Here's the Thing About Long Campaigns

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: Here's the Thing About Long Campaigns

Post by KG Erwin »

Flashfyre, I think that this boost for AI formations is good, to a point. The worst-case scenario is for the AI's troops to simply stand and die when defending. The elite bonus then becomes a double-edged sword, and could be counterproductive.

For the Japanese, it works, as they will sometimes retreat from their entrenchments and regroup.

This artificial boost may not work so well for other countries, with national characteristics turned "ON".
Image
User avatar
FlashfyreSP
Posts: 1192
Joined: Sat Jul 06, 2002 9:39 am
Location: Combat Information Center
Contact:

RE: Here's the Thing About Long Campaigns

Post by FlashfyreSP »

Only if the "national characteristics" indicate the units "stand and die".

What I was referring to was the difference between levels of suppression that determine when a unit retreats. Because the unit's status is determined by the percentage of its Morale in Suppression points, a higher Morale results in a larger amount of Suppression needed to change the unit's status.

For example, let's say that a unit becomes Pinned when it reaches 10% of its Morale in Suppression points, Retreats at 25%, and Routs at 40%. These are hypotheticals, as I don't know the exact ratios.
1. A Unit with 60 Morale will Pin at 6 Suppression, Retreat at 15 Suppression, and Rout at 24 Suppression points.
2. A Unit with 70 Morale will Pin at 7 Suppression, Retreat at 18 Suppression, and Rout at 28 Suppression points.
3. A Unit with 80 Morale will Pin at 8 Suppression, Retreat at 20 Suppression, and Rout at 32 Suppression points.

So a Unit with 80 Morale, taking 18 Suppression points, would be Pinned, while the Units with a 60 or 70 would be Retreating.

Giving the AI the added +10 to its Exp/Mor ratings could potentially put more 80+ units in play than 70 or under units, if 70 is the default setting. And that would make the AI force a little bit more combat-worthy.
ImageImage
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”