New to the game - Basic Questions

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IBender
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RE: New to the game - Basic Questions

Post by IBender »

2 Questions regarding a global war with all optional rules being used:

First is for the picture. Its Mar/ Ar 1942, the weather is I believe snow...why are my german ship seen in the picture out of supply? I thought I was going to send them out soon, but I looked and they are out of supply. I feel this reminds me yet again I dont really understand supply.


Second. My son is Allies. America is in the war. He is having a hard and slow time moving units across the pacifc and atlantic. Are there any recommendations for this? Any good strategies for this long distance movement?

Thanks

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IBender
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RE: New to the game - Basic Questions

Post by IBender »

Next 2 questions. First is for the picture.

1. I am Germany. I am at war with Russia. My invasion is mediocre and that is fine, we are still learning. What is not fine, and is confusing are my minor allies seen in the picture. rumania, hungaria, bulgaria. Maybe its me, but they dont seem to be able to do anything. I really cant get them to leave their country. Do they get HQs? If not can germany hqs supply them? heck I have hangarian units that are out of supply just by moving to their border edge, let alone leaving their country. How are they supposed to be used? How are they supplied? What am I doing wrong with them?

2. I built one supply point as germany to experiment with. Seen on picture. I have read the rules for it but am not feeling really sure I get how they are used. Can someone provide some clarification please?

3. The allies have the means to move troops to murmansk and land them..ie British. Can they do this like the BEF in France? If so do they need to work like the foreign troop commitment thing for france? ie have a HQ and that determines units he can bring up there? He is thinking of trying to land a british corp in murmansk and we both scratch our head regarding this. Can he do it? If so does it need HQ? If so how is it supplied?

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IBender
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RE: New to the game - Basic Questions

Post by IBender »

Last question is for me, Japan. I have done better with oil + japan. However it is becoming a real issue again. My question is when / how early do people use japan to secure oil in indonesia? Also, How are you keeping convoys alive to transport them. Everytime I turn my back now, CW or American moves something into the sea area and beats up a convoy or two of mine and creates a shortage. ...another follow on questions applies to japan and the pacific. I have spent a lot of time and effort in china. Things are going well there. However, that means that I have not put much pressure into expanding in the pacific. I feel this was a mistake but my question is...how do you pressure china hard, get the phillipines, indonesia and move deep into the pacific....so far I havent been successful doing all of them. I can do a few, not all.

oh, lol one true last one. As germany, I chose not to invade england and I chose not to engage in a battle of britain style event. Instead I went for gibraltor and that went well. However, this seems to have resulted in a pretty strong home island of England with a large and strong airforce. Any thoughts regarding this situation would be appreciated. I feel England in my current game is stronger than I would like them to be.

Thanks
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AllenK
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RE: New to the game - Basic Questions

Post by AllenK »

ORIGINAL: Azorn01

2 Questions regarding a global war with all optional rules being used:

First is for the picture. Its Mar/ Ar 1942, the weather is I believe snow...why are my german ship seen in the picture out of supply? I thought I was going to send them out soon, but I looked and they are out of supply. I feel this reminds me yet again I dont really understand supply.


Second. My son is Allies. America is in the war. He is having a hard and slow time moving units across the pacifc and atlantic. Are there any recommendations for this? Any good strategies for this long distance movement?

Thanks

Image

The ships need a HQ unit in range (about 3 hexes in snow) to act as the secondary supply source that then traces a railway path back to Paris and then Berlin.

To move across the oceans the US and CW need transports. If they haven't built enough and/or have taken losses, then it will be a slow process. The US Pacific War was a slow island hopping campaign as islands were captured, built up as forward bases and then used as the springboard for the next leap forward.
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AllenK
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RE: New to the game - Basic Questions

Post by AllenK »

ORIGINAL: Azorn01

Next 2 questions. First is for the picture.

1. I am Germany. I am at war with Russia. My invasion is mediocre and that is fine, we are still learning. What is not fine, and is confusing are my minor allies seen in the picture. rumania, hungaria, bulgaria. Maybe its me, but they dont seem to be able to do anything. I really cant get them to leave their country. Do they get HQs? If not can germany hqs supply them? heck I have hangarian units that are out of supply just by moving to their border edge, let alone leaving their country. How are they supposed to be used? How are they supplied? What am I doing wrong with them?

2. I built one supply point as germany to experiment with. Seen on picture. I have read the rules for it but am not feeling really sure I get how they are used. Can someone provide some clarification please?

