Wish List

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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frenzon
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RE: Wish List

Post by frenzon »

I, and the others I play with would LOVE being able to play in windowed mode - we all do like to do several things at once (ie talk on ICQ, change playlists, read about the battles we're fighting etc), and alt-tabbing really doesn't allow you to keep a tab on the action while doing other things.

This is a wish bourne from only getting the game on Wednesday (first day it became available in shops here in AU), so if it's in there (haven't seen it mentioned, nor did a search of this forum turn anything up), then please accept my apologies.
Golf33
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RE: Wish List

Post by Golf33 »

You can't play it windowed, but if you have a dual-monitor setup the game will play on the primary monitor. You could do your other tasks on the secondary monitor and the game will continue to play, although you won't get any sound.

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33
Steve Golf33 Long
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Barbarossa
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RE: Wish List

Post by Barbarossa »

Bridges - when they're blown they could actually look blown on the map rather than having a subtly different icon next to them. It confused me for a while and could be simpler.....


Patrick
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Bil H
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RE: Wish List

Post by Bil H »

ORIGINAL: Golf33

You can't play it windowed, but if you have a dual-monitor setup the game will play on the primary monitor. You could do your other tasks on the secondary monitor and the game will continue to play, although you won't get any sound.

Regards
33

Not on my 2 monitor system Steve. I get the same game screen on both monitors.

Bil
Ah, well, since you do not wish death, then how about a rubber chicken?

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Golf33
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RE: Wish List

Post by Golf33 »

Bil,

if one of the monitors is set up as the primary monitor, and the other has 'extend my desktop onto this monitor' selected, then unless you have some kind of special cloning thing set up in your graphics card drivers, you should get the game on the primary monitor and the rest of your desktop on the other one.

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Mr.Frag
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RE: Wish List

Post by Mr.Frag »

There are two different types of multi-monitor configs ... nVidia/others does it one way and ATI does it the other way. Each has it's own advantages and disadvantages. One spans the displays, the other is treated as a completely separate video card so spanning is not possible.
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Tzar007
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RE: Wish List

Post by Tzar007 »

A quick interface wish: could it be possible that upon clicking somewhere in the map, all the artillery units under my command who are inside firing distance would be highlighted on the Fire Support Tab? In large scenarios, I do tend to have quite a few arty units under my command and my memory is not really good at remembering where they are so when I am running across the map, I have to click and click on different arty units until I figure which ones are inside firing distance of the spot I want to bombard.
MarkShot
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RE: Wish List

Post by MarkShot »

Ugo,

I am not discounting you suggestion.

However, I just wanted to say that if you establish fire bases for your arty, then even in large scenarios, you will probably have at most 2-3 fire bases. Of course, one of the considerations of setting up a fire base is the engagement area which it can support. So, it should then be a no brainer to quickly look at locations and know whether you have fire support there.

As a general rule, I would say that it is risky to plan operations in forward areas where you do not have fire support. It's kind of asking for trouble.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
Golf33
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RE: Wish List

Post by Golf33 »

BTW good suggestion Ugo, I'll add it to the wish list.

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Lifer
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RE: Wish List

Post by Lifer »

I tried your suggestion golf33 about moving the units. Works great.

I have often tried to attach a unit to another formation that has already been assigned a mission. It seems I can't or I missed the correct way to do it. I can attach if I ctrl-clck and select all the units and then assign a mission. I just can't add units to a mission.

Here's another for the wish list:

When you scroll the mouse button to zoom in, how about a level of zoom to go down to the squad leader perspective for a FPS! Sorry, lame joke.

Lifer
Man does not enter battle to fight, but for victory. He does everything that he can to avoid the first and obtain the second.
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Barbarossa
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RE: Wish List

Post by Barbarossa »

How's this for a crazy idea.........

One thing that doesn't feel right about the "fog of war" effect for HttR is your own perfect understanding of where your forces are. You know the way you sometimes see enemy units skidding across the battlefield much too quickly? It's not that they're moving that fast, it's (presumably?) just a case of your information about them changing quickly.......

Well how about something similar for your own forces, modified by commander ability, fatigue levels, lines of sight and command load etc?

