Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Please post your after action reports on your battles and campaigns here.

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K62_
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by K62_ »

ORIGINAL: HardLuckYetAgain

ORIGINAL: K62
ORIGINAL: HardLuckYetAgain

So, you are from DC K62? Or the surrounding areas? I live in Northern Virginia.

Yes, NoVa here too. Not technically DC (as my brother-in-law is very fond of reminding) but close enough as far as anyone cares outside the Beltway.

OH!!!! Woodbridge area for me. And you?

Annandale - great fried chicken, if you can handle the traffic. I think I've had some nice Swedish meatballs in Woodbridge...
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: K62

ORIGINAL: HardLuckYetAgain

ORIGINAL: K62



Yes, NoVa here too. Not technically DC (as my brother-in-law is very fond of reminding) but close enough as far as anyone cares outside the Beltway.

OH!!!! Woodbridge area for me. And you?

Annandale - great fried chicken, if you can handle the traffic. I think I've had some nice Swedish meatballs in Woodbridge...

Dang, you are just down the road. Should get together for lunch or something. I will buy.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by K62_ »

ORIGINAL: HardLuckYetAgain

ORIGINAL: K62

ORIGINAL: HardLuckYetAgain




OH!!!! Woodbridge area for me. And you?

Annandale - great fried chicken, if you can handle the traffic. I think I've had some nice Swedish meatballs in Woodbridge...

Dang, you are just down the road. Should get together for lunch or something. I will buy.

Sure, maybe we can discuss over PM?
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Zovs »

Ah my misunderstanding did know catch you were in the ground phase. My bad.
ORIGINAL: HardLuckYetAgain

ORIGINAL: Zovs

Well you can at any time after turn 1 go in and delete all your AD and then create brand new ones. I have done since I started play testing. I have not had issues exactly with seeing intercepting when doing this, as long as you had a GS AD setup. At least that was always my understanding of how Interception takes place. You can go in each turn and delete everything and then if all you do is add in GS for each of the Lufts your good to go.

Way back when I was trying to understand how the Air system worked, I would turn on AI assist when it was first introduced and watch and analyzed how it created AD and moved AOG's. Then as I got more confident and more understanding I would delete them and experiment.

So then I got in the habit (before switching over to manual air) of deleting all the last turn AD and let the AI re-create them, then little by little would Just not use the AI assist and make my own.

What I generally always seen was that as long as there was GS on the AG would intercept.

You can't make new AD's during the Ground phase, hence my situation. I don't have a problem intercepting, it is the cumulation of items all hitting at the same time from needing patches, updates, and Air needing tender loving care. I am pretty sure I have a good grasp of the Air parameters. It is the inner workings that is at fault.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Sammy5IsAlive »

ORIGINAL: HardLuckYetAgain

ORIGINAL: Joel Billings

If they are in GS ADs, the units will intercept. If they aren't in GS ADs, it does appear they won't auto intercept now. I'm going to be out of the office now until Monday. This isn't going to get patched before I get back, and then it may take some time to figure out what changed.

Since I already did my Air Phase long ago I can't go and add a GS AD. Not that I would actually even fly a GS mission since that in and of itself is suicide to your planes in the defensive phase(this really needs an overview and revamp for GS in H2H) Not to mention that my fighters that should be only flying in the "Enemy Phase AS" are already fatigued, out of supply, and possibly not going to fly when I had set them to the enemy phase having inadvertently suffered OPS losses during my ground attack phase. This has been addressed ad-nauseum in numerous posts. So I have to rely on auto-intercept in and of itself which according to the aforementioned post wont happen. All of this has taken a large chunk of my fighters and destroyed them without even shooting down a single Soviet Aircraft.


I really am disheartened at the current state of the air war in WITE@ and I have been this close >|< to calling it quits on more than a few occasions. The only sheet of paper between why I have not outright quit is because I love the game, I also have invested a great deal of time to this match & AAR. But it is to the point that I feel the Air War just is not functional to the standards I would like to see so I either wait or quit the game...

