Wish List: Suggestions for a future patch
RE: Wish List: Suggestions for a future patch
Another suggestion would be to give cossack, irregular and light cavalry a higher chance to avoid battle (they should be much better in this than infantry) and it would give them a real advantage in destroying the enemies supply lines.
RE: Wish List: Suggestions for a future patch
I mentioned it in the bug forum but thought I would add it here to have it in the patch-list:
In tactical battles, please give an option to have units that have the status of "shaken" to have an exclaimation mark (or some other plain symbol) to identify this state rather than have them "jiggle" on-screen which is literally giving me a headache and has resulted in my not playing the game until this human-computer interface issue is sorted out.
Thanks
Kipper
In tactical battles, please give an option to have units that have the status of "shaken" to have an exclaimation mark (or some other plain symbol) to identify this state rather than have them "jiggle" on-screen which is literally giving me a headache and has resulted in my not playing the game until this human-computer interface issue is sorted out.
Thanks
Kipper
RE: Wish List: Suggestions for a future patch
I. Undo button 4 Stategic move, Province Development Upgrade, Unit Build
2. Hide Enemy Depots in my Province, when (Enemy (AI) plans an attack on me I can see it coming by where it places the depots in my Provinces. I would rather not see them.
3. Restrict Invasion By Sea 2 Ports Only, or at least penalize the unload time when dropping troops off on a Province with no ports to maybe 2 or 3 months B4 they can unload. Also it would be nice if when dropping troops off in a Province with a port, that the port be able to defend it self from the landings. A possible way to reflect this would be to require the Invasion fleet to hav at least 10 Frigate/Hvy class ships accompany the troop transports for every gun level Province they are attacking. Example If you want to invand a port Province with a Gun level of 4 you must hav at least 40 Frigate/Hvy ships with your troop transports in order for the landings 2 take place.
2. Hide Enemy Depots in my Province, when (Enemy (AI) plans an attack on me I can see it coming by where it places the depots in my Provinces. I would rather not see them.
3. Restrict Invasion By Sea 2 Ports Only, or at least penalize the unload time when dropping troops off on a Province with no ports to maybe 2 or 3 months B4 they can unload. Also it would be nice if when dropping troops off in a Province with a port, that the port be able to defend it self from the landings. A possible way to reflect this would be to require the Invasion fleet to hav at least 10 Frigate/Hvy class ships accompany the troop transports for every gun level Province they are attacking. Example If you want to invand a port Province with a Gun level of 4 you must hav at least 40 Frigate/Hvy ships with your troop transports in order for the landings 2 take place.
RE: Wish List: Suggestions for a future patch
ericbabe, Thanks.
How about a game that starts in the year 1796 and finishes the year of Napoleon second defeat, or until all your enemies have capitulated. A very long term strategy game, like the great game “War in the Pacific.” I know a lot of game players like small quick scenarios; however there are a few of us gamers that like long term scenarios, almost lasting forever.
I know this might be wishing for to much. Still I would have like to seen parts of the New World located on the map. The colonies played a major function in economics and small skirmishes over them would have been such fun. (yes I see the colony money)
This would have include the newly formed United States and could possible be a major player, for us yanks. Although I have seen a few American ships in the Mediterranean Sea, there must have been some though about such ideas.
Thanks again.
How about a game that starts in the year 1796 and finishes the year of Napoleon second defeat, or until all your enemies have capitulated. A very long term strategy game, like the great game “War in the Pacific.” I know a lot of game players like small quick scenarios; however there are a few of us gamers that like long term scenarios, almost lasting forever.
I know this might be wishing for to much. Still I would have like to seen parts of the New World located on the map. The colonies played a major function in economics and small skirmishes over them would have been such fun. (yes I see the colony money)
This would have include the newly formed United States and could possible be a major player, for us yanks. Although I have seen a few American ships in the Mediterranean Sea, there must have been some though about such ideas.
Thanks again.
Aqua Team Hunger Force
3rd Infantry Division (mech)
Rock of the Marne
3rd Infantry Division (mech)
Rock of the Marne
RE: Wish List: Suggestions for a future patch
FWIW, you can play a scenario for up to 15 years--change the game length on the setup screen. Since we have a 1796 scenario, you can thus play it up to 1811. Not quite the whole period, but a long time! And someone on another thread has combined *all* the general files into a single file.How about a game that starts in the year 1796 and finishes the year of Napoleon second defeat, or until all your enemies have capitulated. A very long term strategy game, like the great game “War in the Pacific.” I know a lot of game players like small quick scenarios; however there are a few of us gamers that like long term scenarios, almost lasting forever.
(You can even promote generals in a roundabout way--save a game, quit, then open the generals file and change their rank--and restart the game! I've never tried this, but I see no reason why it wouldn't work.)
RE: Wish List: Suggestions for a future patch
ORIGINAL: Zan
An explanation of each upgrade on the upgrade popup would be nice.
I was dissapointed when I r-clicked on the upgrades and did not get any info. I second this sujestion.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


