Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
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- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
hartwig.modrow: Yes, I looked at critical but it did not appreciably reduce the time needed on the large ships. In particular, the Kongo class BB at Kure only improved by about a week. I guess the problem there is that it takes time to manufacture new main gun barrels.
ny59giants: So far, all of the air HQs are still in their orignal spots with the exception of those that were located at Takao. With Luzon conquered, I have decided to commit Southern Army up north, so the air HQ and base units from Takao are currently enroute to Sakhalin Island via ship.
As a side note, the restricted commands work against me here. Historically the Sakhalin Island operation would have been under the auspices of some of the commands that are restricted. In order to move units around, I have to change units to unrestricted commands, which I do not like at all.
I thought about moving units from China to Russia, but I am in heavy fights in three places in China including major conflicts at Loyang and Changsha. My opponent is not docile in China so if I did free any units they would go north to the China-Manchuria front instead of east to Russia at this point. This may change after I win at Changsha or Loyang.
I am using a program called fastone capture. It comes with a 30 day free trial (google to find it) and registering was only about $12 US. It was very easy to use and very witp friendly. I tried most of the suggested ones out there and this one fit the need the best.
ny59giants: So far, all of the air HQs are still in their orignal spots with the exception of those that were located at Takao. With Luzon conquered, I have decided to commit Southern Army up north, so the air HQ and base units from Takao are currently enroute to Sakhalin Island via ship.
As a side note, the restricted commands work against me here. Historically the Sakhalin Island operation would have been under the auspices of some of the commands that are restricted. In order to move units around, I have to change units to unrestricted commands, which I do not like at all.
I thought about moving units from China to Russia, but I am in heavy fights in three places in China including major conflicts at Loyang and Changsha. My opponent is not docile in China so if I did free any units they would go north to the China-Manchuria front instead of east to Russia at this point. This may change after I win at Changsha or Loyang.
I am using a program called fastone capture. It comes with a 30 day free trial (google to find it) and registering was only about $12 US. It was very easy to use and very witp friendly. I tried most of the suggested ones out there and this one fit the need the best.
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
ORIGINAL: seydlitz
I am using a program called fastone capture. It comes with a 30 day free trial (google to find it) and registering was only about $12 US. It was very easy to use and very witp friendly. I tried most of the suggested ones out there and this one fit the need the best.
Honestly, GrabClipSave is still my companion, years later
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
I honestly think that it is whichever one you get used too. I have no rational reason why, but I liked faststone capture a lot for what I was doing. There are many other programs out there than can do just as good of a job. The program Aztez uses also seems to be pretty good.
I used to use MWSNAP but the IT guy at my previous company told me that it was loading my computer up with adware crap.
Faststone capture has the premade shapes right at hand with no other issues or extra stuff to deal with and had just the right level of features for what I wanted to do with it.
I used to use MWSNAP but the IT guy at my previous company told me that it was loading my computer up with adware crap.
Faststone capture has the premade shapes right at hand with no other issues or extra stuff to deal with and had just the right level of features for what I wanted to do with it.
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
Turn 62 06 Feb 1942
Very interesting turn. The weather was bad with storms everywhere, but my bombers got through to Vladivostok in both the day and the night, pounding him mercilessly.

Very interesting turn. The weather was bad with storms everywhere, but my bombers got through to Vladivostok in both the day and the night, pounding him mercilessly.

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- seydlitz_slith
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
It took until the afternoon air phase due to the weather, but the KB did hit Nakhodka, Suchan, and Olga. At Nakhodha I found where he was hiding his subs and did meaningful damage.
--------------------------------------------------------------------------------
Afternoon Air attack on Nakhodka , at 112,47
Weather in hex: Clear sky
Raid spotted at 47 NM, estimated altitude 13,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
A6M2 Zero x 23
B5N2 Kate x 27
D3A1 Val x 13
Japanese aircraft losses
B5N2 Kate: 1 destroyed, 2 damaged
D3A1 Val: 4 damaged
Allied Ships
SS L-9, Bomb hits 2, heavy damage
SS ShCh-124, Bomb hits 3, and is sunk
SS L-11, Bomb hits 3, and is sunk
SS L-10, Bomb hits 3, and is sunk
SS ShCh-116, Bomb hits 1, heavy damage
SS ShCh-123, Bomb hits 1
SS ShCh-115, Bomb hits 1
Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Port hits 1
Port fuel hits 1
Port supply hits 1

