ORIGINAL: HansBolter
whether or not there is even a chance, given the current state of AI development, of creating an AI that CAN be effective at the operational level.
What a super post! and I know you seek an answer from those who might or can

rather than me Hans hehe, but I did just want to ask (for questions are always fun upon questions) whether (or not, for my own education and indulgence) your question of "effective" operational level AI is really a reframe of the classic AI "frame problem", conveniently defined here for instance:
http://www.byte.com/art/9611/sec3/art12.htm
I definitely don't mean to ask this as a wisecrack, I've never (I think) played an operational wargame (although I'd like to try

and I know you want (and probably will get, lucky us) an answer from a wargame peer, but I am intrigued whether 'context' is key to strong "operational" play as you ask? That seems key to your main question.
If 'context' is key, then back to both Markshot and Arjuna's posts on the AI in COTA not requiring "scripts" ... well for an operational AI, how much 'context' (without recourse to scripting) about the situation/campaign/environment etc. does a really "effective" operational AI need? and also - does "effective" mean 'well' or 'like a human being'? I ask because cognitively we are excellent at considering context - but as you point out about the COTA AI, we are often poorer (poor us!) at tactical level 'closed-set' monotonic analysis.
It's nice in chess when the broad 'context' of a plan or 'strategy' (closest I can come to operational in chess? or please correx me) beats-out a tactical genius (Capablanca v Alekhine (e.g.
http://www.chessgames.com/perl/chessgame?gid=1270221) comes to mind), but Capablanca had a remarkable ability to 'understand' the context of a position beyond the layer of tactics. Without "scripting" (the other AI method Arjuna and Markshot mention) I don't think anybody in the history of AI has actually solved the AI "framing problem" yet - so technically sans scripting I can say even in my novice wargame ranking that the answer to your question is no (although what fun when they do!). But so far, the poor robot of the framing problem, in a non-monotonic environment, will still fall over/be blown up, unless someone covers that particular situation with a specific script. Open-world AI isn't there yet, and I believe the mathematical analyses, and epistomological analyses of that problem, are still in deep torture hehe
(this is just my little intermezzo, I await more can-do answers to a wonderful question Hans, and i really hope someone has a great operational AI out there, for all of us)
{embarrassed add-on: I can only find examples of Alekhine beating Capablanca LOL but here's a lovely one if you like chess:
http://sport.guardian.co.uk/chess/story ... 33,00.html)
Quote: "Capablanca is sometimes called the Mozart of chess. Which must make Alekhine the Beethoven - slightly bonkers and able to conjure up visions that elude everyone else. "[Alekhine's] conceptions were gigantic, full of outrageous ideas," said Bobby Fischer, explaining why the Russian was a dangerous role model. "It's hard to find mistakes in his games, but in a sense his whole method was a mistake."}