- Reg Pither
- Posts: 196
- Joined: Fri Sep 19, 2003 1:59 pm
- Location: London
RE: Wish List: Suggestions for a future patch
ORIGINAL: Kid
ORIGINAL: Zan
An explanation of each upgrade on the upgrade popup would be nice.
I was dissapointed when I r-clicked on the upgrades and did not get any info. I second this sujestion.
There are so many things in this game that would really benefit from pop-up or right click explanations. Having to scrabble through an on-screen manual to get info is very cumbersome in this day and age.
RE: Wish List: Suggestions for a future patch
How about making the AI's turn's slower in tactical battles ?
Everything happens too fast to keep track
Everything happens too fast to keep track
RE: Wish List: Suggestions for a future patch
On the Review Trade window put how much the trade route cost under the Active Button. But only for the active palyer.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


- sol_invictus
- Posts: 1959
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: Wish List: Suggestions for a future patch
Did you move the green speed slider down to make the turn slower?
"The fruit of too much liberty is slavery", Cicero
RE: Wish List: Suggestions for a future patch
That worked , I should study the manual better [8|]
- sol_invictus
- Posts: 1959
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: Wish List: Suggestions for a future patch
That wouldn't have helped because the manual described this action completely in error.
"The fruit of too much liberty is slavery", Cicero
RE: Wish List: Suggestions for a future patch
Sad but true [:(]ORIGINAL: Arinvald
That wouldn't have helped because the manual described this action completely in error.
RE: Wish List: Suggestions for a future patch
How about some locks for the province settings. Seems like the wrong click here or there while you are doing stuff always screws with your settings....

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RE: Wish List: Suggestions for a future patch
When you say "locks" do you mean for the slider bars in manpower allocations? They exist - just right-click on the bar you want to lock.
- Reg Pither
- Posts: 196
- Joined: Fri Sep 19, 2003 1:59 pm
- Location: London
RE: Wish List: Suggestions for a future patch
ORIGINAL: bluemonday
When you say "locks" do you mean for the slider bars in manpower allocations? They exist - just right-click on the bar you want to lock.
But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
RE: Wish List: Suggestions for a future patch
Could you show us a screenshot?But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
- Reg Pither
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- Joined: Fri Sep 19, 2003 1:59 pm
- Location: London
RE: Wish List: Suggestions for a future patch
ORIGINAL: Mr. Z
Could you show us a screenshot?But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
How can I show a screenshot of two sliders moving? [&:]
RE: Wish List: Suggestions for a future patch
ORIGINAL: Reg Pither
ORIGINAL: Mr. Z
Could you show us a screenshot?But they don't work properly! They start off locking things in place, but then you reach a point when you can still increase other sliders and the red-outlined 'locked' ones start to reduce. [:(]
How can I show a screenshot of two sliders moving? [&:]
There should be a red outline on the slider that is "locked."
Brad
WitE Alpha/Beta Tester
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WitE Research Team
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- Reg Pither
- Posts: 196
- Joined: Fri Sep 19, 2003 1:59 pm
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RE: Wish List: Suggestions for a future patch
ORIGINAL: Brad Hunter
ORIGINAL: Reg Pither
ORIGINAL: Mr. Z
Could you show us a screenshot?
How can I show a screenshot of two sliders moving? [&:]
There should be a red outline on the slider that is "locked."
Brad
Understood, and there is a red outline around the 'locked' ones, but how do I show a screenshot of the sliders moving? [&:]