--------------------------------------------------------------------------------
Afternoon Air attack on Nakhodka , at 112,47
Weather in hex: Clear sky
Raid spotted at 47 NM, estimated altitude 13,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
A6M2 Zero x 23
B5N2 Kate x 27
D3A1 Val x 13
Japanese aircraft losses
B5N2 Kate: 1 destroyed, 2 damaged
D3A1 Val: 4 damaged
Allied Ships
SS L-9, Bomb hits 2, heavy damage
SS ShCh-124, Bomb hits 3, and is sunk
SS L-11, Bomb hits 3, and is sunk
SS L-10, Bomb hits 3, and is sunk
SS ShCh-116, Bomb hits 1, heavy damage
SS ShCh-123, Bomb hits 1
SS ShCh-115, Bomb hits 1
Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Port hits 1
Port fuel hits 1
Port supply hits 1

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- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
I also want to mention the warm satisfied feeling that I had during the turn watching the message scroll that kept displaying messages about his naval search planes being shot down by the KB cap. One after the other throughout the search phases. It felt good.[:D]
I am pretty sure that I got the 3 subs based on the ships sunk screen.
And just in case it did, I am going back with even more aircraft next turn and also doing KB strikes on Vladivostok port.

I am pretty sure that I got the 3 subs based on the ships sunk screen.
And just in case it did, I am going back with even more aircraft next turn and also doing KB strikes on Vladivostok port.

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
ORIGINAL: seydlitz
I honestly think that it is whichever one you get used too. I have no rational reason why, but I liked faststone capture a lot for what I was doing. There are many other programs out there than can do just as good of a job. The program Aztez uses also seems to be pretty good.
I used to use MWSNAP but the IT guy at my previous company told me that it was loading my computer up with adware crap.
Faststone capture has the premade shapes right at hand with no other issues or extra stuff to deal with and had just the right level of features for what I wanted to do with it.
Sure thing, if you're willing to pay for it, it has to be a good one
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
During the ground assault phase my armor units at Spassk-Dalniy shock attacked the forces there and routed them. I now hold the critical rail hex through which all supply to his southern units must move.
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Ground combat at Spassk-Dalniy (114,44)
Japanese Shock attack
Attacking force 2952 troops, 0 guns, 301 vehicles, Assault Value = 146
Defending force 7397 troops, 86 guns, 29 vehicles, Assault Value = 104
Japanese adjusted assault: 140
Allied adjusted defense: 53
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Spassk-Dalniy !!!
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Combat modifiers
Defender:
Attacker: shock(+), fatigue(-), supply(-)
Japanese ground losses:
Vehicles lost 113 (17 destroyed, 96 disabled)
Allied ground losses:
2665 casualties reported
Squads: 31 destroyed, 6 disabled
Non Combat: 126 destroyed, 27 disabled
Engineers: 26 destroyed, 1 disabled
Guns lost 40 (35 destroyed, 5 disabled)
Vehicles lost 21 (20 destroyed, 1 disabled)
Units retreated 4
Assaulting units:...
3rd Tank Regiment...
5th Tank Regiment...
9th Tank Regiment...
...
Defending units:...
202nd Airborne Brigade...
4th/152nd PVO AA Battalion...
1st Red Banner Army...
32nd VVS Base Force...

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Ground combat at Spassk-Dalniy (114,44)
Japanese Shock attack
Attacking force 2952 troops, 0 guns, 301 vehicles, Assault Value = 146
Defending force 7397 troops, 86 guns, 29 vehicles, Assault Value = 104
Japanese adjusted assault: 140
Allied adjusted defense: 53
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Spassk-Dalniy !!!
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Combat modifiers
Defender:
Attacker: shock(+), fatigue(-), supply(-)
Japanese ground losses:
Vehicles lost 113 (17 destroyed, 96 disabled)
Allied ground losses:
2665 casualties reported
Squads: 31 destroyed, 6 disabled
Non Combat: 126 destroyed, 27 disabled
Engineers: 26 destroyed, 1 disabled
Guns lost 40 (35 destroyed, 5 disabled)
Vehicles lost 21 (20 destroyed, 1 disabled)
Units retreated 4
Assaulting units:...
3rd Tank Regiment...
5th Tank Regiment...
9th Tank Regiment...
...
Defending units:...
202nd Airborne Brigade...
4th/152nd PVO AA Battalion...
1st Red Banner Army...
32nd VVS Base Force...