My 2c on this would be that from a players perspective this first year of the game's life will be about identifying and getting rid of the actual bugs like the current one with auto-interception and the one you spotted with airbases getting support from the wrong side and then once the big bugs are gone working out a sensible/stable set of house rules that will allow H2H players to make strategic/operational decisions about how they use their air assets but which mitigate against abuse of the turn by turn quirks of the air system.

To be fair to them I think the development team have been pretty transparent about some of the compromises that have been made in coding the air game. I'm not sure it is ever going to get to a point where H2H players will be able to play without restrictions and pushing the air game mechanics to their limits without lots of odd/extreme things happening.


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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: Sammy5IsAlive

ORIGINAL: HardLuckYetAgain

ORIGINAL: Joel Billings

If they are in GS ADs, the units will intercept. If they aren't in GS ADs, it does appear they won't auto intercept now. I'm going to be out of the office now until Monday. This isn't going to get patched before I get back, and then it may take some time to figure out what changed.

Since I already did my Air Phase long ago I can't go and add a GS AD. Not that I would actually even fly a GS mission since that in and of itself is suicide to your planes in the defensive phase(this really needs an overview and revamp for GS in H2H) Not to mention that my fighters that should be only flying in the "Enemy Phase AS" are already fatigued, out of supply, and possibly not going to fly when I had set them to the enemy phase having inadvertently suffered OPS losses during my ground attack phase. This has been addressed ad-nauseum in numerous posts. So I have to rely on auto-intercept in and of itself which according to the aforementioned post wont happen. All of this has taken a large chunk of my fighters and destroyed them without even shooting down a single Soviet Aircraft.


I really am disheartened at the current state of the air war in WITE@ and I have been this close >|< to calling it quits on more than a few occasions. The only sheet of paper between why I have not outright quit is because I love the game, I also have invested a great deal of time to this match & AAR. But it is to the point that I feel the Air War just is not functional to the standards I would like to see so I either wait or quit the game...

My 2c on this would be that from a players perspective this first year of the game's life will be about identifying and getting rid of the actual bugs like the current one with auto-interception and the one you spotted with airbases getting support from the wrong side and then once the big bugs are gone working out a sensible/stable set of house rules that will allow H2H players to make strategic/operational decisions about how they use their air assets but which mitigate against abuse of the turn by turn quirks of the air system.

To be fair to them I think the development team have been pretty transparent about some of the compromises that have been made in coding the air game. I'm not sure it is ever going to get to a point where H2H players will be able to play without restrictions and pushing the air game mechanics to their limits without lots of odd/extreme things happening.



That is why I am waiting for the update & sticking in here. I just want the air updates. I know the development team does a good job and thus why I have not quit. I love everyone even the people that may hate me on the forum trying to assist in what little bit of knowledge I have. I also try and be up front about all my items in my AAR. But I am sure after this we will find more items further down the road & that is a good thing to bring it out.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Sammy5IsAlive »

ORIGINAL: HardLuckYetAgain

ORIGINAL: Sammy5IsAlive

ORIGINAL: HardLuckYetAgain




Since I already did my Air Phase long ago I can't go and add a GS AD. Not that I would actually even fly a GS mission since that in and of itself is suicide to your planes in the defensive phase(this really needs an overview and revamp for GS in H2H) Not to mention that my fighters that should be only flying in the "Enemy Phase AS" are already fatigued, out of supply, and possibly not going to fly when I had set them to the enemy phase having inadvertently suffered OPS losses during my ground attack phase. This has been addressed ad-nauseum in numerous posts. So I have to rely on auto-intercept in and of itself which according to the aforementioned post wont happen. All of this has taken a large chunk of my fighters and destroyed them without even shooting down a single Soviet Aircraft.


I really am disheartened at the current state of the air war in WITE@ and I have been this close >|< to calling it quits on more than a few occasions. The only sheet of paper between why I have not outright quit is because I love the game, I also have invested a great deal of time to this match & AAR. But it is to the point that I feel the Air War just is not functional to the standards I would like to see so I either wait or quit the game...

