RHS 5 & 6.758 comprehensive update uploaded/frozen/final?

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Jo van der Pluym
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RE: RHS plan for updates (6.63 plus)

Post by Jo van der Pluym »

Hi El Cid Again

I am reading now a book about amphibious operations in the pacific.
And there was something what I miss in RHS etc.
Namely LVT's or amtracks.
Greetings from the Netherlands

Jo van der Pluym
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el cid again
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RE: RHS plan for updates (6.63 plus)

Post by el cid again »

ORIGINAL: Jo van der Pluym

Hi El Cid Again

I am reading now a book about amphibious operations in the pacific.
And there was something what I miss in RHS etc.
Namely LVT's or amtracks.

Well - they exist - but not as landing craft - as vehicles. Not created for RHS either - inherited from CHS and stock. I am considering putting in an LVT battalion in the EBS regiments.
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m10bob
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RE: RHS plan for updates (6.63 plus)

Post by m10bob »

ORIGINAL: el cid again

ORIGINAL: Jo van der Pluym

Hi El Cid Again

I am reading now a book about amphibious operations in the pacific.
And there was something what I miss in RHS etc.
Namely LVT's or amtracks.

Well - they exist - but not as landing craft - as vehicles. Not created for RHS either - inherited from CHS and stock. I am considering putting in an LVT battalion in the EBS regiments.

In that they had a very limited purpose, I am surprised you would find time to include them. The M3 HT fulfills their role on land, and the smaller landing craft do the water transport.
BTW, excellent source of referance for them is "STORM LANDINGS" by Joseph Alexander,(Naval Press)..It gives the evolution of all LVT type craft used by the U.S.
Some were armed with 75mm howitzers, others, 37mm AT guns..
Nearly all had M2 .50cal HMG's.
Should you need the dates for each model, lemme know, but IIRC, you have most books I have..
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RE: RHS Level 6 pwhex 6.634 (Final???) Uploaded

Post by el cid again »

I have uploaded a level 6 version of pwhex that changes communications codes and hex sides and terrain types in Australia. It also corrects one communication code in New Guinea.

I will not convert the level 5 file to the same values.
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by el cid again »

Similar story -

I had to fix some problems in AUS and I discovered we are missing a river 1.5 times the flow of the Mississippi -
so I added these at the same time.

Testing indicates perhaps this is it for pwhex.

I will proceed to issue one more interim file set - and convert Level 5 pwhex to the same standard so we can release it as well. No more changes mean it is worth converting the file.

Because Cobra didn't distribute 6.634 I am sure he will skip posting it altogether and go strait to 6.635
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by CobraAus »

Because Cobra didn't distribute 6.634 I am sure he will skip posting it altogether and go strait to 6.635
Cobra did but has now updated to v6.635

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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by keeferon01 »

Im playing latest batch SO64, seems to me that AR ships that you order to build are not getting built, seem to stick on 180 days but if you order ML they get built, can anyone confirm this please
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by el cid again »

1) Never was told Scenario 64 was used by anyone - nice to know!

2) In general one cannot "order" ship production in WITP. Perhaps you mean conversion of AKs?

IF this is the case, note that some types are possible in stock/CHS not possible in RHS - because we adopted strictly historical standards - and the conversion slot is empty.
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by m10bob »

I like the new river boats..Sending some "deadhead" north in Burma to see if they will load properly..[:)]
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RE: RHS Level 6 strange microupdate 6.637 Uploaded

Post by el cid again »

This is an unusual microupdate including a full set of pwhex files plus location files for Level 6.

It is issued forthwith because some of the changes (eratta really) matter:

A) Galapagos Is were at sea (in Level 7 location)

B) Darwin had no rail connection to anywhere

C) Millingimbi and Maningrida were incorrectly located (these being coastal villages near Darwin for those not as intimate with Northern Territory geography as I have become)

A few other eratta worked in - the only important one being the Victoria River (navigable for 500 km) is rated as navigable all the way to Timber Creek (it really is farther)

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RE: RHS Level 6 strange microupdate 6.637 Uploaded

Post by TulliusDetritus »

El Cid Again, Galapagos Islands and Panama too, right? Or do I have (for some reason) the wrong map panels? In theory I have the most fresh PWHEX and map panels, but who knows.
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by keeferon01 »

ORIGINAL: el cid again

1) Never was told Scenario 64 was used by anyone - nice to know!

2) In general one cannot "order" ship production in WITP. Perhaps you mean conversion of AKs?