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- offenseman
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
Great turn. That might be the beginning of the end for Vlad. Cutting off that rail supply means he will have a hard time keeping his arty pounding you over the long term. Good job
Sometimes things said in Nitwit sound very different in English.
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
I think that I destroyed a bunch of aircraft on the ground at Spassik even though the combat report doesn't show this.
It was a very bad day there for the Soviets. Lots of planes lost, Red Army HQ routed along with a unit of paratroopers.
Here is a summary of the aircraft losses.

It was a very bad day there for the Soviets. Lots of planes lost, Red Army HQ routed along with a unit of paratroopers.
Here is a summary of the aircraft losses.

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- seydlitz_slith
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
Up north, things have not gone as well. I was kicked out of Yugodzyr.
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Ground combat at Yugodzyr (101,32)
Allied Deliberate attack
Attacking force 6864 troops, 40 guns, 206 vehicles, Assault Value = 150
Defending force 2401 troops, 12 guns, 0 vehicles, Assault Value = 79
Allied adjusted assault: 52
Japanese adjusted defense: 11
Allied assault odds: 4 to 1 (fort level 0)
Allied forces CAPTURE Yugodzyr !!!
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker:
Japanese ground losses:
1420 casualties reported
Squads: 38 destroyed, 17 disabled
Non Combat: 21 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2
Allied ground losses:
66 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)
Defeated Japanese Units Retreating!
Assaulting units:...
5th Mongolian Cavalry Division...
8th Mongolian Cavalry Division...
...
Defending units:...
7th Mongol Cavalry Division...
9th Manchukuo Inf Brigade...
Near Shilka, by attack got 1 to 1 odds which is better than before. However, he has even more units headed that way.
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Ground combat at 109,25
Japanese Shock attack
Attacking force 44458 troops, 443 guns, 185 vehicles, Assault Value = 1192
Defending force 11372 troops, 147 guns, 59 vehicles, Assault Value = 403
Japanese adjusted assault: 693
Allied adjusted defense: 381
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
2098 casualties reported
Squads: 1 destroyed, 116 disabled
Non Combat: 0 destroyed, 46 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 26 (0 destroyed, 26 disabled)
Allied ground losses:
1048 casualties reported
Squads: 5 destroyed, 70 disabled
Non Combat: 5 destroyed, 100 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 42 (8 destroyed, 34 disabled)

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Ground combat at Yugodzyr (101,32)
Allied Deliberate attack
Attacking force 6864 troops, 40 guns, 206 vehicles, Assault Value = 150
Defending force 2401 troops, 12 guns, 0 vehicles, Assault Value = 79
Allied adjusted assault: 52
Japanese adjusted defense: 11
Allied assault odds: 4 to 1 (fort level 0)
Allied forces CAPTURE Yugodzyr !!!
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker:
Japanese ground losses:
1420 casualties reported
Squads: 38 destroyed, 17 disabled
Non Combat: 21 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2
Allied ground losses:
66 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)
Defeated Japanese Units Retreating!
Assaulting units:...
5th Mongolian Cavalry Division...
8th Mongolian Cavalry Division...
...
Defending units:...
7th Mongol Cavalry Division...
9th Manchukuo Inf Brigade...
Near Shilka, by attack got 1 to 1 odds which is better than before. However, he has even more units headed that way.
--------------------------------------------------------------------------------
Ground combat at 109,25
Japanese Shock attack
Attacking force 44458 troops, 443 guns, 185 vehicles, Assault Value = 1192
Defending force 11372 troops, 147 guns, 59 vehicles, Assault Value = 403
Japanese adjusted assault: 693
Allied adjusted defense: 381
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
2098 casualties reported
Squads: 1 destroyed, 116 disabled
Non Combat: 0 destroyed, 46 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 26 (0 destroyed, 26 disabled)
Allied ground losses:
1048 casualties reported
Squads: 5 destroyed, 70 disabled
Non Combat: 5 destroyed, 100 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 42 (8 destroyed, 34 disabled)

