Operation Shiny Chevy
- rhinobones
- Posts: 2169
- Joined: Sun Feb 17, 2002 10:00 am
Hill Graphics
Larry
As always, good AAR, but there appears to be something wrong with the graphics. Seems as though the “hills” don’t work with the rest of the board game graphics. Attached is a set of board game hill graphics. Give them a try and see if you like them better.
Best Regards
As always, good AAR, but there appears to be something wrong with the graphics. Seems as though the “hills” don’t work with the rest of the board game graphics. Attached is a set of board game hill graphics. Give them a try and see if you like them better.
Best Regards
- Attachments
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- BoardGameHills.zip
- (1.31 MiB) Downloaded 12 times
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
- larryfulkerson
- Posts: 42783
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RE: Hill Graphics
I unzipped your three files into "Graphics", "GraphicsOverride", and my special folder "D21_lgf" in the G.O. folder and I'm not sure it's made a difference in the graphics on the image. What else could be wrong?ORIGINAL: rhinobones
Larry
As always, good AAR, but there appears to be something wrong with the graphics. Seems as though the “hills” don’t work with the rest of the board game graphics. Attached is a set of board game hill graphics. Give them a try and see if you like them better.
Best Regards

- Attachments
-
- temp.jpg (406.59 KiB) Viewed 959 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
- rhinobones
- Posts: 2169
- Joined: Sun Feb 17, 2002 10:00 am
RE: Hill Graphics
One possibility is that what I thought were “hill” graphics were not really hills. I did check D21 in my editor and the hills looked good.
Open D21 in the editor and try to edit the hills. If you’re not seeing the new graphics then the files haven’t been placed in the proper folder. When you copied the files into the folders you should have seen the message about copying over and existing file.
Regards
Open D21 in the editor and try to edit the hills. If you’re not seeing the new graphics then the files haven’t been placed in the proper folder. When you copied the files into the folders you should have seen the message about copying over and existing file.
Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: Hill Graphics
If I recall there are two hill graphics. One is called overlay. Again, if I recall the original hill graphics were near impossible to see in forest hexes so the overlay was made to solve that. I could be wrong. It's been awhile.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- rhinobones
- Posts: 2169
- Joined: Sun Feb 17, 2002 10:00 am
RE: Hill Graphics
ORIGINAL: Lobster
If I recall there are two hill graphics. One is called overlay. Again, if I recall the original hill graphics were near impossible to see in forest hexes so the overlay was made to solve that. I could be wrong. It's been awhile.
I’m not familiar with the overlay but use of the board game tiles has always been a straightforward change. Just looks to me like Larry’s game is using the stock hills tiles instead of the board game alternates. Should be a simple fix in the override folder, or wherever it is he keeps the board game tile set.
Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: Hill Graphics
With overlay:


- Attachments
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- ScreenHunter29.jpg (53.28 KiB) Viewed 960 times
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: Hill Graphics
Without overlay:


- Attachments
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- ScreenHunter30.jpg (38.08 KiB) Viewed 959 times
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- larryfulkerson
- Posts: 42783
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Hill Graphics
ORIGINAL: rhinobones
One possibility is that what I thought were “hill” graphics were not really hills. I did check D21 in my editor and the hills looked good.
Open D21 in the editor and try to edit the hills. If you’re not seeing the new graphics then the files haven’t been placed in the proper folder. When you copied the files into the folders you should have seen the message about copying over an existing file.
Regards
I did load it ( the D21 scenario ) in the editor and monkey'd around with replacing the "hills" with some other type of terrain ( clear ) and those unsightly areas went away. There's no pallete entry for the "overlay" tile(s) though so I don't know how to provide those on the map. Thanks a lot for the idea though. And, yes, I did get the message about overwriting my existing file when I moved your files to those three places where I put them.
Are the "overlay" hexes an automatic thing the game engine provides? There's no pallette entry for the "overlay" terrain type so how do you get them onto the map? And thank you for your input(s), you are especially helpful most of the time and I appreciate your additions.ORIGINAL: Lobster
If I recall there are two hill graphics. One is called overlay. Again, if I recall the original hill graphics were near impossible to see in forest hexes so the overlay was made to solve that. I could be wrong. It's been awhile.

- Attachments
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- airdropofhumvies.gif (9.35 MiB) Viewed 959 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
RE: Hill Graphics
The overlay graphics are generic. They are there because we complained about not being able to see hills under other terrain like forest.
I was having a problem with some hill graphics I made myself. Sometimes they would dislplay ok. Sometimes not. I just gave up and went with the generic stuff.
I was having a problem with some hill graphics I made myself. Sometimes they would dislplay ok. Sometimes not. I just gave up and went with the generic stuff.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- larryfulkerson
- Posts: 42783
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Hill Graphics
were you working with PNG's or BMP's? I'm not sure it makes a difference, I'm just trying to be helpful to solve your graphics problem(s). What kinds of symptoms were you seeing? Please include *all* relevent details in your answer. The more details the better. For instance did the non-working graphics display as a black spot on the map or something?ORIGINAL: Lobster
The overlay graphics are generic. They are there because we complained about not being able to see hills under other terrain like forest.
I was having a problem with some hill graphics I made myself. Sometimes they would dislplay ok. Sometimes not. I just gave up and went with the generic stuff.

