Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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- Posts: 904
- Joined: Sun Apr 22, 2001 8:00 am
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
I've been eating popcorn and watching this thread from the beginning. I'm totally impressed with the ongoing developments and improvements being made to WitP:AE. I can't praise this support highly enough.
My question is, when will these beta changes become official? Is there a timeline for all of these changes to be published as a regular update, or is the plan to keep WitP:AE as a kind of "rolling beta" for the foreseeable future?
Thanks!
My question is, when will these beta changes become official? Is there a timeline for all of these changes to be published as a regular update, or is the plan to keep WitP:AE as a kind of "rolling beta" for the foreseeable future?
Thanks!
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
There WILL be deadline to this patch.[;)]
Michael
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- Posts: 904
- Joined: Sun Apr 22, 2001 8:00 am
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
Is there a deadline for the deadline?
[:D]
[:D]
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
I bet that will be decided at the next deadline meeting but I guess there isn't a deadline for that.[:D]
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
Guys, he keeps finding stuff and fixing it. Silence is Golden! [8D]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
+1ORIGINAL: witpqs
Guys, he keeps finding stuff and fixing it. Silence is Golden! [8D]
Pax
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
[1108m7]
Fixed Too many old devices could be converted sometimes leading to -ve in pool [MEM]
Fixed TOE upgrades could lose devices as counts were sometimes replaced, rather than added [MEM]
Tweaked Disabled option to stop Light Industry as it is a permament industry like resources (per Andrew Brown) [MEM]
Fixed On turn 1, a mid-turn Allied save can be read by Japan by skipping the password. Only applicable on that one save [MEM]
Added Additional release buttons on the Reserve Pilot screen [MEM]
Added New option to load tenders in port from the ship list screen [DCB]
Changed From a base, Show Upgrade Due screen defaults to 'allowed upgrade ships' [MEM]
Removed Right-click from group PILOT keyword as PLANES is now on screen [MEM]
Tweaked Computer player TOE upgrades are slightly randomized to stop all happening at once [MEM]
Changed Removed Torpedo Ordnance from 'non-Air Hq' land unit's TOE/list so that device is not treated as a device; tallies are stored elsewhere so it is redundant once scenario is loaded [MEM]
(was causing some strange occurances)
Fixed Too many old devices could be converted sometimes leading to -ve in pool [MEM]
Fixed TOE upgrades could lose devices as counts were sometimes replaced, rather than added [MEM]
Tweaked Disabled option to stop Light Industry as it is a permament industry like resources (per Andrew Brown) [MEM]
Fixed On turn 1, a mid-turn Allied save can be read by Japan by skipping the password. Only applicable on that one save [MEM]
Added Additional release buttons on the Reserve Pilot screen [MEM]
Added New option to load tenders in port from the ship list screen [DCB]
Changed From a base, Show Upgrade Due screen defaults to 'allowed upgrade ships' [MEM]
Removed Right-click from group PILOT keyword as PLANES is now on screen [MEM]
Tweaked Computer player TOE upgrades are slightly randomized to stop all happening at once [MEM]
Changed Removed Torpedo Ordnance from 'non-Air Hq' land unit's TOE/list so that device is not treated as a device; tallies are stored elsewhere so it is redundant once scenario is loaded [MEM]
(was causing some strange occurances)
Michael
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
One other thing....
Could you allow up to 100 torpedoes to be added to Air HQs at a time. Sometimes at a large airbase during a major battle I want to be sure to have a large surplus "just in case" and it would be a lot easier to have to type in 100 twice and hit enter than to type in 10 twenty times and hit enter each time.
Sure some people might over-request torpedoes but by limiting the amount which can be added to 100 they shouldn't be able to inadvertently run themselves out of supplies by ordering thousands at once by mistake.
Could you allow up to 100 torpedoes to be added to Air HQs at a time. Sometimes at a large airbase during a major battle I want to be sure to have a large surplus "just in case" and it would be a lot easier to have to type in 100 twice and hit enter than to type in 10 twenty times and hit enter each time.