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- seydlitz_slith
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
Here are the combat summaries for the artillery duel at Voroshilov....
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Ground combat at Voroshilov (112,45)
Japanese Bombardment attack
Attacking force 9132 troops, 422 guns, 552 vehicles, Assault Value = 2364
Defending force 79201 troops, 1578 guns, 941 vehicles, Assault Value = 2188
Japanese ground losses:
Guns lost 4 (3 destroyed, 1 disabled)
Vehicles lost 9 (2 destroyed, 7 disabled)
Allied ground losses:
1538 casualties reported
Squads: 31 destroyed, 21 disabled
Non Combat: 100 destroyed, 105 disabled
Engineers: 5 destroyed, 7 disabled
Guns lost 78 (43 destroyed, 35 disabled)
Vehicles lost 108 (74 destroyed, 34 disabled)
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Ground combat at Voroshilov (112,45)
Allied Bombardment attack
Attacking force 68851 troops, 1435 guns, 861 vehicles, Assault Value = 2085
Defending force 107345 troops, 1113 guns, 1227 vehicles, Assault Value = 2364
Japanese ground losses:
364 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 46 destroyed, 79 disabled
Engineers: 5 destroyed, 4 disabled
Guns lost 55 (35 destroyed, 20 disabled)
Vehicles lost 165 (86 destroyed, 79 disabled)
Allied ground losses:
30 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Ground combat at Voroshilov (112,45)
Japanese Bombardment attack
Attacking force 9132 troops, 422 guns, 552 vehicles, Assault Value = 2364
Defending force 79201 troops, 1578 guns, 941 vehicles, Assault Value = 2188
Japanese ground losses:
Guns lost 4 (3 destroyed, 1 disabled)
Vehicles lost 9 (2 destroyed, 7 disabled)
Allied ground losses:
1538 casualties reported
Squads: 31 destroyed, 21 disabled
Non Combat: 100 destroyed, 105 disabled
Engineers: 5 destroyed, 7 disabled
Guns lost 78 (43 destroyed, 35 disabled)
Vehicles lost 108 (74 destroyed, 34 disabled)
--------------------------------------------------------------------------------
Ground combat at Voroshilov (112,45)
Allied Bombardment attack
Attacking force 68851 troops, 1435 guns, 861 vehicles, Assault Value = 2085
Defending force 107345 troops, 1113 guns, 1227 vehicles, Assault Value = 2364
Japanese ground losses:
364 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 46 destroyed, 79 disabled
Engineers: 5 destroyed, 4 disabled
Guns lost 55 (35 destroyed, 20 disabled)
Vehicles lost 165 (86 destroyed, 79 disabled)
Allied ground losses:
30 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
Elsewhere,
I landed at Tacloban to start mop up operations.
The last American unit on Luzon continued to hold out at Iba.
At Malacca, I beat the Brits again and they contined their retreat to Singapore.
--------------------------------------------------------------------------------
Ground combat at Malacca (49,81)
Japanese Deliberate attack
Attacking force 43503 troops, 266 guns, 214 vehicles, Assault Value = 1362
Defending force 6121 troops, 58 guns, 15 vehicles, Assault Value = 100
Japanese adjusted assault: 871
Allied adjusted defense: 19
Japanese assault odds: 45 to 1 (fort level 2)
Japanese forces CAPTURE Malacca !!!
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Combat modifiers
Defender: preparation(-), experience(-)
Attacker:
Japanese ground losses:
264 casualties reported
Squads: 0 destroyed, 15 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
3401 casualties reported
Squads: 36 destroyed, 8 disabled
Non Combat: 215 destroyed, 34 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 16 (11 destroyed, 5 disabled)
Vehicles lost 16 (15 destroyed, 1 disabled)
Units retreated 11

I landed at Tacloban to start mop up operations.
The last American unit on Luzon continued to hold out at Iba.
At Malacca, I beat the Brits again and they contined their retreat to Singapore.
--------------------------------------------------------------------------------
Ground combat at Malacca (49,81)
Japanese Deliberate attack
Attacking force 43503 troops, 266 guns, 214 vehicles, Assault Value = 1362
Defending force 6121 troops, 58 guns, 15 vehicles, Assault Value = 100
Japanese adjusted assault: 871
Allied adjusted defense: 19
Japanese assault odds: 45 to 1 (fort level 2)
Japanese forces CAPTURE Malacca !!!
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Combat modifiers
Defender: preparation(-), experience(-)
Attacker:
Japanese ground losses:
264 casualties reported
Squads: 0 destroyed, 15 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
3401 casualties reported
Squads: 36 destroyed, 8 disabled
Non Combat: 215 destroyed, 34 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 16 (11 destroyed, 5 disabled)
Vehicles lost 16 (15 destroyed, 1 disabled)
Units retreated 11