3. The allies have the means to move troops to murmansk and land them..ie British. Can they do this like the BEF in France? If so do they need to work like the foreign troop commitment thing for france? ie have a HQ and that determines units he can bring up there? He is thinking of trying to land a british corp in murmansk and we both scratch our head regarding this. Can he do it? If so does it need HQ? If so how is it supplied?

Image

1. What you can bring out in the way of minor country units depends on how you played the various options when/if the USSR claimed Bessarabia. Some will be full allies meaning all units can come out. Others will be friendly but can only send half of their units abroad. Some get HQ's you can build. On the German and Italian production screens there will be an option in include minor country units. Units in their own country can go OOS if out of range of a city or HQ than can trace a supply path back to a city. They can be supplied by other Axis HQ's.

2. If spent, a supply unit allows a HQ to act as a primary supply source for the remainder of the turn. Other units can draw supply from it and the HQ does not need to trace a supply path back to a normal primary source.

3. As far as I can tell, CW going to USSR would be the same as BEF in France. It would need an HQ and the HQ would set the number of other units that could be brought. To keep in supply there would need to be a convoy chain back to the UK.
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AllenK
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RE: New to the game - Basic Questions

Post by AllenK »

ORIGINAL: Azorn01

Last question is for me, Japan. I have done better with oil + japan. However it is becoming a real issue again. My question is when / how early do people use japan to secure oil in indonesia? Also, How are you keeping convoys alive to transport them. Everytime I turn my back now, CW or American moves something into the sea area and beats up a convoy or two of mine and creates a shortage. ...another follow on questions applies to japan and the pacific. I have spent a lot of time and effort in china. Things are going well there. However, that means that I have not put much pressure into expanding in the pacific. I feel this was a mistake but my question is...how do you pressure china hard, get the phillipines, indonesia and move deep into the pacific....so far I havent been successful doing all of them. I can do a few, not all.

oh, lol one true last one. As germany, I chose not to invade england and I chose not to engage in a battle of britain style event. Instead I went for gibraltor and that went well. However, this seems to have resulted in a pretty strong home island of England with a large and strong airforce. Any thoughts regarding this situation would be appreciated. I feel England in my current game is stronger than I would like them to be.

Thanks

Some of the Indonesian oil is traded with Japan until the US embargo shuts that down. The more Japan saves, the longer it can survive the embargo without having to go to war for it. The cost is less units built. Welcome to the challenge of Japan. A lot to do under time pressure and not enough to do it all with!

That's also the nature of the beast for Germany. The Allies may well get strong in the areas you are not putting pressure on. It sounds as though the Allies might be short on transports/amphibious craft. If that is the case, things aren't so bleak as it will be difficult to get ashore in Europe in strength until that is rectified.
IBender
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RE: New to the game - Basic Questions

Post by IBender »

I appreciate all the answers they helped a great deal. I also clearly need to read again on supply. Before I do, quick question...I assumed that having conquered france (no vichy) that all my units in France would be in supply...clearly that is not the case. Anyone care to share a quick comment about this before I go delve into the manual more.

Thanks
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AllenK
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RE: New to the game - Basic Questions

Post by AllenK »

Only your units in basic supply path range of Paris will be supplied without going through a HQ. Capitals of countries you have conquered act as secondary supply sources for your units (as do your HQ's).
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: Azorn01

I appreciate all the answers they helped a great deal. I also clearly need to read again on supply. Before I do, quick question...I assumed that having conquered france (no vichy) that all my units in France would be in supply...clearly that is not the case. Anyone care to share a quick comment about this before I go delve into the manual more.

Thanks
The common solution for supply in western France is to put an Italian HQ within 2 hexes of the units you want in supply. That HQ can supply Italian and German units (not Hungarian or Rumanian though). The German HQs are better used in Russia where they can supply all Axis units.
Steve

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IBender
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RE: New to the game - Basic Questions

Post by IBender »

Fantastic thank you both.
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: Azorn01

I appreciate all the answers they helped a great deal. I also clearly need to read again on supply. Before I do, quick question...I assumed that having conquered france (no vichy) that all my units in France would be in supply...clearly that is not the case. Anyone care to share a quick comment about this before I go delve into the manual more.

Thanks
Read/reread the picture and text tutorial on Supply. It covers all the basics, specifically the weather effects. The text was very carefully written. Each sentence explains a separate aspect of supply. And yes, it is a long tutorial. Sorry about that[:(] - but I didn't write these rules[:-], I just coded them[:D].
Steve

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RE: New to the game - Basic Questions

Post by paulderynck »

The supply unit you built is likely a waste of BPs unless it and an HQ somehow get caught off from regular supply deep inside Russia at some point, or possibly a weather change puts a whole section of the front out of supply because some HQs are more than 2 from rail lines. A supply unit allows you to turn an HQ it is stacked with into a Primary supply source for the rest of a full turn.