IF this is the case, note that some types are possible in stock/CHS not possible in RHS - because we adopted strictly historical standards - and the conversion slot is empty.

yeah 64 is the only scenario within RHS I like to play, and yes I am converting a AK in AR and they simply aren't getting built they stay at 180 days seems a bit odd
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RE: RHS Level 6 strange microupdate 6.637 Uploaded

Post by el cid again »

ORIGINAL: TulliusDetritus

El Cid Again, Galapagos Islands and Panama too, right? Or do I have (for some reason) the wrong map panels? In theory I have the most fresh PWHEX and map panels, but who knows.

Must be.

All three locations in Panama are correct.

I just checked Level 6.

Actually - Level 5 is the same map wise - all that is different is the shipping channel- but except for locations in the shipping channel (and related to them locations and unis) - nothing is different at all. But Panama locations are identical.


el cid again
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by el cid again »

ORIGINAL: Ron James

ORIGINAL: el cid again

1) Never was told Scenario 64 was used by anyone - nice to know!

2) In general one cannot "order" ship production in WITP. Perhaps you mean conversion of AKs?

IF this is the case, note that some types are possible in stock/CHS not possible in RHS - because we adopted strictly historical standards - and the conversion slot is empty.

yeah 64 is the only scenario within RHS I like to play, and yes I am converting a AK in AR and they simply aren't getting built they stay at 180 days seems a bit odd

I don't know much about converting ships - can't even remember what classes or what procedure? But I did investigate it once and set up most of them so they are in the right slots to work (in theory). Hmmm- might be I should have marked the slots that are not supposed to work - so modders and I could know that. Might be something wrong in one of them! Now what were those slots?
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by Monter_Trismegistos »

ORIGINAL: Ron James
yeah 64 is the only scenario within RHS I like to play, and yes I am converting a AK in AR and they simply aren't getting built they stay at 180 days seems a bit odd
Have you tried other scenarios? Same results?

I know that problem you have mentioned existed in first release of the game - it was fixed in some early patch.
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TulliusDetritus
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by TulliusDetritus »

Confirmed, I have 2 or maybe 3 or 4 wrong map panels. Where did I get them from, I can't remember. Humm, where can I download the whole map again? I think the AKS Dreamer site hasn't been updated recently. For sure their Map v. 6 contains the wrong panels (I have downloaded it 20 minutes ago). Just like the mine on the CD (security copy 3 weeks ago?). Any help will be highly appreciated. Thanks in advance.
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el cid again
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by el cid again »

We are just about to issue a complete map update. I think that there are two rivers and one trail segment to change - and Cobra will post the whole thing.

I just did a reveal codes and checked a vast area of China, Manchukuo, Russia, Japan and SE Asia - and I found enough things to correct it will cost a day - and a new pwhex set. I long have known there were problems in China -
and fixed them as I came on them hex by hex. But now I have made a list - not a little list - of all of the remaining issues. Players must be going nuts thinking there is a rail line (or whatever) there - and there is not! No wonder the Japanese can never get going - they don't even know where the roads are! The nominal "approachs" to Kunming are actually broken altogether! Bet you never get there. I tried to move OUT of Kunming as Allies - and found it took forever - now I know why. I better tell Andrew.
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by TulliusDetritus »

I have fixed the problem, somehow. I took some map panels from "here", others from "there". Thank you anyway. And yes, that "update" is truly necessary. People (especially those who start from zero) just can't find the "map". I did but because I had 2 (or 3?) different "versions"; one of them had Madagascar. Or did I do something wrong? Maybe v.6 never had this island, but I suspect it did contain it. I just can't recall that -- so maybe I mixed v.6 & v.7 maps. It's kafkaesque, sorry [:)]
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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by CobraAus »

hi guys we are still in a state of flux at the moment I am just finishing up the final map changes and will issue today tomorrow because of all these rapid changes the RHS site is note getting updated until all is finished

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RE: RHS Level 6 pwhex 6.635 (Final???) Uploaded

Post by keeferon01 »

ORIGINAL: Monter_Trismegistos

ORIGINAL: Ron James
yeah 64 is the only scenario within RHS I like to play, and yes I am converting a AK in AR and they simply aren't getting built they stay at 180 days seems a bit odd
Have you tried other scenarios? Same results?

I know that problem you have mentioned existed in first release of the game - it was fixed in some early patch.
I have tried So54 and converting AK To AR they was getting built just fine, so hopefully Cid can get this sorted out
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