B-Mod on Andrew Brown's website

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Terminus
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RE: B-Mod on Andrew Brown's website

Post by Terminus »

Hmmm... In stock, the Li-2 is in slot#243...
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RE: B-Mod on Andrew Brown's website

Post by Big B »

ORIGINAL: Terminus

Hmmm... In stock, the Li-2 is in slot#243...
It's a transport aircraft ...it must have flown to slot 249[X(][:D]
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RE: B-Mod on Andrew Brown's website

Post by Big B »

ORIGINAL: Skyros

I think you may have a Russian AIrcraft in a carrier capable slot. the LI-2 is in slot 249.

According to patch 1.4 that has been made carrier capable.

13) Aircraft slots 8, 14 and 24 and 76 have been changed to carrier capable for the Japanese and slots 243
to 249, for Allies.

Hi Skyros, it appears to me that the last Russian aircraft in the data base is the LI-2, and it is still in slot 243 as in stock, are you sure you saw it in slot 249?
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RE: B-Mod on Andrew Brown's website

Post by Skyros »

Your right it is 243, but that was added as carrier capable in 1.4. I was confused by the range of 243 to 249.
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RE: B-Mod on Andrew Brown's website

Post by Skyros »

Have any other updates been made to this mod?
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RE: B-Mod on Andrew Brown's website

Post by m10bob »

If no updates every other day, that may be a sign of how good it was "coming out of the hanger"![:D]
I give Brian's mod my personal endorsement for anybody wanting to keep the stock(vanilla) map but wanting more historical results with their ships and aircraft......
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RE: B-Mod on Andrew Brown's website

Post by Big B »

edit
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RE: B-Mod on Andrew Brown's website

Post by Big B »

Hi folks,

For those who have been interested and waiting - I'm finished with 1.3.

For the last couple days - I have had some extended testing of the production system to do, but it works well and things upgrade as I expected them to.

I will be emailing these in to Spooky's, Andrew Brown's, and Rogue's tonight.

Here is the design notes concerning Ver 1.3:
Design Notes version 1.3

For those new to any of the four scenario variants of this mod, no
graphics are required - just download the scenario of choice and it will
play as any other stock 'War in the Pacific' scenario (except for the
Andrew Brown - Extended Map scenarios - which require the map installation).

Version 1.3 is basically a more "matured" version with a lot of detail
cleanup.

The major changes in Ver.1.3 are as follows;

Aircraft:
----------
All aircraft MG/Cannon armament has been reduced to either range 2 or 3
(in game terms this a maximum range of 1000 or 1500 yards respectively).
The criteria for determining range were caliber and Muzzle Velocity.

All elite squadrons starting over 55 experience have been proportionately
brought down to less than 80 experience (i.e. in the 70 range) - with the
exception of the KB squadrons of Akagi, Kaga, Hiryu, and Soryu, each of
which will start at 80 experience.
The Historical Pilot file has not been touched, and all pilots remain with
their units.

The Japanese and (some)Allied trained pilot replacements pools have been
increased.

The KI-43 1b Oscar has been given the 'Zero Bonus'.
[NOTE: The Japanese player should NEVER - EVER take advantage of this
and operate Oscars from CVs ...NEVER.]

Further aircraft changes include:
P-26's are gone at PH (using P-36’s a by that time).
The P-400 has been re-introduced and given back to the 347th FG (the
only unit to start with that aircraft). (the P-400 was done away with
in Ver.1.2)

The P-40B has been re-introduced, and is used by units of the 18th FG
in Hawaii and the 3rd FS in the Philippines. The other AT START P-40
units are equipped with either the P-40C or P-40E-1-CU (the major
P-40E production variant).

The Hurricane IIb has been added, for the Hurricane squadrons arriving
before 6/42,

The Spitfire Vb is not available until Sep 42 (when the first group in
the Far East equipped with them at Darwin).

The F6F, P-47D, and P-51D types have had their monthly production
increased to match the numbers available in the period in which they
operated. The P-51D is no longer available before 12/44.

The following Allied aircraft types are now on map production and will
auto-upgrade to the next model (ceasing production of obsolete types):
B-17, B-24, B-25, P-40, P-38, P47, P-51, F4F, & F6F.
Production capability in the United States has been increased to enable
this.