My 2c on this would be that from a players perspective this first year of the game's life will be about identifying and getting rid of the actual bugs like the current one with auto-interception and the one you spotted with airbases getting support from the wrong side and then once the big bugs are gone working out a sensible/stable set of house rules that will allow H2H players to make strategic/operational decisions about how they use their air assets but which mitigate against abuse of the turn by turn quirks of the air system.

To be fair to them I think the development team have been pretty transparent about some of the compromises that have been made in coding the air game. I'm not sure it is ever going to get to a point where H2H players will be able to play without restrictions and pushing the air game mechanics to their limits without lots of odd/extreme things happening.



That is why I am waiting for the update & sticking in here. I just want the air updates. I know the development team does a good job and thus why I have not quit. I love everyone even the people that may hate me on the forum trying to assist in what little bit of knowledge I have. I also try and be up front about all my items in my AAR. But I am sure after this we will find more items further down the road & that is a good thing to bring it out.

Mate as far as I can tell from what is posted publicly everybody in the community massively appreciates your contributions and what you are doing to help improve the game. Certainly nobody 'hates' your posts. Don't worry - be happy [:)] !
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: Sammy5IsAlive

ORIGINAL: HardLuckYetAgain

ORIGINAL: Sammy5IsAlive




My 2c on this would be that from a players perspective this first year of the game's life will be about identifying and getting rid of the actual bugs like the current one with auto-interception and the one you spotted with airbases getting support from the wrong side and then once the big bugs are gone working out a sensible/stable set of house rules that will allow H2H players to make strategic/operational decisions about how they use their air assets but which mitigate against abuse of the turn by turn quirks of the air system.

To be fair to them I think the development team have been pretty transparent about some of the compromises that have been made in coding the air game. I'm not sure it is ever going to get to a point where H2H players will be able to play without restrictions and pushing the air game mechanics to their limits without lots of odd/extreme things happening.



That is why I am waiting for the update & sticking in here. I just want the air updates. I know the development team does a good job and thus why I have not quit. I love everyone even the people that may hate me on the forum trying to assist in what little bit of knowledge I have. I also try and be up front about all my items in my AAR. But I am sure after this we will find more items further down the road & that is a good thing to bring it out.

Mate as far as I can tell from what is posted publicly everybody in the community massively appreciates your contributions and what you are doing to help improve the game. Certainly nobody 'hates' your posts. Don't worry - be happy [:)] !

I try is all and I am happy. Thank you for the words. Just saying I appreciate everyone. I just miss pressing on playing this match is all :) A necessary update in my eyes & just didn't want to sink more time into what the development team already knows on the Air. At least I have my 2nd game which I don't have to have the air at least in the early stages. I do love the game and love playing Germany.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Hardradi »

ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
ORIGINAL: coolts

Forgive me if I’ve missed something obvious here, but you have got ports in the east set to higher priority than these, right ( set to import) ? They should then pull supply from these exporting ports and then move it inland to higher priority depots. If you have and it’s not moving, then that’s got to be a bug or a RTFM I’ve missed too.

No need to forgive anything, always ask questions I welcome all of them. I have Riga set at three (3) but all the shipping is still going to the export port of Liepaja (bottom left in the picture) which is set at two(2). Parnu set at two(2) & Tallinn set at two(2) for imports are only getting rail supply. This turn I am setting all export ports to zero(0) except for Koenigsberg which I will set at 2. I will set all import ports to zero(0) except for Riga which I think a 3 should be ok. What do you all think? I think all my freight is getting tied up in all of my darn ports first before supply flows east :( At least that is what it feels like.

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I can 100% now say that you really want to keep your export ports down to one. In my other game here https://www.matrixgames.com/forums/tm.asp?m=5076862 I only have Koenisberg as an export port and I shipped a ton of supplies (29,000 freight) to Riga & two other ports I had to receive supplies. Having many export ports in this game defeated the purpose of what I was trying to do by doing the freight suffle between them. I also had set the other ports to zero (0) in my other AAR game. Lesson learned and what I did in the other game will be done here.

