ORIGINAL: Mogami
Warship and it's WWI companion game. Just needs graphics upgrade. And campaign with large maps.
I keep hoping...........
Moderators: Joel Billings, wdolson, Don Bowen, mogami
ORIGINAL: Mogami
Warship and it's WWI companion game. Just needs graphics upgrade. And campaign with large maps.
"I used to think I was the oldest guy (don't seem to be any females...) lurking in the Matrix Forums, so this thread has been a real eye opener for me.... I think we have some reason to be worried about the future of wargaming. Where are the youngsters ? Not here apparently. "
ORIGINAL: Caranorn
Reading all these posts I start to feel young again. Some of you really seem to have been with wargaling from the start according to your first games. Seing some of the pictures posted I decided to take two quick ones of my collection (not showing everything, just two shelves).

ORIGINAL: Mogami
Hi, There are many games that if they were remade for current PC would be best sellers in my opinion.
Colonial Conquest SSI. Was never made for PC. A new version that allowed for online multiplayers would be very popular.
Battles of Napolean. SSI update would only require a new graphis and a Campaign that tracked unit status from one battle to the next. Large strategic map for movement between battles.
Warship and it's WWI companion game. Just needs graphics upgrade. And campaign with large maps.
(Come to think of it most SSI titles that were brought up to date would sell at least as many copies as they sold the first go around)
ORIGINAL: Cap Mandrake
AH's Afrika Korps. A really fun and simple game.
I wanted a good carrier game with secret searches so much I built one myself by making a box out of 1/4 plywood and driving in a 20 x30 matrix of upholstery tacs over a map of Midway. The non-phasing player denoted the postion of his TF's by clipping alligator clips on the tacs inside the box. Then the searching player used a probe on the front of the map to search the matrix elements he was permitted to search (withouth the other player looking of course). When he touched a tac with an alligator clip attached, the circuit was completed and a flashlight bulb illuminated. The discovered TF composition had to be disclosed up to a certain percentage. I do realize it sounds a bit geeky. [:D]
I could never get the "AI" to put on the alligator clips though [;)]


ORIGINAL: Cap Mandrake
I do realize it sounds a bit geeky. [:D]

ORIGINAL: Mogami
Hi, There are many games that if they were remade for current PC would be best sellers in my opinion.
Colonial Conquest SSI. Was never made for PC. A new version that allowed for online multiplayers would be very popular.
Battles of Napolean. SSI update would only require a new graphis and a Campaign that tracked unit status from one battle to the next. Large strategic map for movement between battles.
Warship and it's WWI companion game. Just needs graphics upgrade. And campaign with large maps.
(Come to think of it most SSI titles that were brought up to date would sell at least as many copies as they sold the first go around)
ORIGINAL: strawbuk
ORIGINAL: Cap Mandrake
I do realize it sounds a bit geeky. [:D]
Noooo not at all
I wrote a map game based on the X-craft going after IJN crusiers in a 'far eastern port' not unlike Singapore (btw if IJN gets Kaitens I want X-craft) - players had to have a cardboard box on their head and so could only see a bit of the map and chart by looking staright down and could only take it off when at periscope depth/surfaced.
And they had to dead reckon on the chart (hmm did the player brief really mis-state that five kt tidal stream as two kts? Where did that sand bank come from..)
That's geeky - cardboard technology , beats a pentium everytime.

ORIGINAL: Jim D Burns
We even did a double blind game of Terrible Swift Sword once down the street at the guys house who published the Grenadier magazine (Jeff Tibbets?). There were three games set up at once. The two opposing teams were connected by phone to the moderator who received moves and fire orders and only divulged what info about the enemy he felt was merited. Amazing feel for FOW in a board game.
Jim
