ORIGINAL: Chickenboy
I agree, crsutton. This is the achilles heel of the current allied AE aerial model, I fear.
Correct me if I'm wrong, but I understand that the WiTP incremental improvement of 'basic' pilots fresh out of training school is gone. All pilots from the USAA or USN or Commonwealth come in at the same pathetic levels (it's 35, isn't it?) throughout the war. In WiTP, entry-level pilots for the USN, for example would be something like 60-65 in 1945. This higher caliber of replacement pilots was (and still is) very important for the allies.
About the only advantage that I see for the allies is the larger number of on-map GROUPS now present for training pilots. One can pump them full of crappy entry level pilots and train up to '70' EXP or specific skill in a few months. Then they can rotate them into 'General Reserve' for assignment (as the IJ player does now). Eventually (with attendant onerous micromanagement of pilot pools), the allies can field formidable replacement pools to quickly refill those ranks of pilots attritted through frontline combat.
BUT
If the allied player doesn't rejoice in such tremendous pilot micromangement (and who could blame them, really?), the only way they'll be able to bring decent pilots continuously to the fore is by rotating whole groups into action and rotating whole groups out of the action in their entirety. This requires a larger number of groups closer to the action and probably doesn't provide for homogenous good pilot cadres to be constructed in the rebuilding groups / squadrons.
I think that the poor entry skills of allied aviators is problematic. They should be at least 15-20 points higher than Japanese entry level skills, particularly as the war rolls on into 1943-1945 and the pilot training machine that was the USAAF and USN pumps out decent pilots en masse.
Airframes 'feel' about right, a/c durability and capabilities 'feel' about right, CAP 'feels' about right, but the incessant ability of the IJNAF and IJAAF to field superior pilots late into the war at the expense of the allies feels very much wrong.
It's too easy for the IJ to keep pace in the air war with pilot quality. Training is too fast, too easy. It shouldn't be so.
My two bits...
Gulp. This is a very worrisome situation (and very good summary by Roosterlad [getting him back for the KayakJohnnie comment only because it took me about three days to realize what he did. [:)])
This is exactly what I seem to be facing in my game:
1. Japanese pilots of high quality (at least they seem to be outperforming the Allies regularly).
2. Allied pilots of low quality.
3. I hate micromanaging pilot pools, so I'm following the second route suggested by Pulletyouth - rotating out entire squadrons at the front lines. I probably have twenty to twenty five fighter squadrons around Darwin and I shuffle them between there and the island bases.




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Get 'em Tiger.