But normally, the Axis would not build one for Russia. A drive through Syria to Iraq is a good place for them. Or at some point if you held Gibraltar and had an HQ there but got surrounded by the Allies as they come back, then you could last an extra turn, maybe, by expending it. Unfortunately it stacks as a Div though, so that would cut down on the number of combat units holding the fortress you are trying to create.
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Courtenay
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RE: New to the game - Basic Questions

Post by Courtenay »

Good places for a supply unit are for the Western Allies in Egypt, or in the invasion of France late war if there is a danger of the Axis cutting the Allied supply line to France. The Japanese would love to have one in China late war, but I have never been able to find the build points.

In other words, places that are dependent on overseas supply whose supply line is likely to be cut by enemy activity.
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RE: New to the game - Basic Questions

Post by rkr1958 »

2D10 CRT, city modifiers.

"Printed factory in hex being attacked -1". Is that -1 for each printed factory in a city hex or -1 if there's any printed factory in a city hex (i.e., -1 regardless if there's 1, 2 or 3 printed factories)?
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: AllenK

ORIGINAL: Azorn01

2 Questions regarding a global war with all optional rules being used:

First is for the picture. Its Mar/ Ar 1942, the weather is I believe snow...why are my german ship seen in the picture out of supply? I thought I was going to send them out soon, but I looked and they are out of supply. I feel this reminds me yet again I dont really understand supply.


Second. My son is Allies. America is in the war. He is having a hard and slow time moving units across the pacifc and atlantic. Are there any recommendations for this? Any good strategies for this long distance movement?

Thanks


The ships need a HQ unit in range (about 3 hexes in snow) to act as the secondary supply source that then traces a railway path back to Paris and then Berlin.

To move across the oceans the US and CW need transports. If they haven't built enough and/or have taken losses, then it will be a slow process. The US Pacific War was a slow island hopping campaign as islands were captured, built up as forward bases and then used as the springboard for the next leap forward.

2 To move across the ocean... what AllenK said is true but I guess you can do with MWIF whay you can do with WIF if the distances have been transposed correctly. You may rebase the planes 3 times as much as it's normal movement reach, provided there are no enemy units (except subs) in the seas crossed. Besides, if you want to rebase bombers, some of them have extended range capabilities (if they used them in combat they would have half their attack power), in this case they can move up to 6 times their range.

This alone is not enough to reach UK or Northern Africa, but Greenland and Iceland may serve as intermediate stops provided the USA can land there at that moment. Or you could declare war to Portugal and occupy Azores islands, which is good too for NAV base.

Unfortunately for shorter range bombers and for fighters till when the game is rather advanced they need to be shipped as AllenK mentioned.
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: AllenK

ORIGINAL: Azorn01

Next 2 questions. First is for the picture.

1. I am Germany. I am at war with Russia. My invasion is mediocre and that is fine, we are still learning. What is not fine, and is confusing are my minor allies seen in the picture. rumania, hungaria, bulgaria. Maybe its me, but they dont seem to be able to do anything. I really cant get them to leave their country. Do they get HQs? If not can germany hqs supply them? heck I have hangarian units that are out of supply just by moving to their border edge, let alone leaving their country. How are they supposed to be used? How are they supplied? What am I doing wrong with them?

2. I built one supply point as germany to experiment with. Seen on picture. I have read the rules for it but am not feeling really sure I get how they are used. Can someone provide some clarification please?

3. The allies have the means to move troops to murmansk and land them..ie British. Can they do this like the BEF in France? If so do they need to work like the foreign troop commitment thing for france? ie have a HQ and that determines units he can bring up there? He is thinking of trying to land a british corp in murmansk and we both scratch our head regarding this. Can he do it? If so does it need HQ? If so how is it supplied?

Image

1. What you can bring out in the way of minor country units depends on how you played the various options when/if the USSR claimed Bessarabia. Some will be full allies meaning all units can come out. Others will be friendly but can only send half of their units abroad. Some get HQ's you can build. On the German and Italian production screens there will be an option in include minor country units. Units in their own country can go OOS if out of range of a city or HQ than can trace a supply path back to a city. They can be supplied by other Axis HQ's.

2. If spent, a supply unit allows a HQ to act as a primary supply source for the remainder of the turn. Other units can draw supply from it and the HQ does not need to trace a supply path back to a normal primary source.

