PureSim is on a roll / PureSim 2008 brainstorming thread!

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

Post Reply
rwd59
Posts: 46
Joined: Mon Jul 03, 2006 7:04 pm
Location: LA (Lower Alabama)

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rwd59 »

An option to allow rookies to be placed on their original team in place of the amateur draft.
motnahp
Posts: 1837
Joined: Mon Aug 22, 2005 3:20 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by motnahp »

With PS 2007, it seems as if there has been an explosion of simmers using actual players, doing replays, etc. September expansion to 40-man rosters is essential for maintaining statistical accuracy. Also: During season replays, I would love to see the AI recognize ACTUAL Innings Pitches & At-Bats and adjust rosters and lineups accordingly. This would allow that 5-point scrub to get his handful of at-bats.
"Better to sleep with old hen than pullet" - Redd Foxx
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: JimboJ

ORIGINAL: KG Erwin

ORIGINAL: JimboJ

Please stop asking me if I want the runner to tag up and go to second on a fly ball. If the ball is hit into the corner, and the fielder falls down after making the catch, then go ahead and send the runner and I'll take my chances. Otherwise, NO I do not want the runner to tag up.

Jimbo, sorry, but I like that feature, and I believe most of us want it to stay in. I'm pretty sure this feature is a lock -in. In this game, as a manager, I'm also the base coaches.

Your decision-making should affect the behavior of your team when it comes to judging when to run aggressively or play it safe. To expect the AI routine to make decisions like this is expecting too much, IMHO. This feature is a keeper.

Now, you may accuse me of micromanaging, BUT, I can't do anything about pitch selection. I can set the outfield to play shallow, but if that guy on the mound serves up a fastball over the plate and the batter slams it over the left-fielder's head for a game-winning double, who's fault is it? Mine, of course.

It isn't micromanaging -- it's accepting responsibility.

KG - I like the feature too, but why does it ask me if I want to tag up at first base, but not third base? That is a bug as far as I'm concerned. I'm all for playing the role of the base coach, but when was the last time you saw a runner tag up at first base?

I could have sworn that the game asks you if you want to tag up at third too... I'll have to watch for it...
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
Beach23BoyP
Posts: 288
Joined: Sat Aug 20, 2005 5:21 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Beach23BoyP »

The player card just kept on going. No scrolling. Sure the player photo and the ratings, etc disappeared at the top of the screen. But you didn't have the headers disappear -- unless the guy had a 30 year career. You could get a feel for a guy's entire career, not just 5 years or so. Now you have to go to the almanac.

I just much preferred the old player card myself. I might be the only one that feels that way. But that is the way it was for two (maybe three) years or more.
jono
Posts: 180
Joined: Sun Oct 09, 2005 9:52 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by jono »

Initials of the league teams are in when they make trades (i.e. AL, NL), or the city name and the team nickname.  I'm playing a 1948 Fictional Season using the Major League team names that played that year and 5 cities have teams in both leagues.  It's very confusing to read the PSPN when it tells you that New York and Chicago made a pretty big trade.  You're trying to figure out if it was the Yankees or the Giants trading with the White Sox or the Cubs.  You click on the link to the player and it just tells you the city name on top of the card not the league so I end up going to the players game log to see what league he was in to figure out the team. 
henry296
Posts: 418
Joined: Fri May 12, 2006 12:23 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by henry296 »

My team names are New York (A) for the Yankees.  if needed, I think you can edit them on the team screen.
Abev
Posts: 228
Joined: Thu Aug 11, 2005 1:06 pm
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Abev »

ORIGINAL: KG Erwin

ORIGINAL: JimboJ

Please stop asking me if I want the runner to tag up and go to second on a fly ball.  If the ball is hit into the corner, and the fielder falls down after making the catch, then go ahead and send the runner and I'll take my chances.  Otherwise, NO I do not want the runner to tag up.

Jimbo, sorry, but I like that feature, and I believe most of us want it to stay in. I'm pretty sure this feature is a lock -in. In this game, as a manager, I'm also the base coaches.