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
seydlitz: according to those reports, the 202 Airborne Brigade's strength actually increased by 8 between turns, seems a bit odd, taking the casualties you inflicted into consideration.
Are you losing good guns at Voroshilov, or guns that you can afford to lose?
Are you losing good guns at Voroshilov, or guns that you can afford to lose?
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
Hi Seydlitz. as always very interesting to watch the situation on the SU front.
Great job on the Nakhoda attack. i guess this makes it a lot safer for the KB.
Also cutting off the south completely will surely increase the op tempo but you tank losses
looked brutal. Are you able to replace those losses? I guess the tanks are exactly what you
need up north not at least because they can be turned around fastest.
Do you plan to move em north now or do you think youll need them for Vladivostok?
Malaya: I still wonder why you did not cut him off at Mersing. Singapore is a great addition to the Japanese Empire and
as it looks with a well thought out defense he can still delay you for a time.
Cutting him off at the Mersing line also traps a lot of supplies in the north that would otherwise contribute to the city defense.
Did you just lack the forces to do it with your SU adventure? or am i missing something else?
(i know thats only theory as attacking Mersing now wont make much difference anymore)
Great job on the Nakhoda attack. i guess this makes it a lot safer for the KB.
Also cutting off the south completely will surely increase the op tempo but you tank losses
looked brutal. Are you able to replace those losses? I guess the tanks are exactly what you
need up north not at least because they can be turned around fastest.
Do you plan to move em north now or do you think youll need them for Vladivostok?
Malaya: I still wonder why you did not cut him off at Mersing. Singapore is a great addition to the Japanese Empire and
as it looks with a well thought out defense he can still delay you for a time.
Cutting him off at the Mersing line also traps a lot of supplies in the north that would otherwise contribute to the city defense.
Did you just lack the forces to do it with your SU adventure? or am i missing something else?
(i know thats only theory as attacking Mersing now wont make much difference anymore)

- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
ORIGINAL: ComradeP
seydlitz: according to those reports, the 202 Airborne Brigade's strength actually increased by 8 between turns, seems a bit odd, taking the casualties you inflicted into consideration.
Are you losing good guns at Voroshilov, or guns that you can afford to lose?
Interesting observation regarding the 202.
At Voroshilov I am losing all types of guns. Some of them are medium and heavy. Not happy about that but since I am "stuck in" so to speak the only thing to do is continue.
I do have a good number of armament points saved up so I should be able to replace the guns post battle.
But the short answer is "yes, I am losing some good guns."
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
ORIGINAL: LoBaron
Hi Seydlitz. as always very interesting to watch the situation on the SU front.
Great job on the Nakhoda attack. i guess this makes it a lot safer for the KB.
Also cutting off the south completely will surely increase the op tempo but you tank losses
looked brutal. Are you able to replace those losses? I guess the tanks are exactly what you
need up north not at least because they can be turned around fastest.
Do you plan to move em north now or do you think youll need them for Vladivostok?
Malaya: I still wonder why you did not cut him off at Mersing. Singapore is a great addition to the Japanese Empire and
as it looks with a well thought out defense he can still delay you for a time.
Cutting him off at the Mersing line also traps a lot of supplies in the north that would otherwise contribute to the city defense.
Did you just lack the forces to do it with your SU adventure? or am i missing something else?
(i know thats only theory as attacking Mersing now wont make much difference anymore)
Oddly enough the tank losses have been high, as you would expect considering the quality of Japanese tanks. However, by far the largest number of vehicle losses have been transport and tow vehciles assigned to artilllery units. Loss among artillery tow tractors has been very heavy. I do worry about replacing the vehicle losses long term as this is the weakest part of my production at about 217 per turn and that is after I expanded the existing base.
In Malaya I simply did not have the forces to do the Mersing landing as some ofthe forces scheduled there went to southern China (Pakhoi/Haiphong area) and forces in Japan went to the Sovieat expedition.
- castor troy
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- Location: Austria
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
ORIGINAL: seydlitz
ORIGINAL: LoBaron
Hi Seydlitz. as always very interesting to watch the situation on the SU front.
Great job on the Nakhoda attack. i guess this makes it a lot safer for the KB.
Also cutting off the south completely will surely increase the op tempo but you tank losses
looked brutal. Are you able to replace those losses? I guess the tanks are exactly what you
need up north not at least because they can be turned around fastest.
Do you plan to move em north now or do you think youll need them for Vladivostok?
Malaya: I still wonder why you did not cut him off at Mersing. Singapore is a great addition to the Japanese Empire and
as it looks with a well thought out defense he can still delay you for a time.
Cutting him off at the Mersing line also traps a lot of supplies in the north that would otherwise contribute to the city defense.
Did you just lack the forces to do it with your SU adventure? or am i missing something else?
(i know thats only theory as attacking Mersing now wont make much difference anymore)
Oddly enough the tank losses have been high, as you would expect considering the quality of Japanese tanks. However, by far the largest number of vehicle losses have been transport and tow vehciles assigned to artilllery units. Loss among artillery tow tractors has been very heavy. I do worry about replacing the vehicle losses long term as this is the weakest part of my production at about 217 per turn and that is after I expanded the existing base.
In Malaya I simply did not have the forces to do the Mersing landing as some ofthe forces scheduled there went to southern China (Pakhoi/Haiphong area) and forces in Japan went to the Sovieat expedition.
would be interesting to know if artillery units are really slowed down in movement if they lose the tractors. Why these are lost the most is beyond me anyway...
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
Turn 63 7 February 1942
I continued my pounding of all points in the Russian sourthern pocket with special emphasis on Vladivostok again this turn. Airfield damage at Vlad is now 87%. I also had the KB conduct a port strike there to keep whittling away at the ships. Here are the results from that....
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Morning Air attack on Vladivostok , at 112,46
Weather in hex: Overcast
Raid detected at 120 NM, estimated altitude 17,000 feet.
Estimated time to target is 45 minutes
Japanese aircraft
A6M2 Zero x 24
B5N2 Kate x 49
D3A1 Val x 38
Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 destroyed, 6 damaged
Allied Ships
xAK Berezha, Bomb hits 2, heavy fires, heavy damage
SS ShCh-105, Bomb hits 2, and is sunk
SS ShCh-107, Bomb hits 2, and is sunk
DD Ryanyi, Bomb hits 3, heavy fires, heavy damage
xAKL PK-44, Bomb hits 1, and is sunk
xAKL PK-37, Bomb hits 1, heavy fires, heavy damage
TK TP-117, Bomb hits 2, heavy fires, heavy damage
SS ShCh-121, Bomb hits 2, and is sunk
AM Vekha, Bomb hits 1, heavy fires, heavy damage
xAK Karlotta, Bomb hits 1, on fire
AM Strela, Bomb hits 1, heavy fires, heavy damage
xAK Julius Fucik, Bomb hits 1, heavy fires
Port fuel hits 1
The ships sunk screen seems to confirm the success...