Thanks for providing this information.

I was having a look at this in my own game and thinking of giving it a try. Are you making sure that the single export port has a lot of freight stored before you set it as the sole export port? For example, if my sole export port has 6k of freight stored I cant imagine the freight system would send 23k of freight by rail to it. This worries me.

I noticed a couple of things as I was investigating:
1) Relying on the map depot view and supply lines(the 8 hotkey) provides a limited view of the sea freight movement.
2) Full data is provided in the Logistics report, specifically the entries with the !!!!!! at the end.
3) Each cargo ship should have a capacity of 1,250 tons per the manual. When you compare this to the number of cargo ships used and the amount of freight shipped (per logistics report) is often in excess of this capacity. I am not sure why.
4) Freight is sometimes shipped from an export port to another export port. I am not sure why.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

INTERMISSION

Those old enough will remember intermissions between changing of the reels on the projector. So while we wait for the patch I will provide some reading for the reader.



There's a Soviet General on the eastern front in Finland...

The General goes to see his men to raise their morale; they've been having trouble taking a forest.

From across the forest he hears, "Ha! One Finn is better than ten Russians!"

The general is angered by this so he rounds up the nearest ten soldiers and sends them to find and kill the Finn. He hears a bit of gunfire on the other side of the forest and it goes quiet again.

From across the forest he hears, "Ha! One Finn is better than a whole Russian platoon!"

The general is infuriated, so he rounds up two dozen men to go kill the Finnish soldier. Off they go into the woods, and more gunfire is heard.

After fifteen minutes he hears the voice again, "Ha! One Finn is better than a whole Russian COMPANY!"

The general can barely contain his outrage, so he orders half of his soldiers into the forest, tanks flamethrowers, machine guns et al. Across the forest one can hear explosions machinegun fire, screams and shouts, but it all quiets down.

The general looks into the woods expectantly for his men to return, but only one does, bloodied and limping.

The wounded soldier says, "Comrade general, it was a trap, do not send any more men. There were two Finns..."
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Zovs »

[:D]
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

INTERMISSION

Not one German General should have been surprised by the rapid rise of the USSR after Barbarossa was launched....

I mean, there were RED Flags everywhere.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by loki100 »

ORIGINAL: Hardradi


...
3) Each cargo ship should have a capacity of 1,250 tons per the manual. When you compare this to the number of cargo ships used and the amount of freight shipped (per logistics report) is often in excess of this capacity. I am not sure why.
4) Freight is sometimes shipped from an export port to another export port. I am not sure why.

3) one explanation might be a given ship makes more than one trip in the turn period
4) worth double checking this is actually what is happening but if so most likely to be connected to moves for the civilian economy

Wider pt, export ports claim freight first, which is why you can often have them on priority 1 if they are reasonably close to the NSS (so the German Baltic ports but also the Soviet Ladoga ports). They try not to take too much (ie well above what they are likely to ship plus any local direct draws by combat or air units), but sometimes freight can pile up in them. I find that a single German export port does for the Baltic and you may as well use one relatively close to Berlin.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Aurelian »

ORIGINAL: HardLuckYetAgain

INTERMISSION

Not one German General should have been surprised by the rapid rise of the USSR after Barbarossa was launched....

I mean, there were RED Flags everywhere.

I see what you did there [;)]
Building a new PC.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Hardradi »

ORIGINAL: loki100

3) one explanation might be a given ship makes more than one trip in the turn period
4) worth double checking this is actually what is happening but if so most likely to be connected to moves for the civilian economy

Wider pt, export ports claim freight first, which is why you can often have them on priority 1 if they are reasonably close to the NSS (so the German Baltic ports but also the Soviet Ladoga ports). They try not to take too much (ie well above what they are likely to ship plus any local direct draws by combat or air units), but sometimes freight can pile up in them. I find that a single German export port does for the Baltic and you may as well use one relatively close to Berlin.