Your decision-making should affect the behavior of your team when it comes to judging when to run aggressively or play it safe. To expect the AI routine to make decisions like this is expecting too much, IMHO. This feature is a keeper.

Now, you may accuse me of micromanaging, BUT, I can't do anything about pitch selection. I can set the outfield to play shallow, but if that guy on the mound serves up a fastball over the plate and the batter slams it over the left-fielder's head for a game-winning double, who's fault is it? Mine, of course.

It isn't micromanaging -- it's accepting responsibility.


All due respect KG, at no time should a first base coach be telling *anyone* to tag up. MAYBE in little league. But certainly not beyond that, and definately not in the major leagues. Every ball hit to the outfield is in front of the runner on first, he can see it all just like the coach can. This is like the fielders yelling "lefty" when a left handed batter steps to the plate.

The third base coach should not be telling anyone to tag. It is the runner on thirds responsibilty to tag on everything hit in the outfield; line drive, fly ball, even home run. Now whether or not the third base coach stops the runner is something different all together.

At most this feature should be set as a manager style; "aggressive or conservative tag ups." I dont think this question should be asked during game play. If the "manager style" option is not available, An option to shut off the "ask on tag ups" would be nice, and the runners would advance at their own discretion.
renojedi
Posts: 75
Joined: Fri May 19, 2006 7:39 pm
Location: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

Ok, my top five, in five different posts.

#5 Allow a team to relocate.
renojedi
Posts: 75
Joined: Fri May 19, 2006 7:39 pm
Location: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

My #4 suggestion


Being able to print from any screen so we can print team statistics, depth charts, or even a player card. Sending to a spreadsheet is just not the same. Maybe we could even have those team reports I mentioned have the team logo on it to add authenticity.
renojedi
Posts: 75
Joined: Fri May 19, 2006 7:39 pm
Location: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

#3: Options and the waiver process. I know there was a problem before but we need some solution to the stocking Triple A with superstars problem. Someone also mentioned Rule 5 draft. That could also be part of this.
renojedi
Posts: 75
Joined: Fri May 19, 2006 7:39 pm
Location: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

#2: September Call-ups!
renojedi
Posts: 75
Joined: Fri May 19, 2006 7:39 pm
Location: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

And #1:

A true expansion feature for those who want to expand from the current 30 team MLB association.

I would like to see two teams enter the league at the same time. Non-protected players would be in a pool to choose from and it picks alternate between the two teams. Let the player assume control of an expansion team before the draft. How is that different than now? Players can't make the picks now and only assume the team after the draft. Most players in the expansion draft (if not all) are fake so teams should only be able to protect some players, the rest go into the pool. And now, you can only do 6 or 10 teams when adding to the 30-team association. That is too many.

To see this work pretty close to perfectly, pick up a copy of the console game "All Star Baseball" 2004 or 2005.

If you could add this one feature alone, I would be the happiest player on this board!
torque561
Posts: 61
Joined: Tue Oct 18, 2005 10:13 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by torque561 »

I would like to see the roster be expanded to 40 players in September. I  think this adds to the enjoyment and decision making about your 24th and 25th man for the playoffs. Please keep the sound like it is, I think it really adds to the game.
Tigers Roar
Posts: 28
Joined: Sun Jul 09, 2006 4:46 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Tigers Roar »

More Manager in game decisions including:
Pitcher Pick offs attempts
Suicide squeeze
Safety squeeze
Double steals
Corners in (to decrease the odds of a successful bunt but increases the chances of a hit if batter swings away).

Balks

Scrollable PBP

Ability to view boxscore/gamelog during a game.

During the game when pitcher card is opened could the “condition” information change based on pitchers in game fatigue so it isn’t so much a guessing game? (Feeling Great, Good, Fair, A Little Tired etc…)

Can we have a button to toggle between in season stats and real life stats when looking at the “Modify Rosters & Lineups Page?” Replaying 1927 and when I toggle to the expanded view it would be great to have a button(s) that would switch between current replay stats and real life 1927 stats for all players listed. Currently I have to go card by card to see what the players did in real life. Very time consuming.