I continued my pounding of all points in the Russian sourthern pocket with special emphasis on Vladivostok again this turn. Airfield damage at Vlad is now 87%. I also had the KB conduct a port strike there to keep whittling away at the ships. Here are the results from that....
--------------------------------------------------------------------------------
Morning Air attack on Vladivostok , at 112,46
Weather in hex: Overcast
Raid detected at 120 NM, estimated altitude 17,000 feet.
Estimated time to target is 45 minutes
Japanese aircraft
A6M2 Zero x 24
B5N2 Kate x 49
D3A1 Val x 38
Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 destroyed, 6 damaged
Allied Ships
xAK Berezha, Bomb hits 2, heavy fires, heavy damage
SS ShCh-105, Bomb hits 2, and is sunk
SS ShCh-107, Bomb hits 2, and is sunk
DD Ryanyi, Bomb hits 3, heavy fires, heavy damage
xAKL PK-44, Bomb hits 1, and is sunk
xAKL PK-37, Bomb hits 1, heavy fires, heavy damage
TK TP-117, Bomb hits 2, heavy fires, heavy damage
SS ShCh-121, Bomb hits 2, and is sunk
AM Vekha, Bomb hits 1, heavy fires, heavy damage
xAK Karlotta, Bomb hits 1, on fire
AM Strela, Bomb hits 1, heavy fires, heavy damage
xAK Julius Fucik, Bomb hits 1, heavy fires
Port fuel hits 1
The ships sunk screen seems to confirm the success...

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- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)
With the KB sitting offshore as well as two TFs containing battleships, he really can not do anything except sit in port and get hammered with his merchants. There is no where for them to go.
Also, I continued killing airplanes. I have total air superiority down south. He does, however, continue to fly heavy strikes in the north against my units east of Shilka since I am unable to project airpower that far north.
Here are the ac losses for the turn.

Also, I continued killing airplanes. I have total air superiority down south. He does, however, continue to fly heavy strikes in the north against my units east of Shilka since I am unable to project airpower that far north.
Here are the ac losses for the turn.

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