Sure some people might over-request torpedoes but by limiting the amount which can be added to 100 they shouldn't be able to inadvertently run themselves out of supplies by ordering thousands at once by mistake.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
Like others said - Michael is Da Man [&o]
Thanks a lot
Thanks a lot
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
ORIGINAL: Nemo121
One other thing....
Could you allow up to 100 torpedoes to be added to Air HQs at a time. Sometimes at a large airbase during a major battle I want to be sure to have a large surplus "just in case" and it would be a lot easier to have to type in 100 twice and hit enter than to type in 10 twenty times and hit enter each time.
Sure some people might over-request torpedoes but by limiting the amount which can be added to 100 they shouldn't be able to inadvertently run themselves out of supplies by ordering thousands at once by mistake.
Open the air unit info screen, click on show TOE button, click on Torpedo Armament and put what ever number you want.
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
ORIGINAL: Nemo121
One other thing....
Could you allow up to 100 torpedoes to be added to Air HQs at a time. Sometimes at a large airbase during a major battle I want to be sure to have a large surplus "just in case" and it would be a lot easier to have to type in 100 twice and hit enter than to type in 10 twenty times and hit enter each time.
Sure some people might over-request torpedoes but by limiting the amount which can be added to 100 they shouldn't be able to inadvertently run themselves out of supplies by ordering thousands at once by mistake.
This is a good one. 10 at a time just means extra keystrokes.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
Hi, using the 1108m7 June 5 beta. All of my land units combat options are greyed out and only show "defend". Started in the build just prior to this. I hoped that the June 5 beta would have solved issue but it remains. Wondering if any one else sees this or any ideas as to what is wrong. Thanks.
Don't poke the monkeys, they bite.
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
No problem her (upgraded from M6 to M7).
Everything seems to be normal.
I suggest you include some more details, like Scenario, Game Date, PBEM or AI, etc. and attach a save.
Everything seems to be normal.
I suggest you include some more details, like Scenario, Game Date, PBEM or AI, etc. and attach a save.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
+1ORIGINAL: Rainer
No problem her (upgraded from M6 to M7).
Everything seems to be normal.
I suggest you include some more details, like Scenario, Game Date, PBEM or AI, etc. and attach a save.
Pax
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
ORIGINAL: michaelm
[1108m7]
Changed From a base, Show Upgrade Due screen defaults to 'allowed upgrade ships' [MEM]
Hi Michael,
Thanks for the new features. I'm not a big fan of the one above. Now, I have to click each time I want to see what ships need upgrading. The default sets everything to blank. I had a hard time following the threads above that caused you to change the default. But, I've never experienced problems in the past. Now, it's likely that I'll miss knowing there are ships needing upgrades because the default shows a blank screen. It'd be nice if the screen stayed the same from turn to turn, so I don't have to keep clicking each turn. Anyway, it's not a big deal. It's just my opinion.
bc
The older I get, the better I was.
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
ORIGINAL: Bradley7735
ORIGINAL: michaelm
[1108m7]
Changed From a base, Show Upgrade Due screen defaults to 'allowed upgrade ships' [MEM]
Hi Michael,
Thanks for the new features. I'm not a big fan of the one above. Now, I have to click each time I want to see what ships need upgrading. The default sets everything to blank. I had a hard time following the threads above that caused you to change the default. But, I've never experienced problems in the past. Now, it's likely that I'll miss knowing there are ships needing upgrades because the default shows a blank screen. It'd be nice if the screen stayed the same from turn to turn, so I don't have to keep clicking each turn. Anyway, it's not a big deal. It's just my opinion.
bc
Bradley,
I'm gonna look when I get a turn in m7 and fire it up... but isn't there a separate button at the bottom toward the right of the display that says something like "show ships due to upgrade"? I had the impression that the change Michael described is the toggle at the top toward the left that filters on ships allowed/not-allowed to upgrade. Hope this helps.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
This is madness! NO, THIS IS MICHAELM! [:D]
[&o]
[&o]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June
Scenario 6 Gate date is start December 8, playing AI and I don't know how to unload a save. Thanks.
ORIGINAL: Rainer
No problem her (upgraded from M6 to M7).
Everything seems to be normal.
I suggest you include some more details, like Scenario, Game Date, PBEM or AI, etc. and attach a save.
Don't poke the monkeys, they bite.