The F1M2 Pete has been reclassified as a Float Fighter (it appears it's
historical role was more of a point defense and gunnery observation
aircraft than a true recon).
The KI-43 II has had it's protection upgraded to armor level 1 (due to
An armored seat and rudimentary self sealing tanks being introduced in
production), also the aircraft can carry one 500lb bomb.
(both sources - Francillion)

The A5m Claude, KI-27 Nate, I-16(& I-16c), and I-153(& I-53c) have had
Their maneuverability increased.

USA/California:
-----------------
Several bases have been added, Sacramento (from CHS), Muroc Field (now
Edwards AFB), Camp Roberts (major training center Inf/Arty), and Fort
Ord (major training center and home of the 7th Div).

China:
---------
Chinese unit positions At Start – have been readjusted to be accurate.
Wenchow starts in Chinese hands, as well as Pucheng and Kanhsien being
added to the map, in Chinese hands. An appropriate redeployment of
some Chinese units has been made.
China Air Task Force (Air HQ) under Gen C. Chennault in Kunming has
been added to the Chinese OOB, along with an AVG Photo Recon Section
(4 a/c) under Erik Schilling.
This gives China one Air HQ and one Recon unit.

Philippines:
------------
A reorganization of the units and bases of the Philippines has been
extensive, and is partially based on CHS and RHS research, partially
on other (historical) sources - a good source may be found here:
http://www.ibiblio.org/hyperwar/PTO/Ris ... index.html

Dutch East Indies:
-----------------
The OOB for the DEI has been gone over(and it turns out that the original
OOB in stock WitP is pretty darn accurate), and a few of changes have
been made - Wulfhorst's Mobile BN has been separated from the 6th KNIL Rgt,
and relocated to Batavia. The KNIL Marine BN has been added at Soerabaja,
the Bali Defense BN has been added, and the four KNIL 'regular' regiments
start at a higher state of readiness.

India:
---------
Nine Indian Army District Brigades have been added; Pashwar,
Rawalpindi, Lahore, Meerut (Delhi), Lucknow, Assam, Dacca, Madras, and
Bombay. These units correspond to Indian Army Military Districts in
India. These units are “Home Guard” - and should stay IN India.

Japanese Empire:
----------------
The Manchurian National Army, and Indian National Army units have been
added to the Japanese OOB (courtesy of CHS and RHS.)


Motor Torpedo Boat Squadron 3 (Philippine Islands):
------------------------------
The historical commanders of each PT Boat (31,32,33,34,35, & 41) have
been put into their proper boats (for historical interest only).




______________________________________________________________________________
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Terminus
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RE: B-Mod on Andrew Brown's website

Post by Terminus »

Sounds very nice, B...[&o]
We are all dreams of the Giant Space Butterfly.
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denisonh
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RE: B-Mod on Andrew Brown's website

Post by denisonh »

Looks good Big B. How much testing has been done with the changes?
ORIGINAL: Big B

Hi folks,

For those who have been interested and waiting - I'm finished with 1.3.

For the last couple days - I have had some extended testing of the production system to do, but it works well and things upgrade as I expected them to.

I will be emailing these in to Spooky's, Andrew Brown's, and Rogue's tonight.

Here is the design notes concerning Ver 1.3:
Design Notes version 1.3

For those new to any of the four scenario variants of this mod, no
graphics are required - just download the scenario of choice and it will
play as any other stock 'War in the Pacific' scenario (except for the
Andrew Brown - Extended Map scenarios - which require the map installation).

Version 1.3 is basically a more "matured" version with a lot of detail
cleanup.

The major changes in Ver.1.3 are as follows;

Aircraft:
----------
All aircraft MG/Cannon armament has been reduced to either range 2 or 3
(in game terms this a maximum range of 1000 or 1500 yards respectively).
The criteria for determining range were caliber and Muzzle Velocity.

All elite squadrons starting over 55 experience have been proportionately
brought down to less than 80 experience (i.e. in the 70 range) - with the
exception of the KB squadrons of Akagi, Kaga, Hiryu, and Soryu, each of
which will start at 80 experience.
The Historical Pilot file has not been touched, and all pilots remain with
their units.

The Japanese and (some)Allied trained pilot replacements pools have been
increased.

