NEW SCENS FEEDBACK

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Re: NEW SCENS FEEDBACK

Post by Yaab »

Here is the mountain gun regiment from the same stack. The unit has the white triangle.

Note that the game differentiates between regiments and battalions (three vs two parallel lines in unit icons)

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RangerJoe
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Re: NEW SCENS FEEDBACK

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Then the game is just using the wrong unit symbol but that could possibly be changed in the editor.
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Re: NEW SCENS FEEDBACK

Post by BBfanboy »

Ok - I have never seen that little white triangle on any icons in the stock game, so you must be working with the new Beta or a mod of some kind. It should be easy to change in the editor but not for an ongoing game.
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Yaab
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Re: NEW SCENS FEEDBACK

Post by Yaab »

Uhm, I think this small triangle icon was there from the beginning. As Allies, I have kept seeing it on those Indian mountain gun regiments from the time immemorial.
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btd64
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Re: NEW SCENS FEEDBACK

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No, not changed. The mountain gun icon looks correct to me. A dot with a mountain symbol under it. Triangles are typically used for anti tank units....GP
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Yaab
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Re: NEW SCENS FEEDBACK

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Look closely. It is a tiny white triangle, graphically symbolising a mountain, just underneath the white (arty) dot in the icon's centre.

I tried to force this icon in the Editor by changing the Suffix field to "Mountain Gun Regt" for Jap mountain gun battalions, but the icon wasn't udpdated afterwards in the game.
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Yaab
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Re: NEW SCENS FEEDBACK

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Scen001 , beta patch 1

Tracker shows that three Australian RAAF bases in Darwin, Wyndham and Tennant Creek have a whopping 20 Observor Corps in their TOEs (TOE id 6071, 6072 and 6074). However, when checked in-game , they have no Observor Corps in their TOEs and they just have one additional non-TOE Observor Corps device.

Comparing the three RAAF BFs with other similar RAAF bases in Launceston and Katherine in the Editor I discovered, that in three bases, Support Squads and Observor Corps have traded places. What Tracker interprets as 20 Observor Corps should really be 20 Support Squads.

With some corrections in the Editor, Tracker will show the correct TOE.

False Observors in Tracker
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Yaab
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Re: NEW SCENS FEEDBACK

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Scen001, beta patch 1

The Australian 108th AT Regiment lacks the inverted AT triangle in the unit's icon. Right now the icon is the same as for a mortar/field arty unit.

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Re: NEW SCENS FEEDBACK

Post by BBfanboy »

Yaab wrote: Sat Jul 08, 2023 3:19 pm Look closely. It is a tiny white triangle, graphically symbolising a mountain, just underneath the white (arty) dot in the icon's centre.

I tried to force this icon in the Editor by changing the Suffix field to "Mountain Gun Regt" for Jap mountain gun battalions, but the icon wasn't udpdated afterwards in the game.
AFAIK there is a field in the data for units that specifies by number which icon goes with the unit.
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Yaab
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Re: NEW SCENS FEEDBACK

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Scen001, beta patch 1

Why does Nadzab have a port? There is no hexside that allows ships to reach Nadzab. When you try to move ships to Nazdab a message says "TASK FORCE CANNOT MOVE INLAND!"
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btd64
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Re: NEW SCENS FEEDBACK

Post by btd64 »

Yaab wrote: Sun Jul 16, 2023 10:35 am Scen001, beta patch 1

The Australian 108th AT Regiment lacks the inverted AT triangle in the unit's icon. Right now the icon is the same as for a mortar/field arty unit.

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AT units are considered artillery for game purposes....GP
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Re: NEW SCENS FEEDBACK

Post by BBfanboy »

Sorry GP, that is not correct. All the other Aussie A/T units using the 2 pounder gun have the A/T triangle just like self-propelled A/T vehicles do.
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Yaab
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Re: NEW SCENS FEEDBACK

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Scen001, beta patch 1

What redoing December 1941 does to a man.

