For what it's worth, ...ORIGINAL: Orm
Nov/Dec 1939
Production:
China (5):
INF
GARR
CW (13):
INF
FTR2
2 x Pilot
TRS (1st)
CP
CVP0
CVP1
USA(11):
GARR
BB (1st)
TRS (1st)
NAV3
Pilot
USSR (10):
GARR
2 x INF
Pilot
I agree completely with the China and Commonwealth builds.
But not for the USA and USSR builds. Early in the war I prefer to build carriers for the USA. They take a long time and will be needed against Japan. I do not build anything that take only a short time to come in for the USA. They will not have any use for them until they are in the war. If desperate for something to build, I'll build the marine units. The CVP0 builds are okay as fillers. AMPH and TRS are my other preferred builds. My idea is to plan on the USA entering the war sometime in 1941 and having the ships to fight Japan and the sea lift to get stuff over to Europe or out to the Pacific. The air, land, and pilots can be delayed until mid-1940 and still arrive in time for spring 1941. ATRs and paratroops are always useful too, so I sometimes put them into production fairly early.
For the USSR, I like to get in one or two MECH and stay away from building the GARR until things look threatening on the western front. I'm not real keen on pilots or air units either. If the USSR husbands it air units early in the conflict with Germany, they shouldn't be desperate for air cover. My experience is that the Germans outrun their best air units so the USSR doesn't have to defend against a whole lot of German air missions. Now, if the Axis is bringing every air unit Italy can build to the fight - then that is a different story. But the decision to build pilots and air units can be delayed for a bit. Getting as many land units on the map as possible is my goal as the USSR.
- Again, for what it is worth.[8|]







