List of Remaining Bugs for Shaun

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

henry296
Posts: 418
Joined: Fri May 12, 2006 12:23 am

RE: List of Remaining Bugs for Shaun

Post by henry296 »

SittingDuck,
 
That explains that starters starting to miss games 5,6,7 that I've mentioned in the past.
 
Todd
wlfcards
Posts: 61
Joined: Tue Jul 11, 2006 10:41 pm

RE: List of Remaining Bugs for Shaun

Post by wlfcards »

Possible tweak -  With a large association, simming games is tied up for a long period when each team evaluates players, gm/mgr tendencies, signs free agents & adjusts lineups.  Perhaps there can be a maximum number of teams per day that can do this.
User avatar
rpommier
Posts: 63
Joined: Thu Apr 28, 2005 10:14 pm

RE: List of Remaining Bugs for Shaun

Post by rpommier »

When the post season starts have you guys noticed that the post game display under games does not show the HR scored during the game, only the scores.  During the season you see the winning pitcher and who hit homeruns in the game.  Unless this information is not suppossed to be displayed.
lynchjm24
Posts: 190
Joined: Sun Aug 21, 2005 1:49 pm

RE: List of Remaining Bugs for Shaun

Post by lynchjm24 »

Why not just throw the fatigue model out for position players in the postseason and chalk it up to 'adrenaline'.

User avatar
rpommier
Posts: 63
Joined: Thu Apr 28, 2005 10:14 pm

RE: List of Remaining Bugs for Shaun

Post by rpommier »

ORIGINAL: lynchjm24

Why not just throw the fatigue model out for position players in the postseason and chalk it up to 'adrenaline'.

That's not good, it creates drama. I had to really watch my pitchers going into the post season and ultimately the World Series. And get this, I ended up playing the team I traded to screw up pitchers to during the season! I knew these guys were scrubs, even though they had excellent ratings! Cedric Stepney and Matthew Quiron, I knew once the computer got to these guys in relief I would rock them! Sure enough My 3 starters were bone tired after 115+ pitches (I was 2-1) so I had to go with my so-so guy before I could back to the top of my rotation. However I knew the computer manager was in the same spot and would have to bring those scrubs in for some relief work. I went on to win the World Series 4-2!
henry296
Posts: 418
Joined: Fri May 12, 2006 12:23 am

RE: List of Remaining Bugs for Shaun

Post by henry296 »

ORIGINAL: wlfcards

Possible tweak -  With a large association, simming games is tied up for a long period when each team evaluates players, gm/mgr tendencies, signs free agents & adjusts lineups.  Perhaps there can be a maximum number of teams per day that can do this.

There is an XML setting for evaluating players:

-->
<TALENT_EVAL_FREQUENCY RangeMin="1" RangeMax="20">0</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="21" RangeMax="40">3</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="41" RangeMax="70">5</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="71" RangeMax="120">8</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="121" RangeMax="999">0</TALENT_EVAL_FREQUENCY>
<!--

New in 1.31

Based on how many days it has been since a team has evaluated talent increase or decrease
the chance that they will evaluate talent today. The value is a multiplier
applied to the value obtained from the lookup into the TALENT_EVAL_FREQUENCY table -->

-->

<TALENT_EVAL_BONUS RangeMin="1" RangeMax="7">.25</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="8" RangeMax="14">.65</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="15" RangeMax="21">.85</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="22" RangeMax="30">1</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="31" RangeMax="999">1.25</TALENT_EVAL_BONUS>
<!--
User avatar
Deltadog
Posts: 389
Joined: Mon Feb 27, 2006 4:05 pm

RE: List of Remaining Bugs for Shaun

Post by Deltadog »

I know that similar issues have been reported before and am not sure if this has supposedly been fixed.&nbsp; Beta patch 1.31.
&nbsp;
Starter "A" pitched through the top of the 5th.&nbsp; At the end of that half inning the score was 3-1 in favor to the other team.&nbsp; In the bottom of the fifth A's team scored 5 runs and at the end of the inning lead 6-3.&nbsp; A relief pitcher came on and pitched the 6th, 7th, and 8th innings.&nbsp; At the end of the 8th the score was 9-3 in favor of Starter "A" team.&nbsp; Relief pitcher 2 came on and pitched a scoreless 9th.&nbsp; The final score was 9-3 in favor of starter "A's" team.&nbsp; I believe that starter "A" should have gotten the win, may be wrong.&nbsp; However, I am 100% certain that relief pitcher "2" should have not been credited with the win, but that is exactly who the game gave the win 2.&nbsp;
&nbsp;
In case anyone was wondering why all the relief pitchers, starter "A's" team has clinched the pennant and starters are being allowed to pitch only 5 innings,&nbsp; 1. to hopefully avoid injury and 2. to keep the relief pitchers from getting rusty.&nbsp; It has been mentioned that players who do not play get rusty, so just in case that is true, they are all getting work to keep them sharp for the World Series.
Deltadog
SittingDuck
Posts: 1188
Joined: Sat Aug 31, 2002 9:08 pm

RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

Reconfirming that fatigue model is OFF for playoffs.

Have Andy Etchebarren on the DL at the end of the regular season, needing three days to heal from a moderate injury.&nbsp; I am currently starting Game #4 of the WS and he is still at the same injury stage.

The point was made earlier about how it could be rationalized (for position players) for the fatigue model to be off.&nbsp; Generally this might be OK, except in the case of catchers, which would be horrid.&nbsp; Add in the problem with extra-inning games.&nbsp; While I believe that a player (according to the current fatigue model) gets the same amount of fatigue for 9 innings as he would if he played a 99 inning game, the same does not hold up for pitchers.

I believe this needs to be rectified for PSBB 2007.&nbsp; If a sim doesn't work properly in the championship, why play at all?
henry296
Posts: 418
Joined: Fri May 12, 2006 12:23 am

RE: List of Remaining Bugs for Shaun

Post by henry296 »

ORIGINAL: SittingDuck

Reconfirming that fatigue model is OFF for playoffs.

Have Andy Etchebarren on the DL at the end of the regular season, needing three days to heal from a moderate injury.  I am currently starting Game #4 of the WS and he is still at the same injury stage.

The point was made earlier about how it could be rationalized (for position players) for the fatigue model to be off.  Generally this might be OK, except in the case of catchers, which would be horrid.  Add in the problem with extra-inning games.  While I believe that a player (according to the current fatigue model) gets the same amount of fatigue for 9 innings as he would if he played a 99 inning game, the same does not hold up for pitchers.

I believe this needs to be rectified for PSBB 2007.  If a sim doesn't work properly in the championship, why play at all?

I pointed this out earlier that you couldn't activate players from the DL in the playoffs. The argument that was made to me, was that rosters need to be set at the end of the season and therefore you can't add players to the roster during the playoffs.

I do agree that something is up with the fatigue model. Check out the CPU rosters when you get to Game 6 or 7.
lynchjm24
Posts: 190
Joined: Sun Aug 21, 2005 1:49 pm

RE: List of Remaining Bugs for Shaun

Post by lynchjm24 »

I'm talking about the fatigue model for position players only - not pitchers.
SittingDuck
Posts: 1188
Joined: Sat Aug 31, 2002 9:08 pm

RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

Right - I didn't say it was a bad rationalization.&nbsp; Just that there were other complications.&nbsp; I find the need with computer games to also find some type of rationalization of things I can't fix/overcome myself. &nbsp;[;)]

While I understand the 'official' thing about rosters and being set before the playoffs, I think PSBB needs some continuity.&nbsp; To me, that is a bit of a cop-out.&nbsp; The reason I say that is because nowhere else do we enforce roster rules other than the limit issue.&nbsp; There is no expansion, there are no 25- and 40-man rosters, there is no waiver stuff, and we don't log major league service time.

So how on earth does it come that this rule needs to be adhered to?&nbsp; Get most of them working, or ditch this one.&nbsp; Pitchers need to recover properly.&nbsp; And more than the other roster positions, catchers do, too.&nbsp; Most other position players can get through seven games straight (because there really isn't an off day).&nbsp; Of course, I am playing in the 'good ol' days' when there was just a World Series.&nbsp; No League Championships or (augh) Divisional Championships.&nbsp; How on earth do PSBB players respond to that type of wear and tear?&nbsp; Someone who is running a modern leagues (with wildcards), please let me know.
SittingDuck
Posts: 1188
Joined: Sat Aug 31, 2002 9:08 pm

RE: List of Remaining Bugs for Shaun

Post by SittingDuck »

Wanted to mention that unique name awards are being used by the HTML Almanac - it is in the in-game almanac and PSPN that they are not recognized.
Post Reply

Return to “PureSim Baseball”