The KI-43 1b Oscar has been given the 'Zero Bonus'.
[NOTE: The Japanese player should NEVER - EVER take advantage of this
and operate Oscars from CVs ...NEVER.]

Further aircraft changes include:
P-26's are gone at PH (using P-36’s a by that time).
The P-400 has been re-introduced and given back to the 347th FG (the
only unit to start with that aircraft). (the P-400 was done away with
in Ver.1.2)

The P-40B has been re-introduced, and is used by units of the 18th FG
in Hawaii and the 3rd FS in the Philippines. The other AT START P-40
units are equipped with either the P-40C or P-40E-1-CU (the major
P-40E production variant).

The Hurricane IIb has been added, for the Hurricane squadrons arriving
before 6/42,

The Spitfire Vb is not available until Sep 42 (when the first group in
the Far East equipped with them at Darwin).

The F6F, P-47D, and P-51D types have had their monthly production
increased to match the numbers available in the period in which they
operated. The P-51D is no longer available before 12/44.

The following Allied aircraft types are now on map production and will
auto-upgrade to the next model (ceasing production of obsolete types):
B-17, B-24, B-25, P-40, P-38, P47, P-51, F4F, & F6F.
Production capability in the United States has been increased to enable
this.


The F1M2 Pete has been reclassified as a Float Fighter (it appears it's
historical role was more of a point defense and gunnery observation
aircraft than a true recon).
The KI-43 II has had it's protection upgraded to armor level 1 (due to
An armored seat and rudimentary self sealing tanks being introduced in
production), also the aircraft can carry one 500lb bomb.
(both sources - Francillion)

The A5m Claude, KI-27 Nate, I-16(& I-16c), and I-153(& I-53c) have had
Their maneuverability increased.

USA/California:
-----------------
Several bases have been added, Sacramento (from CHS), Muroc Field (now
Edwards AFB), Camp Roberts (major training center Inf/Arty), and Fort
Ord (major training center and home of the 7th Div).

China:
---------
Chinese unit positions At Start – have been readjusted to be accurate.
Wenchow starts in Chinese hands, as well as Pucheng and Kanhsien being
added to the map, in Chinese hands. An appropriate redeployment of
some Chinese units has been made.
China Air Task Force (Air HQ) under Gen C. Chennault in Kunming has
been added to the Chinese OOB, along with an AVG Photo Recon Section
(4 a/c) under Erik Schilling.
This gives China one Air HQ and one Recon unit.

Philippines:
------------
A reorganization of the units and bases of the Philippines has been
extensive, and is partially based on CHS and RHS research, partially
on other (historical) sources - a good source may be found here:
http://www.ibiblio.org/hyperwar/PTO/Ris ... index.html

Dutch East Indies:
-----------------
The OOB for the DEI has been gone over(and it turns out that the original
OOB in stock WitP is pretty darn accurate), and a few of changes have
been made - Wulfhorst's Mobile BN has been separated from the 6th KNIL Rgt,
and relocated to Batavia. The KNIL Marine BN has been added at Soerabaja,
the Bali Defense BN has been added, and the four KNIL 'regular' regiments
start at a higher state of readiness.

India:
---------
Nine Indian Army District Brigades have been added; Pashwar,
Rawalpindi, Lahore, Meerut (Delhi), Lucknow, Assam, Dacca, Madras, and
Bombay. These units correspond to Indian Army Military Districts in
India. These units are “Home Guard” - and should stay IN India.

Japanese Empire:
----------------
The Manchurian National Army, and Indian National Army units have been
added to the Japanese OOB (courtesy of CHS and RHS.)


Motor Torpedo Boat Squadron 3 (Philippine Islands):
------------------------------
The historical commanders of each PT Boat (31,32,33,34,35, & 41) have
been put into their proper boats (for historical interest only).




______________________________________________________________________________
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
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RE: B-Mod on Andrew Brown's website

Post by Big B »

ORIGINAL: denisonh

Looks good Big B. How much testing has been done with the changes?
The air combat - a lot!
The Production - enough hours to watch it work and verify it was behaving.
In one test I changed the date from Dec 7 1941 to Dec 7 1944, to see the pruduction upgrades went as planned. Talk about a long turn!!!! It normally takes my pc about 5 - 8 minutes to process Game Turn #1 (the longest turn) This time it added every reinforcement and upgrade for 3 years in one turn... took an hour and a hlf to process!!

