PLANNING
I would be able to save and load my Scenario Start production sequence so after I built it I could use it in other games. I could swap my “perfect” plan with other players for them to laugh and offer suggestions. I could swap out plans halfway through the game so I can switch from the “Conquer the World” plan to the “Festung Europa” build plan whenever I wanted.
I could specify that I wanted a particular force (say 2 CV, 3 SCS, 2 AMPH, 1 MAR, 1 INF + 2 dive bombers + 2 pilot available) in a defined port by turn ‘x’ and the units would be built and deployed there by that time. They would be flagged in some way so I didn’t inadvertently move the early arrivers out for some other operation – I could if I wanted to but it shouldn’t happen by accident. I could also specify the force and ask the system to tell me the earliest date it could be produced.
This kind of production could be allocated a % or fixed amount of my production. Say in the last three turns I made 14,15 & 14 PP and I figure that number won’t change much for the foreseeable future. I could allocate 10 PP to this fixed production and I would use the rest of the PP on whatever seemed good at the time.
ADVISOR
If I didn’t have a fixed plan the system would look at my available PP and offer 3-4 alternative builds (carrier heavy v. air heavy v. land heavy v. sub heavy v. whatever) and I could select one of them for this turn and tweak it as desired.
GEARING
Production should advise re: gearing limits so that if I produce 2 SUBS this turn the system would advise that I can keep that production going for ‘y’ turns. System should auto-advise if there will be a production drop up to (say) 3 turns in future eg. “if you build 4 ARM this turn, then in two turns you will waste ‘z’ PP because you will only have 1 ARM left to build and no other unit type can pick up the production slack’. This logic obviously can’t account for future battle casualties so it would be merely advisory.
ANALYSIS
Even with FOW I could analyse the enemy production. Eg. as an allied player I would auto count his units in contact with allied forces (therefore visible to me) and realise that last turn I counted 8 ARM but this turn I can only count 3… better get ready to defend against his next offensive. Or maybe as the CW I encountered 4 subs this turn and I know I’ve sunk 6 since the war begun so if I add that to the other units I have encountered then I’m still missing 12 PP from his plans. Maybe he did lay down the other battleship?
Important to be able to map all unit categories with losses against launches so at any point I can compare my current total on-map forces with my forces at start of game/ 1 month ago/3 months ago and see trends (INF up 3, SUBs up 2, FTR down 2, CV up 1)
On the note of FOW (I know you won’t like this one) how about revealing units which have been overflown by my units on any air missions
“Hey… is that a Panzer down there?”
I'm not looking to get into the movable toolbar debate in a big way but if you do decide to do it then have a look at the way Lotus implemented their Properties Box. It's movable around the screen and comes in two sizes for when you still want it there but want to shrink it. The tabbed interface allows a lot of information (and action buttons) within a small space. I think its overkill for MWiF but you may as well see it before you dicard the idea.