3. As far as I can tell, CW going to USSR would be the same as BEF in France. It would need an HQ and the HQ would set the number of other units that could be brought. To keep in supply there would need to be a convoy chain back to the UK.

1 No. All of them will only let you take out from the country half + 1 units regardless of how they came to the axis they all have the same commitment; maybe you are mixing up with Politics in Flames or other expansions...

3 Yes, the same situation as in France.
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: paulderynck

The supply unit you built is likely a waste of BPs unless it and an HQ somehow get caught off from regular supply deep inside Russia at some point, or possibly a weather change puts a whole section of the front out of supply because some HQs are more than 2 from rail lines. A supply unit allows you to turn an HQ it is stacked with into a Primary supply source for the rest of a full turn.

But normally, the Axis would not build one for Russia. A drive through Syria to Iraq is a good place for them. Or at some point if you held Gibraltar and had an HQ there but got surrounded by the Allies as they come back, then you could last an extra turn, maybe, by expending it. Unfortunately it stacks as a Div though, so that would cut down on the number of combat units holding the fortress you are trying to create.

Very true. I have never bought one, but when I saw Azorn post I thought it might be worth to have it with the most exposed units when the USSR pushes back the germans, sometimes you get pockets that became almost defenseless, disorganized and oos as they get, but if an HQ had became a primary supply source that could stall the USSR advance, and one more turn has no price in WIF.
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RE: New to the game - Basic Questions

Post by Joseignacio »

"Printed factory in hex being attacked -1". Is that -1 for each printed factory in a city hex or -1 if there's any printed factory in a city hex (i.e., -1 regardless if there's 1, 2 or 3 printed factories)?

-1 per each factory.

Even if you railed the factories to another city, the bunkers remain and the modifier is still -1 per factory that was there.
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RE: New to the game - Basic Questions

Post by Centuur »

ORIGINAL: Joseignacio
ORIGINAL: AllenK

ORIGINAL: Azorn01

Next 2 questions. First is for the picture.

1. I am Germany. I am at war with Russia. My invasion is mediocre and that is fine, we are still learning. What is not fine, and is confusing are my minor allies seen in the picture. rumania, hungaria, bulgaria. Maybe its me, but they dont seem to be able to do anything. I really cant get them to leave their country. Do they get HQs? If not can germany hqs supply them? heck I have hangarian units that are out of supply just by moving to their border edge, let alone leaving their country. How are they supposed to be used? How are they supplied? What am I doing wrong with them?

2. I built one supply point as germany to experiment with. Seen on picture. I have read the rules for it but am not feeling really sure I get how they are used. Can someone provide some clarification please?

3. The allies have the means to move troops to murmansk and land them..ie British. Can they do this like the BEF in France? If so do they need to work like the foreign troop commitment thing for france? ie have a HQ and that determines units he can bring up there? He is thinking of trying to land a british corp in murmansk and we both scratch our head regarding this. Can he do it? If so does it need HQ? If so how is it supplied?

Image

1. What you can bring out in the way of minor country units depends on how you played the various options when/if the USSR claimed Bessarabia. Some will be full allies meaning all units can come out. Others will be friendly but can only send half of their units abroad. Some get HQ's you can build. On the German and Italian production screens there will be an option in include minor country units. Units in their own country can go OOS if out of range of a city or HQ than can trace a supply path back to a city. They can be supplied by other Axis HQ's.

2. If spent, a supply unit allows a HQ to act as a primary supply source for the remainder of the turn. Other units can draw supply from it and the HQ does not need to trace a supply path back to a normal primary source.

3. As far as I can tell, CW going to USSR would be the same as BEF in France. It would need an HQ and the HQ would set the number of other units that could be brought. To keep in supply there would need to be a convoy chain back to the UK.

1 No. All of them will only let you take out from the country half + 1 units regardless of how they came to the axis they all have the same commitment; maybe you are mixing up with Politics in Flames or other expansions...

3 Yes, the same situation as in France.

On 1: Rumania can become a full Germany ally, depending on how the Bessarabia option is played by Germany.
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

F*ck, so AllenK was right! I never saw this done, didn't remember it could be done, in fact. It is an exception to the rule and only in the case of Romania.

Well, anyway the rest of the romanian units are the ones you were going to leave behind anyway, and that is really bad considering that the ROM armies are really weak in statistics.

And, you can never take more that 1 HUN unit out of Hungary; that if you can align, which could be you can't

And you can never align Bulgaria. I believe the URSS can.

That's why it does not pay.
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