Drive To The Caucasus - A 41 Campaign

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tm1
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RE: Drive To The Carcasses - A 41 Campaign

Post by tm1 »

AG Centre Turn 12

After destroying most of the troops trapped in pockets more are formed as the Russians cant retreat fast enough to evade my mobile troops.

Orel looks now reachable as well as Kaluga and those factories there.




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RE: Drive To The Carcasses - A 41 Campaign

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AG South Turn 12

1st Pz smashes through the Russian line and races to the River Cities, a large pocket is formed in the process.

However the big news Odessa has fallen finally, I beginning to think I would never take it before winter set in, once the Port is functioning it will be better for my forces being resupplied.

Once i take the two cities on the river I should now pass the sudden death threshold.




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RE: Drive To The Carcasses - A 41 Campaign

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Supply Turn 12

Supply situation continues to be excellent with The Army well stocked, the Air force is another matter.

Must find ways to get it back in the black, still need to set up my depot system better.


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RE: Drive To The Carcasses - A 41 Campaign

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Losses Turn 12

Broke the 2 million mark for POW's and still maintaining the destruction of the AFV forces on The Soviets, need to capture and or destroy as many of those T 34's.

I am hoping I can get several more weeks of these numbers.





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RE: Drive To The Carcasses - A 41 Campaign

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Air Losses Turn 12

The Luftwaffe rules the skies well for the moment as The Red Air forces losses continue to climb while mine are now manageable.

I did lose a few planes in the capture of Odessa but it was worth it.





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RE: Drive To The Carcasses - A 41 Campaign

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AG North Turn 13
Both 18th and 4th Pz begin the offensive against Leningrad, 18th attacks Oranienbaum, while 4th Pz pushes to isolate Leningrad and cut the rail link to Moscow.

Further south 16th Armee routes the defenders opposing it and begins to break into the spaces vacated by the fleeing Reds.

More rain but the drive continues.



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RE: Drive To The Carcasses - A 41 Campaign

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AG Centre Turn 13

I begin to destroy the pockets here as well as create new ones, The red Army seems to have disappeared for the time being there is not many defenders in front of Moscow.

It just like if I can clear the remaining enemy units 3rd Pz could drive right up to the gates.

Byansk is encircled and units from 2nd Pz push on towards Orel.





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RE: Drive To The Carcasses - A 41 Campaign

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AG South Turn 13

The attack on Odessa has left a lot of unit worn out so I will put them in refit mode for now.

The good news again is one the river cities is taken and the other is encircled also major pushes right across the front trapps more enemy units.

I not certain how much longer I can keep pushing the troops i will have to stop this onslaught soon and rest entire Armee's but I don't want the momentum either.



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RE: Drive To The Carcasses - A 41 Campaign

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Losses Turn 13

Another big week of heavy losses for Russians,and with more pockets formed.

In the coming weeks I think there will be a big influx from STAVKA's reserves I will have to deal with though.



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RE: Drive To The Carcasses - A 41 Campaign

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Air Losses Turn 13

Well the AI again took a big hit with plane losses while I did well by keeping GS off and using it sparingly.


These numbers will change in the coming weeks though.



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RE: Drive To The Carcasses - A 41 Campaign

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Supply Turn 13

The Army is still doing well but again its dropping lower for the Air force, still seem to be doing something wrong here even with GS support off.


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RE: Drive To The Carcasses - A 41 Campaign

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OB Turn 13

So far i have only replaced one commander as i have been using my AP for rebuilding rail depots and creating supply depots and also some forts.

The numbers are still good and Russians are just keeping there heads above 2.5 million.



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Stamb
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RE: Drive To The Carcasses - A 41 Campaign

Post by Stamb »

ORIGINAL: tm1

OB Turn 13

So far i have only replaced one commander as i have been using my AP for rebuilding rail depots and creating supply depots and also some forts.

...
You have very good supply delivery in comparison to requests. What supply priority are you using for your units?

I am also spending AP on depots as the highest priority, but by turn 13 I replace more than 1 commander.
Do you know that political rating of the leader in head HQ also affects price (in AP) for replacing leaders in HQ that are under command.

For example if you want to reduce cost of replacing some leader - you can attach his HQ to somebody with high political rating, like army group Antonescu, who has 9 in political rating. Then replace that guy with less AP and on the next turn move new leader again to a previous head HQ.

It might save some AP.


Also you start building fortifications on t13 already? Isn't it to early?
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RE: Drive To The Carcasses - A 41 Campaign

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You have very good supply delivery in comparison to requests. What supply priority are you using for your units?

