Good game but...

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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HardLuckYetAgain
Posts: 9017
Joined: Fri Feb 05, 2016 12:26 am

Re: Good game but...

Post by HardLuckYetAgain »

Jeff_Ahl wrote: Wed Jul 20, 2022 2:38 pm
HardLuckYetAgain wrote: Wed Jul 20, 2022 1:13 pm
Jeff_Ahl wrote: Wed Jul 20, 2022 10:31 am

A panzer or guards division facing a almost depleted NKVD regiment or rumanian division and sustaining the same amount of CPP drain as facing a well dugin and high CPP defending unit, is not about expecting the opponent to reenact the Kiev pocket or the destruction of AGC during Operation Bagration.
Deal with the NKVD regiment and Airborne appropriately. Or you can waste your time and continue doing what you have been doing. I do feel that the CPP drain for a division attacking a Regiment or Brigade should be lower.

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Me and others have already been over exactly that earlier in the thread. So wont repeat all that over again.
You don't have to repeat, I was agreeing with you.
ElizabethWizard
Posts: 54
Joined: Fri Apr 15, 2022 2:45 am

Re: Good game but...

Post by ElizabethWizard »

Stamb wrote: Wed Jul 20, 2022 7:02 am
ElizabethWizard wrote: Tue Jul 19, 2022 11:18 pm
Stamb wrote: Tue Jul 19, 2022 7:54 pm if game is not trying to be balanced then who a hell would agree to play as an Axis?
1- someone who enjoys Sisyphean tasks
2- someone who enjoys a historical game and doesn't really care about "winning"
3- someone who knows how the difficulty settings works and either gives the Axis a boost from those settings or the SU a nerf from those settings
4- someone who wants to explore the game and see what can and can't be done inside the engine
5- someone who derives satisfaction from the game and has a play partner they swap sides with regularly
why did you delete your post with a lot of CAPS that you posted?
i had a great answer for you and i was ready to explain who is the average player of the majority of a player base and how do they play
Because I decided I didn't want that post to stick around.
as for your current post it is a case only for a new players
what happens after a couple of games, or already during this games, is that players stars to see what is more OP and what is not
https://www.matrixgames.com/forums/post ... &p=5007079

Sure, Jan.
then they start to use it and find balance issues that can not be fixed with changing game settings, or maybe you can share magic silver numbers (bullets) that players can enter to get more balanced game?
i am sure that developers will happily make them as a default one
https://www.matrixgames.com/forums/post ... &p=5007081

*Yawns*
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