and labor intensive for a game in the scale of WitP, then give ME the ability to to choose altitude control, and my PBEM buddy the ability to choose AI altitude control. For 90% of the bitches regarding this game this is the ONLY way to make everyone happy. And isn't that what we really want? Because if we aren't... Gary isn't happy, 2x3 ins't happy, and you won't have many people who want to play PBEM anymore.
The bottom line is. I think it would be great if the "Low Level anti-shipping/skip bombing" Mission was limited to the units that ACTUALLY did it, as a "Specialty mission" if you will. But I also believe that Level Bombing of shipping should be possible, at ANY altitude with appropriate consequences. Why you ask? Because if it is done right, my Zeros should pounce on those B-17s, B-26s, and any other LEVEL bomber and drive them into the sea. My AAA units should have a field day, and that LB units morale should plummet, such that the next time the Allied commnder asks them to do it, they give him the bird and tell him to eabfd.
The reality of it is, it won't be up to us, its up to the folks at 2x3. All we can do is complain and make suggestions. Thank God for that.
Don't take this personally if you disagree, Everyone has valid points on these forums, and eveyone knows their history, else they wouldn't be here.
Regards,
Elf
Originally posted by Von Rom
I'm curious:
I haven't seen this listed as a feature of the game, but I was wondering if there will be several different command levels as there were in the orginal PacWar?
In other words, as the Allies, will we be able to command one theatre, while the AI retains control of the other Allied theatres in the Pacific?
This might be a way to level the playing field while playing against an AI Japanese, where mistakes can be made that are beyond our control, and we must try to win the game, while controlling a smaller theatre of the conflict.
Originally posted by pasternakski
Me, too. I've been worried about this ever since I saw the map divided up into zones (I was hoping for weather zones), and a Matrix guy (don't remember which one right off the top) explained that this was done so that you could assign control to the AI by geographic area. The AI control thingy is big, but I think that lack of command and control division of responsibility by HQs would be an even bigger failing. I note that HQs in UV have only modest command and control responsibilities and restraints, and some HQs (particularly naval ones) are only good for providing support points to ground units.
If the UV model is followed strictly and all WITP amounts to is two guys pushing a bazillion little men, ships, and airplanes around over the entire Pacific at will, I'm gonna be disappointed.
Originally posted by Mogami
Hi, The zones are dual purpose. Each zone is a weather zone where all the weather and climate are the same.(Not each hex. Like in UV one hex can be close while the one next to it is open) Also each zone can be placed under AI control (each zone will have it's own built in objectives for AI games and humans can reset/redefine these for zones the AI is to control for the human. Objectives can be both offensive and defensive in nature. (You tell the AI defend this base and attack towards that base)
HQ: HQ will only effect subordinate units. So having a HQ on a base with units from another HQ serves no purpose. HQ have an effective range. They work best when say a Japanese Area Army HQ is placed in a central location with the Army HQ placed in range. Then the divisions/subunits of the Army are placed in range of their HQ. (Division HQ are part of the full sized division. If the unit is broken down (each division can break down into 3 equal units) The HQ/support portion is divided among them.
TF will belong to a HQ. But most important to bases for naval units is the controlling HQ's impact on base efficiency.
Originally posted by Mogami
Hi, Well for one thing. Airgroups that are not within range of THEIR higher HQ will not recieve replacements. (Ground units as will only get replacements in range of their HQ but this does not really prevent their being so deployed. (many players will not worry about the Tarawa garrision getting replacements)
However this should keep units in China where they belong.
Originally posted by Mogami
Hi, You need the whole line. (The knee bones connected to the...)
Communication lines traced across land hexes, particularly those with roads or railroads in them?
RR really improve the range. Jungle with no trail really shorten it. (down to 1 hex)