2nd ISF Base Force (id 6647) has a whopping 20 Eng Vehicles at its disposal! Was this unit invovled in some large-scale construction in Malacca in 1941?

BTW, since eng vehicles count toward industry damage via engineers, this means this BF supplies an equivalent of 100 eng squads in defense of any Malaya city with damagable industry.

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Re: NEW SCENS FEEDBACK

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There is at least one other Indian Base Force with 108 engineer points. It seems intentional, as if there were such units historically. The 70th British "Division" too is all support and engineers like a BF with very few combat squads (and no regiments that can join it).
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Re: NEW SCENS FEEDBACK

Post by RangerJoe »

BBfanboy wrote: Tue Aug 08, 2023 8:32 pm There is at least one other Indian Base Force with 108 engineer points. It seems intentional, as if there were such units historically. The 70th British "Division" too is all support and engineers like a BF with very few combat squads (and no regiments that can join it).
The 70th British Division's Brigades are separate and do not combine, what is in the Division is the HQ and supporting units.
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Yaab
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Re: NEW SCENS FEEDBACK

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BBfanboy wrote: Tue Aug 08, 2023 8:32 pm There is at least one other Indian Base Force with 108 engineer points. It seems intentional, as if there were such units historically. The 70th British "Division" too is all support and engineers like a BF with very few combat squads (and no regiments that can join it).
Uhm, Tracker shows only one such BF for the entire war. Notice that the BF's value is greater than a Corps Eng Battalion's value (108 eng to 102 eng)
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Yaab
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Re: NEW SCENS FEEDBACK

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Scen 007v3, beta patch 1

Andy, most of your new bases listed here
https://www.matrixgames.com/forums/view ... 2#p4508502
have an Allied VP multiplier of 2 instead of 1. So far, only the new bases in China have VP multiplier of 1

Take, for example, Sungei Patani (id 1604), the first base on the above list. It has VP 0(2) for both sides. Normally, such small stock bases have value of VP 0(1) for Allies and 0(10) for Japs (example: stock Portland Roads, Corunna Downs, Bathurst Island etc.)

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Re: NEW SCENS FEEDBACK

Post by BBfanboy »

Yaab wrote: Wed Aug 09, 2023 6:35 am
BBfanboy wrote: Tue Aug 08, 2023 8:32 pm There is at least one other Indian Base Force with 108 engineer points. It seems intentional, as if there were such units historically. The 70th British "Division" too is all support and engineers like a BF with very few combat squads (and no regiments that can join it).
Uhm, Tracker shows only one such BF for the entire war. Notice that the BF's value is greater than a Corps Eng Battalion's value (108 eng to 102 eng)
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My 3rd ISF BF also has 20 engineering vehicles. Must be a difference in scenarios (or maybe yours hasn't arrived yet). I am using 1126a, scenario 1.

Edit to add: Surprisingly, the ISF BFs are not in the list of Indian BFs, they are in the British list.
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Yaab
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Re: NEW SCENS FEEDBACK

Post by Yaab »

Either the ISF BFs or possibly other BFs that use Advanced TOE (id 2861) have mixed up devices in the Editor. I guess those overengineered BFs were to take 20 Support squads instead of 20 eng vehicles.

My 1st ISF BF was destroyed in Kota Bahru battle, but here is the TOE history of 2nd ISF BF from Tracker.

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Re: NEW SCENS FEEDBACK

Post by Yaab »

Scn001, beta patch 1

Andy, your AI script splits the KB into mini-KBs and one mini-KB parks itself in early January 1942 in Merak (base id 1156)

This creates two problems:

a) it breaks immersion - a CV TF sits in Sunda Strait, I don't think RL commanders would have done so.
b) since Merak is a base hex, the Air Combat TF (mini-KB) will suffer penalties as per manual 7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES (page 167)

You can still block Allied shipping thorugh Merak by parking the mini-KB two or three hexes away from Merak or Java in the Java Sea.
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