3) Ah, was wondering if that was possible.
4) Yes, it definitely did, a short trip from Danzig to Koenigsberg with 2k of freight. This city has HI and Armaments, so that might match your explanation.

Appreciate the tips and thanks again Loki.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

I am sorry to say this game is at an end. I have resigned from the game.

I will leave now for awhile.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Beethoven1 »

That is a shame. I think a lot of people, myself included, were enjoying the AAR and seeing how the game was going. It seems like the game was fairly well balanced with two good players playing well, and it would have been interesting to see how winter and 1942 went, since it didn't seem like Germany was doing much worse than history like in a good number of other AARs (at least ones that started with the old patch). This game seemed like a pretty good indication of what the balance could be like, but if it ends now, we will never know.

So I hope you reconsider, and I would suggest trying to just accept that with any game this complicated, not everything is going to be perfect all the time. If something isn't perfect with the air war or if some other little detail of the game is wrong, that doesn't mean it is unplayable (at least IMO). Over time things will be improved, and in the meantime there is a lot to be gained by just accepting that not everything is always going to be perfect down to every detail, and just try to enjoy it for what it is (an imperfect but excellent game).
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: Beethoven1

That is a shame. I think a lot of people, myself included, were enjoying the AAR and seeing how the game was going. It seems like the game was fairly well balanced with two good players playing well, and it would have been interesting to see how winter and 1942 went, since it didn't seem like Germany was doing much worse than history like in a good number of other AARs (at least ones that started with the old patch). This game seemed like a pretty good indication of what the balance could be like, but if it ends now, we will never know.

So I hope you reconsider, and I would suggest trying to just accept that with any game this complicated, not everything is going to be perfect all the time. If something isn't perfect with the air war or if some other little detail of the game is wrong, that doesn't mean it is unplayable (at least IMO). Over time things will be improved, and in the meantime there is a lot to be gained by just accepting that not everything is always going to be perfect down to every detail, and just try to enjoy it for what it is (an imperfect but excellent game).

It has "nothing" to do with the game at all. I feel that the Germans are very powerful and when the Air war gets the patch will make them even more powerful. My departure has more to do with keeping the peace with an individual of high stature on the forum. With my departure I bring back the tranquility.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Beethoven1 »

ORIGINAL: HardLuckYetAgain

It has "nothing" to do with the game at all. I feel that the Germans are very powerful and when the Air war gets the patch will make them even more powerful. My departure has more to do with keeping the peace with an individual of high stature on the forum. With my departure I bring back the tranquility.

If so, to me that seems like all the more reason to not let things that are nothing to do with the game itself from interfering with the game.

I would suggest, instead of quitting the game entirely, if you feel it is really needed for some reason, take a break from writing the AAR for a week or two, or a month, and maybe after then when there has been time for things to cool down, come back to it and then you can report later what has been happening in the game.

But keep playing the game, unless the game itself is not worth playing. If nothing else, I would bet jubjub has probably been enjoying the challenge.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: Beethoven1
ORIGINAL: HardLuckYetAgain

It has "nothing" to do with the game at all. I feel that the Germans are very powerful and when the Air war gets the patch will make them even more powerful. My departure has more to do with keeping the peace with an individual of high stature on the forum. With my departure I bring back the tranquility.

If so, to me that seems like all the more reason to not let things that are nothing to do with the game itself from interfering with the game.

I would suggest, instead of quitting the game entirely, if you feel it is really needed for some reason, take a break from writing the AAR for a week or two, or a month, and maybe after then when there has been time for things to cool down, come back to it and then you can report later what has been happening in the game.

But keep playing the game, unless the game itself is not worth playing. If nothing else, I would bet jubjub has probably been enjoying the challenge.

My game is tied to the AAR. The AAR is tied to me posting. My postings are tied to what the individual of high stature has a problem with. I don't want disharmony & have given the problem over to the higher powers to see if a solution can be made. If a solution can be had the Powers in charge can re-instate the game. If not... then this game is over. If that makes sense.
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