Subchaser’s Map Mod V2 NOW AVAILABLE

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
Andrew Brown
Posts: 4084
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Subchaser’s Map Mod and patch 1.60

Post by Andrew Brown »

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]

Just to clarify - there is no Bora Bora on Subchaser's map. It is his version of the official map (which also does not have Bora Bora).
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Subchaser
Posts: 1015
Joined: Fri Nov 15, 2002 1:16 pm

RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: Oleg Mastruko

SC you still have glitches on the latest version - north of Honshu.

How come your old 16-bit version didn't have any glitches? Is dealing with these seams harder when doing 32-bit maps?

O.

Yes Oleg some glitches are still there unfortunately. The problem is that the grandmap psd file was lost and I was forced to rework all parts of the map separately. One of the filters applied caused these anomalies, the nature of this problem is unknown to me yet, I’ve successfully patched the borders in Timor/Arafura Sea and Coral sea areas with interlayers but failed in some other places. I’m going to create grandmap psd again and produce new matrixes, this should solve the problem completely. However, I don’t think that existing glitches are that serious, it surely can’t cause any problems or confusion during the gameplay, map is accurate, more accurate than original, that’s why I’ve decided to post this version as it is now. These problems are cosmetic and can barely catch your attention (if you’re not looking for them), if you’re using hex variant you hardly see them.

As I’ve already said, the new version will be produced so the 2.1. is not the last one. I’ll introduced some new features and fix more “wrong” hexes, there are hell of them still (of course much less then on original map). I’m sorry for these problems, you can switch back to original map if these glitches “hurt” your eyes.
Image
User avatar
Subchaser
Posts: 1015
Joined: Fri Nov 15, 2002 1:16 pm

RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: tbridges

Downloaded from Spooky's and everything looks great but I'm still seeing seams with two different sea colors. One running North/South right through Ponape Island and another running about due south of Los Angeles. I'm using the -deepCOLOR 32 bit switch. Do I need to do something else?

Are sure that you’re running in 32bit color? please make a screenshot (bmp not jpeg) and send it to me.
Image
User avatar
Subchaser
Posts: 1015
Joined: Fri Nov 15, 2002 1:16 pm

RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]

I deleted Bora Bora and Society islands, I’ve got two mail with the question how to unload troops there (!)
Image
User avatar
Oliver Heindorf
Posts: 1911
Joined: Wed May 01, 2002 2:49 am
Location: Hamburg/Deutschland

RE: Subchaser’s Map Mod and patch 1.60

Post by Oliver Heindorf »

ORIGINAL: Subchaser
ORIGINAL: medicff

Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]

I deleted Bora Bora and Society islands, I’ve got two mail with the question how to unload troops there (!)

Muhahahaha !!! how stupid it that.......sorry but.....[8|]

its like NASCAR driving an oval in the wrong direction and blaming the other 42 cars that they are wrong....
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”