Told you it was a crazy idea :-).


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Arjuna
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RE: Wish List

Post by Arjuna »

Patrick,

It's not crazy mate. It's what we initially designed to do, but had to forego due to the data size and CPU load. To do thios correctly you have to maintain a complete friendly and enemy force database for every unit. What we will probably do when we add the Team Play feature in the future is add a set of enemy and friendly databases for each command. As time goes on and machines get faster hopefully we will be able to approach the goal of total lly realistic friendly intel.
Dave "Arjuna" O'Connor
www.panthergames.com
Barbarossa
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RE: Wish List

Post by Barbarossa »

What kind of system spec would you need to cope with the amount of data and CPU load?

Asks Patrick sitting on a 3GHz PIV processor with a gig of RAM and a 256mb Radeon 9800XT?

:-)


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Bil H
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RE: Wish List

Post by Bil H »

ORIGINAL: Arjuna

To do thios correctly you have to maintain a complete friendly and enemy force database for every unit. What we will probably do when we add the Team Play feature in the future is add a set of enemy and friendly databases for each command.

Dave, I must disagree, you don't need to maintain a database for every single friendly unit. You only need a database for the highest HQ, with the Friendly FOW status from it to every subordinate unit. One DB ought to be able to cover it IMO. At least one per player when you are implementing team play.

Friendly FOW should only be calculated from the on map boss down IMO.

Bil
Ah, well, since you do not wish death, then how about a rubber chicken?

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Adam Parker
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RE: Wish List

Post by Adam Parker »

A few graphics suggestions which may be toggled on or off:

1. An icon/square or circular highlight (akin to the objective perimeter highlight) indicating a battle in progress in a particlar geographical zone. This graphic would last the duration of the battle. If an icon - a simple exclamation mark may do the job - even colour code it to the attacking side? (this just helps to confirm where the fighting is taking place and to avoid the need to mouse around to find the subject of sound effects).

2. An icon confirming the conduct of an air strike. Click to remove or self-disapperaing after 30 seconds of actual time. A little aircraft icon - again, colour coded to side? (it may be nice to see where the AI is putting its firepower and confirm that a player's is getting through).

3. An icon confirming the conduct of indirect fire (colour coded to side). Click to remove or self-disapperaing after 30 seconds of actual time (comments as for air strikes).

4. Circular icons for Divisional and Regimental HQ's. I've seen Ron Dockall use these for Air Units ala the Luftwaffe board game etc., (to assist locating and keeping track of the most important command units in the game).

5. An alternative blown bridge icon. Maybe as simple as a black circle or a red "no-through" logo.

Adam.
madmickey
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RE: Wish List

Post by madmickey »

I would like to see more info on anti-tank info. Arty battery has long range AT rating due to large guns and short range AT rating due to personal AT equipment (e.g. Panzerfaust). In addition a penetration rate for at weapons would be helpful. In addition 88 flak battery should be able to react like at guns and not like a weak arty battery.
madmickey
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RE: Wish List

Post by madmickey »

I had problem this morning with internet
Golf33
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RE: Wish List

Post by Golf33 »

ORIGINAL: madmickey

88 flak battery should be able to react like at guns and not like a weak arty battery.
If you site an 88 battery within 3000m of visible enemy units, it will engage them with direct fire. 88s are extremely powerful in this role. The Molenhoek Counterattack, although not terribly well balanced, is a good scenario to practice this in.

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33
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Golf33
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RE: Wish List

Post by Golf33 »

ORIGINAL: madmickey

I would like to see more info on anti-tank info. Arty battery has long range AT rating due to large guns and short range AT rating due to personal AT equipment (e.g. Panzerfaust). In addition a penetration rate for at weapons would be helpful.
A fair amount of this sort of information will be included in the Strategy Guide, hopefully to be released for sale shortly.

As to making it accessible from within the game, this is on the wish-list already [:)]

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33
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mostat
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RE: Wish List

Post by mostat »

I think being able to detach a platoon from a Bn for recon would be useful for obvious reasons. Or a detachment as a covering force for withdrawl.

Shouldnt this be an easy?
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