Hi

What I found this game to be working well is not only building and spacing my depots out better, usually I was over saturating buy building to many and having clusters all over the place.

This time I am doing the regulation 5 spaces apart ( more or less ), as for supply priority I have gone to level 4 for all German, now this could work out to be a disaster during the winter months, we shall see.

Also I am actually using AP to repair Rail heads and Ports some thing I picked on from other players from the forum, most suggest to repair level 2 rail heads but I have been just throwing AP ( Constuct Units ) on any Rial head with over 50 % damage, again this could back fire during the winter for doing this and not replacing bad commanders.

(Do you know that political rating of the leader in head HQ also affects price (in AP) for replacing leaders in HQ that are under command )


Thanks for the heads up on the details for this I kind of had a idea of this vaguely reading about it in the manual, but i have not really read the book in detail as of yet, but your easy explanation helped a lot [&o]

I will look at it more closely as it gets closer to winter.


( Also you start building fortifications on t13 already? Isn't it to early? )

Is it to early for forts " yeah Kind of " but I have not gone to crazy, places like Novgorod,Staraya Russia, Kronstadt, these places in the North I will fortify, I may be playing against the AI but i have had times where its got behind me and been almost forces to fall back from Leningrad because of cut / threatened supply lines.

Also some of the some of the victory cities that i feel the AI might break through to likes of Rzhev, Dnepropetrovsk and Zaporozhye just to cover all bases, there are few other places.

Yeah I know I'm playing against the AI, I still got a lot to learn even playing against it, so i am not going to let it take my hard earned captured territory.

Good luck with games

cheers


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RE: Drive To The Carcasses - A 41 Campaign

Post by Stamb »

"as for supply priority I have gone to level 4 for all German"

wow
Can you show your vehicles losses? Key "L" on keyboard.

It never worked out for me. Mobile forces waste way too many trucks in my case, and have fewer MP because of such high priority.
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RE: Drive To The Carcasses - A 41 Campaign

Post by loki100 »

ORIGINAL: Stamb
...

For example if you want to reduce cost of replacing some leader - you can attach his HQ to somebody with high political rating, like army group Antonescu, who has 9 in political rating. Then replace that guy with less AP and on the next turn move new leader again to a previous head HQ.

It might save some AP.

...

you might save a few AP but you will pick up a massive hit on your admin values with that sort of radical re-assignment, if the formation is out of combat for 2-3 turns maybe worth it but otherwise its quite a trade off
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RE: Drive To The Carcasses - A 41 Campaign

Post by Stamb »

Yep. That is why I do it in a quite sectors. Typically not more than 1 HQ per turn.
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RE: Drive To The Carcasses - A 41 Campaign

Post by Stamb »

Also Antonescu was given as an example, and he is pretty bad in every other aspect, as a leader.
There are some German armies with a good, in terms of political rating, leaders:
4th army, von Kluge - 9 political rating
16, Busch - 8
2, Weichs - 7
6, Reichenau - 8
17, Pfeiffer - 8

But some leaders have terrible political rating like 4th pazner army, Hoepner, has 2. (at least in my game, maybe he degraded to such low value)

So it is pretty costly to replace leaders under his command. And it is assault army, and players want to fill capacity points as much as possible. And it is worth to replace leader of a HQ before assigning that HQ to that 4th panzer army.
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RE: Drive To The Carcasses - A 41 Campaign

Post by tm1 »

ORIGINAL: Stamb

"as for supply priority I have gone to level 4 for all German"

wow
Can you show your vehicles losses? Key "L" on keyboard.

It never worked out for me. Mobile forces waste way too many trucks in my case, and have fewer MP because of such high priority.

Yeah its not good nearly 37 thousand, I may have to reduce my supply Priority levels on Armee, INF Korps and MTN Korps.

When I started my playing my first few games it was Armee HQ 2 INF / MTN HQ 3 and Pz HQ 4.

But is was finding supply at Armee level was always low, so in the end I just gave German units high priority and the rest of the Axis Allies were left at whatever was in the original starting setup.

cheers



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RE: Drive To The Carcasses - A 41 Campaign

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AG North Turn 14

The Oranienbaum Fortress is taking and 4th Pz cuts the land link to the rest of Russia.

I need to start to reduce the defenders and move onto the Ports on the Lake.


Further south the Russians rush troops to block 15th Armee's push.

9th Armee continues to aid 3rd Pz on its drive towards Moscow.



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