ORIGINAL: Mr.Frag
Once again Ron, you can keep posting this myth but it doesn't make it true.
A strike goes through cap once. Ever. It doesn't matter how much cap or how much strike.
Late arriving strikes go through the *remains* of the cap as they are *late* and subject to cap that has been refueled and rearmed minus what did not make it through the first raid. (coordination penalty)
You would have people believe that over the course of 6 hours that cap flew exactly once. Get serious. Are there even any WW II fighters that could hold 6 hours worth of fuel?
I can see it now, "Pilots, scramble your aircraft!", "Oops, belay that order, you've already been up once today. Hit the Pub boys."
Once again you have the "nya nya, I can't hear you" on.[:D]
OK, let me try it this way....
There are 3 squadrons of Beauforts assigned to attack a base with 4 LCUs. CAP is overhead of the LCUs. The strike is always assumed to be uncoordinated because the AI splits the Beauforts among the LCU targets, even if the 3 squadrons are flying close formation in fact (don't fail the checks for coordination). So, it could be assumed that they should be hit by the CAP, let's say 16 Oscars, at the same time (when they are together). But, the game mechanics plit the strike BEFORE the CAP, so each strike packet must come through the 16 CAP. So, depending on the vagaries of the CAP breakdown coding, somewhat less than 64 Oscars (but way more than 16) get to attack the coordinated strike vs LCUs in this hex because of the mechanics. Same as with multiple TFs in the same hex.
See what I mean? The CAP model in this case is skewed. What should be a 48 plane bomber strike which goes through the 16 fighter CAP once as you say, now, because the mechanics split the group for target selection purposes before CAP resolution, now has become 4 seperate strikes each having to go through CAP once. The 48 plane strike therefore goes through CAP 4 times in this case.
Late arriving strikes go through the *remains* of the cap as they are *late* and subject to cap that has been refueled and rearmed minus what did not make it through the first raid. (coordination penalty)
In my above example, the strike vs the LCUs is always considered to be uncoordinated due to the game mechanics penalizing the bombers for attacking LCUs (or multiple TFs in a hex). So, instead of say 48 bombers having to deal with 16 Cap, we have say a first strike of 12 dealing with 16 CAP, then the second has to deal with the remains (12?), then the third strike (8?) and the fourth and final strike (4?). Add these CAP planes up (16+12+8+4=40) 40 CAP have intercepted a 48 plane coordinated strike when actually a max of 16 was in order.
The CAP resolution should come before the target selection of LCUs. That way it would be possible for strikes vs seperate LCUs and TFs to be coordinated. Think of the hex with the LCUs as a TF. Do we have CAP engaging each packet before it attacks each ship in the TF or does the CAP phase come before target selection? Comes before. It stands to reason that this should be the same LCU selection and TF selection given the scale of game the resultant abstract nature of the combat model.