Progress

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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Arjuna
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RE: Progress

Post by Arjuna »

ORIGINAL: wodin

Did the time out bug have something todo with windows time as someone mentioned? Just curious?

If so maybe their name should go in the manual as a credit in helping defeat that elusive bug.

No it didn't. The out of sync bug was finally tracked down by Paul using a MS development tool though that enabled us to pinpoint an occurance where the wrong memory address was being used. But in fact the bug was due to an earlier "shortcut" we had used in HTTR that we subsequently forgot about.

The "shortcut" was to use the pointer field inside an objective task that normally points to "our mission plan" to instead point to our boss's mission plan. Having forgot about this I subsequently was using it on the assumption that it was out mission plan and this caused the error. So the lessson for good programming - avoid shortcuts.
Dave "Arjuna" O'Connor
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Tzar007
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RE: Progress

Post by Tzar007 »

Great news ! At some point, I think many of us thought this quest for the out of synch bug was even more mythical than the Holy Grail itself [:D]

But you finally nailed it ! Congrats !

Now, time to ship and get your money's worth ! I am ready to download [:D]
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Arjuna
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RE: Progress

Post by Arjuna »

Hi all,

Just to keep you posted. We have discovered that all the saved games we were including to use with the tutorials are now invalid because of the fix for the out of sync bug. ( Two steps forward, one back! ) So it's back to the drawing board for these. It will take us a week to redo all of these. So we won't be able to sign off till Fri 26 May now.
Dave "Arjuna" O'Connor
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Arjuna
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RE: Progress

Post by Arjuna »

Hi all,

It's just after 6pm here on Friday. We have come very close to signing off, but not quite. I'm halfway through finalising the last manual - for the ScenMaker. I need another day on that one. I am still waiting on some feedback from testers to the revised Advanced Tutorial manual and saved games before declaring that one done too. They only got it last night so I need to give them another day or two. Then I have to bundle everything up for Matrix. So should sign off by next Tuesday or Wednesday.

I must admit that I had a lot of fun revising the Advanced Tutorial. The joy I felt when the enemy AI not only pulled its head out of the noose I was planning to pull around its forces in the Sperkhios Bend, but it counter attacked my bridgehead from which the envelopment forces were staging. Great stuff.[:)]
Dave "Arjuna" O'Connor
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Banquet
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RE: Progress

Post by Banquet »

It must feel really good to have created something like CotA. It sounds like an absolute gem! [:)]

After it goes gold roughly how long are we looking at before it appears for download?
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Arjuna
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RE: Progress

Post by Arjuna »

Matrix normally require two to three weeks, but David Heath assured me they will do their level best to get it out asap.
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Bob M.
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RE: Progress

Post by Bob M. »

Sounds great. We should have it in time for the July 4th holiday here in the states. Yahoo!

V/R

Bob M.
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Arjuna
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RE: Progress

Post by Arjuna »

Hi all,

A combination of auto-testing and beta feedback meant we had to fix a few things. These have been done and a new final candidate build is uploading as I type. All the documentation is done. So as soon as the Panther Prowlers give the thumbs up and Marc finishes off the revised Intro movie, we're done. Should be in two to three days ( you reading this Marc [;)] ).
Dave "Arjuna" O'Connor
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oi_you_nutter
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RE: Progress

Post by oi_you_nutter »

well done lads [:)]

ugh
AlexB
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RE: Progress

Post by AlexB »

Woohoo!
I only hope the intro movie isn't out of sync
Banquet
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RE: Progress

Post by Banquet »

lol
ORIGINAL: AlexB

Woohoo!
I only hope the intro movie isn't out of sync
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Plodder
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RE: Progress

Post by Plodder »

[font="times new roman"] [font="microsoft sans serif"]Go get yourself a cold one.You've earned it.[/font][&o] [/font]
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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ETF
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RE: Progress

Post by ETF »

Awesome work guys!
 
June sounds like a nice month for some Downloading!!
 
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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Arjuna
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RE: Progress

Post by Arjuna »

Hi all,

I awoke this morning and first thing I went into my office and checked the autotesters. No bug reports - you beauty!. Checked my email and there was an URGENT one from MarkShot advising he had encountered a repeatable crash bug - bugger! Eddy was already onto it and reckoned it had something to do with resupply and the fact that the the friendly forces were controlling the enemy's Supply Entry Point ( SEP ).

After investigating I confirmed that Eddy was spot on. I believe I have fixed the bug ( see pictutre below ). We will test overnight and hopefully go gold tomorrow.

Image
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SEP in enemy hands.jpg
SEP in enemy hands.jpg (154.9 KiB) Viewed 188 times
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Brady
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RE: Progress

Post by Brady »


!

" hopefully go gold tomorrow"


How Cool is that![:)]
Image


SCW Beta Support Team

Beta Team Member for:

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WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
MarkShot
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RE: Progress

Post by MarkShot »

Well, I just completed about another two hours of play. No CTDs! :)

Would like to have done more, but I got afternoon meetings.

Let's go Gold!
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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sterckxe
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RE: Progress

Post by sterckxe »

ORIGINAL: MarkShot
Let's go Gold!

Looking good from this part of the globe as well, so

Greetz,

Eddy Sterckx
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RE: Progress

Post by Banquet »

No ctd's so far! I have paid good money to get all the beta testers in meetings for the next several days, so no more testing, no more bugs found.. as Spandau Ballet once said.. 'gold' And there we have it gentlemen.. CotA for all our enjoyment and edification is about to be downloaded upon us.. painfully realistic delay will once again be something we enjoy ingame, rather than a reference to the sync bug holding up release.. three cheers for Panther Games and all the beta testers and three (at least) big beers for me waiting for when I first load her up!

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Awac835
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RE: Progress

Post by Awac835 »

so when will game be open for digital download? i mean the second its gold i guess we will be able to download it right? plz plz plz plz plz [&o][&o][&o][&o][&o]
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Fred98
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RE: Progress

Post by Fred98 »

While it is today over here it is still yesterday over there and so it offciailly goes gold tomorrow: depending upon where you are [8D]
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