Anyway, everything worked as i planned, and there is an overkill of Heavy Industry (30,000+), Resources (HI x1.5), and Oil (HI x 2.5)in the States - to push it along.
That works out to 10 times what is in Japan itself - that seemed appropriate.
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RE: B-Mod on Andrew Brown's website

Post by saj42 »

ORIGINAL: Big B

Hi folks,

For those who have been interested and waiting - I'm finished with 1.3.
Great news[&o]
Can't wait to download it and play a month or so agasinst AI to get a feel for it. Then maybe advertise for PBEM.....
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RE: B-Mod on Andrew Brown's website

Post by Sardaukar »

BigB:

I'd even reduce the aircraft gun range down to 1 and 2..or just 1, since in air combat not many fire over 500yds or so. 95% of air combat is from significantly lower distance than that..way under 200 yrds.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: B-Mod on Andrew Brown's website

Post by Big B »

ORIGINAL: Sardaukar

BigB:

I'd even reduce the aircraft gun range down to 1 and 2..or just 1, since in air combat not many fire over 500yds or so. 95% of air combat is from significantly lower distance than that..way under 200 yrds.
I agree with you about realistic air combat ranges. However, I was concerned about a couple of things.
1) Straffing - I didn't want to nerf this capability completley.
2) Even at max range 1 (500 yards) they will still shoot at range 5 in aircombat, so I wanted to restrict range incrementally until we are sure of the affects.
3) I also wanted to leave some leeway for comparative effectiveness between different weapons.

B
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RE: B-Mod on Andrew Brown's website

Post by Sardaukar »

Ok, can understand that. Good mod, been playing it vs. IJ AI lately.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: B-Mod on Andrew Brown's website

Post by Big B »

ORIGINAL: Sardaukar

Ok, can understand that. Good mod, been playing it vs. IJ AI lately.
Well - COOL!![:D][:D]

A note for anyone else who may be interested:

The Zip Files are designed to be easy to use.
Just extract (or unzip) them to the C:\ root directory.
All the files will automatically place themselves where they need to be (so long as you have a stock install).
If you do not have a stock install, and placed the WitP game in a directory other than where it is supposed to go - then you must place the files manually into the WitP\Scenario and Witp\ Art folders .

EDIT: Another note I should have made clear about Allied air craft production. Those of you familiar with Auto-Upgrade will know this already.
For all of the aircraft now listed as on-map production - each type adds it's production numbers to the next model.

For example: Wildcat to Hellcat -
F4F-3 = 20
F4F-4 = 70
F6F-3 = 30
F6F-5 - 180

What this means is - F4F-3s will produce at 20 per month until March 42.
Then F4F-4 goes into production at 70 per month (+ 20 per month from F4F-3 production) = Total 90 F4F-4 per month.
Then F6F-3 30 per month (+ 90 previous F4F-4) total = 120 F6F-3 production per month
Last F6F-5 180 per month (+ 120 previoius F6F-3) total = 300 F6F-5 production per month.
All obsolete models are no longer produced.

This is how the system works, even though looking at monthly Aircraft Replacement Pool does not reflect this until the production upgrades.

Hope that is understood. I tested this feature, and it works as I have stated.

B
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RE: B-Mod on Andrew Brown's website

Post by m10bob »

Does your newest version support AB's expanded map?
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RE: B-Mod on Andrew Brown's website

Post by ny59giants »

Any changes on the amount of naval pilots for the Americans?? I know Andy would "love" the increase in Hellcat production [:D], but he is also short of naval pilots to fill out his CV's in late '44. [:(]
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RE: B-Mod on Andrew Brown's website

Post by Big B »

ORIGINAL: m10bob

Does your newest version support AB's expanded map?
Yes

ORIGINAL: ny59giants

Any changes on the amount of naval pilots for the Americans?? I know Andy would "love" the increase in Hellcat production [:D], but he is also short of naval pilots to fill out his CV's in late '44. [:(]
Again - yes, Japanese pilot pool doubled, USN/USAAF/USMC vastly increased (though still not what the USA was really graduating - but I suppose they went elsewhere).
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RE: B-Mod on Andrew Brown's website

Post by m10bob »

Brian, very much like your enhancements...
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