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- IMG_6681re..676x450.jpg (93.96 KiB) Viewed 959 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
RE: Hill Graphics
You have to use .png files. The game hasn't used .bmp for terrain for years. I'm not worried about it. Generic works fine.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: Hill Graphics
Somebody needs some tweezers. [:D]
ORIGINAL: larryfulkerson
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ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- larryfulkerson
- Posts: 42783
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Hill Graphics
Here's the T27 view of Sevastopol right now. I've repaired the rails all the way to the front lines in this AO and now I'm repairing the rail leading north out of the bottleneck on the east side. I'm pushing hard on the port but so far there's been very little progress. I need more arty down here. I've flown all my Stukas down here to try to sink some more of those Soviet ships. As you may already know I'm in a hurry to capture the port by 04Dec1941 so I can receive the services of the Bulgarians.


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- temp.jpg (279.13 KiB) Viewed 961 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
RE: Hill Graphics
This is the Hill graphic that I like best, but it doesn't show in all hexes. For example, mousing over hexes, like the one circled red, will display 'Hills' in the Info Bar as seen at bottom, but the hex is obviously appearing as Clear.


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- jpeg165.jpg (166.66 KiB) Viewed 961 times
RE: Hill Graphics
Its been years since I messed with the Hill Graphic, so I can't recall the particulars other than the Hill Graphic is weird. I've got the one I like labeled as 'tiles_hills_overlay', while the regular Hills Graphic is also in the folder but is not used.


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- jpeg164.jpg (191.67 KiB) Viewed 961 times
- larryfulkerson
- Posts: 42783
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
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T29 events
This is the Leningrad area early in T29 and it shows the progress I've made over the last two turns. I'm adjacent to the city but the Soviets have turned it into a fortress. I'm going to need a lot of arty to break through all that equipment. About half my aircraft are resting but the supply situation is great over the length of the front lines because I've been busy repairing rails all over the place to make sure it's up to the front lines everywhere. We're almost into the mud season and I need to get prepaired for that.


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- temp.jpg (1009.84 KiB) Viewed 961 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
- larryfulkerson
- Posts: 42783
- Joined: Sat Apr 16, 2005 9:06 pm
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RE: T30 events
It's T30 now and here's what it looks like around Rostov right now. I can't overrun an enemy airfield with a unit that is yellow or else I would have moved adjacent to the city at the very least.
I doubt that it's actually empty as it shows on the map because my theater recon level isn't all that high and there could be a huge stack of Soviet Tank Divisions parked there. You can see my units to the west of Rostov that are slowly pushing the Soviet defenders to the east.
As you can see the rails are repaired almost all the way down to Rostov and as a result the supply levels are great. The mud turns will start in a couple of turns and I'd like to be as far as the advance can go before that happens because the Movement Points of the units is cut in half during the mud turns.
According to the Inventory I have 19.4K HRS's still assigned, I've lost 34.9K HRS's and there are only 309 HRS's on hand. I'm too low in my comfortable "HRS's assigned level" by a significant amount so on the other hand, instead of continuing operations I might ought to give the troops enough time to fatten up with HRS's and get their strength back. That sounds like it might take a month or more in game time.

I doubt that it's actually empty as it shows on the map because my theater recon level isn't all that high and there could be a huge stack of Soviet Tank Divisions parked there. You can see my units to the west of Rostov that are slowly pushing the Soviet defenders to the east.
As you can see the rails are repaired almost all the way down to Rostov and as a result the supply levels are great. The mud turns will start in a couple of turns and I'd like to be as far as the advance can go before that happens because the Movement Points of the units is cut in half during the mud turns.
According to the Inventory I have 19.4K HRS's still assigned, I've lost 34.9K HRS's and there are only 309 HRS's on hand. I'm too low in my comfortable "HRS's assigned level" by a significant amount so on the other hand, instead of continuing operations I might ought to give the troops enough time to fatten up with HRS's and get their strength back. That sounds like it might take a month or more in game time.

- Attachments
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- temp.jpg (430.13 KiB) Viewed 961 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
- larryfulkerson
- Posts: 42783
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RE: T30 events
Here's the front lines down south right now.


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- temp.jpg (561.28 KiB) Viewed 961 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
- larryfulkerson
- Posts: 42783
- Joined: Sat Apr 16, 2005 9:06 pm
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RE: T30 events
Here's what it looks like around Moscow right now. Because of the high losses I'm going to have to put a moratorem on all the attacking that's going on in this AO except for a small probe toward Tula to see how hard it would be to capture that city. I'm entering the areas in Russia where most of the major industry is parked. I need to do an inventory on the Russian industry centers and see where they are and develop some kind of plan to capture them all if it's possible at all.


- Attachments
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- temp.jpg (911.31 KiB) Viewed 961 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c
- larryfulkerson
- Posts: 42783
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
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RE: T33 events
Here's what it looks like early in T33 around Leningrad right now. I've been moving units, about a dozen of them, and I'm on the edge of getting into the city and I expect to get there either this turn or the next. The supply level has decreased to zero at the tip of the spear and I'll have to wait until a future turn to keep my operations going. Half of my aircraft are in reorg and the last turn ended early because I failed a force proficiency check immediately after the first combat round. The MP's of all my units has been cut in half, I suppose because of this being the first mud turn. The shock level of both sides has decreased to 75, again, I suppose because of this being the first mud turn.


- Attachments
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- temp.jpg (627.79 KiB) Viewed 961 times
The Seabees On Iwo Jima | Full Documentary
https://www.youtube.com/watch?v=qh1IAZfJK6c
https://www.youtube.com/watch?v=qh1IAZfJK6c