I am replaying the 27 season with AL and NL. Could the reports for individual and team stats have an option to display by league instead of everything being rolled up?

When scrolling the player card real life stats and career tabs, could the header column be frozen so it doesn’t disappear when scrolling down?

Do NOT get rid of pitcher endurance ratings as has been suggested. I like to replay and I want realism in how the pitchers were used. Without that info pitchers use would be more difficult to ascertain. I assume that the endurance ratings determine when a pitcher starts to become less effective and for a replayer this is extremely important. Although I could live with the idea that a pitcher have multiple endurance ratings based on how he were used. Higher for starting, less for long relief, much less for short relief.

That’s all for now, thanks for giving us the chance to give our input to help improve the game. Does any other game have this kind of user/developer interaction? It’s great!

Tigers Roar
Posts: 28
Joined: Sun Jul 09, 2006 4:46 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Tigers Roar »

Is there any reason a human manager couldn't manage both teams during a game? I am getting frustrated with setting lineups in the Modify Lineups and Rosters page and having them change when a game is started and not being able to do anything about it. The computer manager is deciding the lineups and superseding the human set ups from the Modify Lineups page, that would be okay if the AI were making better decisions, but when the AI decides Lou Gehrig should be the lead off hitter that isn't fine.

If a human couldn't manage both teams during the game, how about allowing a human to at least change the lineups for the computer-controlled teams prior to the game starting?
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

Player of the game, player of the week, player of the month, etc.
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

10-cent beer night! (Just kidding) [:D]
Image
Beach23BoyP
Posts: 288
Joined: Sat Aug 20, 2005 5:21 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Beach23BoyP »

Hire a "graphic artist" that can make Pure Sim look as good as Greydog Software's sports text sims!

Grey Dog Software Screens

Go back to the old non-scrollable "player card" look so I can see a guy's entire career at one time. Bring back the "hit outcome lines" instead of the animated ball flight.

Thanks -- in advance!
Schedule King
Posts: 10
Joined: Thu Jul 20, 2006 6:49 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Schedule King »

ORIGINAL: motnahp

With PS 2007, it seems as if there has been an explosion of simmers using actual players, doing replays, etc. September expansion to 40-man rosters is essential for maintaining statistical accuracy.
Strictly speaking, it isn't just late-season roster expansion, but also early-season roster expansion as well as the differing numbers in regards to roster limits which have been used over the years.

From 1933-38, for example, MLB teams could open the season with up to 40 players on the active roster. Then, on May 15th, the limit went down to 23. It stayed there until Sept. 1st, when it went back up to 40 again. Another example: from 1957-67, teams could open the season with 28 players on the active roster. On the 31st day of the season, the limit went down to 25, staying there until Sept. 1st, when it went up to 40.

Being able to recreate these sorts of historical roster rules would be great. While some baseball sims will allow for late-season roster expansion and setting different active roster numerical limits, I don't know of one offhand which allows the early-season roster expansion.

For a brief listing of the various roster limits that have been used over the years, check out this page http://mysite.verizon.net/brak2.0/rosters.htm from the following site: http://mysite.verizon.net/brak2.0/index.htm
User avatar
akcranker
Posts: 477
Joined: Mon Dec 12, 2005 12:21 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by akcranker »

ORIGINAL: PadresFan104

An option to load in a saved game log and have the game replay it in some fashion. Would be great for MP leagues.

This would be a HUGE FEATURE IMO. If you could set it where the players couldn't view the log and they had to watch the game if they wanted to know details of it that would be great. That way they wouldn't read the log and know what was going to happen in the game.

Either way I really like this idea. It would be great to select any game you want from your season and watch it again or send it to a buddy to watch.
Post Reply

Return to “PureSim Baseball”