New to the game - Basic Questions
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- paulderynck
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RE: New to the game - Basic Questions
Yeah that is the down side of denying their claims. But I've seen Germany DoW Hungary and Bulgaria after denying their claims. And that can lead to aligning Yugoslavia which makes up for losing those two. They have to DoW Bulgaria right away so the USSR can't align it.
Paul
RE: New to the game - Basic Questions
redundant post. Deleted.
I thought I knew how to play this game....
- Joseignacio
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RE: New to the game - Basic Questions
ORIGINAL: paulderynck
Yeah that is the down side of denying their claims. But I've seen Germany DoW Hungary and Bulgaria after denying their claims. And that can lead to aligning Yugoslavia which makes up for losing those two. They have to DoW Bulgaria right away so the USSR can't align it.
Wow, that would be extra nice. You only "lose" the factory in Hungary in case it's not blue, and in exchange for the Hungarians and Bulgarians you get the extra Romanians (for what they may be worth) AND the Yugoslavians, which are better and more unnits, plus the 2 YU factories; and in a rugged land, with easy defense agaisnt invasions, which they could garrison easily, instead of using GE/GE Minors or IT units PLUS you don't have the dreaded YU partisans even if you don't reach the garrison number, because they would be allies.
BU has no resources or factories so it doesn't matter, it's not in any front you need to defend,..., and HU is very close to GE so it is even less exposed and the resource can be taken easily.
RE: New to the game - Basic Questions
Two quick questions.
1. AA guns. Can they target only planes that attack the hex they are in? Or do they have range? If range, what is range?
2. Assume a ME 109 fighter with a range of 3 and all rules being used + excellent weather. What is the range of intercept. Assume British bomber is attacking german city, how far can that me 109 fly to intercept?
Thanks guys
1. AA guns. Can they target only planes that attack the hex they are in? Or do they have range? If range, what is range?
2. Assume a ME 109 fighter with a range of 3 and all rules being used + excellent weather. What is the range of intercept. Assume British bomber is attacking german city, how far can that me 109 fly to intercept?
Thanks guys
RE: New to the game - Basic Questions
1. AA guns may fire into their hex and any adjacent hexes.ORIGINAL: Azorn01
Two quick questions.
1. AA guns. Can they target only planes that attack the hex they are in? Or do they have range? If range, what is range?
2. Assume a ME 109 fighter with a range of 3 and all rules being used + excellent weather. What is the range of intercept. Assume British bomber is attacking german city, how far can that me 109 fly to intercept?
Thanks guys
2. Interception range is half normal range. Thus the Me-109 would have an interception range of 1.5, which rounds up to 2.
I thought I knew how to play this game....
RE: New to the game - Basic Questions
Thank you
- paulderynck
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RE: New to the game - Basic Questions
Note that AA guns can split their fire among targets in more than one adjacent hex (and their own hex) as per the rule about them.
Paul
- Joseignacio
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RE: New to the game - Basic Questions
Up to 4 hexes:
Interception, BTW, doesn't depend on weather except that, of course, any mission except rebases are prohibited in storm or blizzard.
Also, check the colour of the AA, it has some relevance when fighting arm and mech, but I remember being told they have a different performance when ... facing four-engine bombers? I couldn't find the paragraph to support this but maybe someone knows.
Anti-aircraft units
Face-up in-supply anti-aircraft units can shoot at enemy aircraft flying a mission to the AA unit’s hex or to any adjacent hex (this represents the AA units being spread over a wider area).
Each AA unit can fire up to 4 times a step. It can fire 4 times at one hex, three times at one hex and once at another, etc. If you fire twice at one hex, double the unit’s AA value. If you fire 3 times at a hex, triple the unit’s AA value. If you fire 4 times at a hex, quadruple the unit’s AA value. You can add several AA units’ values together.
Interception, BTW, doesn't depend on weather except that, of course, any mission except rebases are prohibited in storm or blizzard.
Also, check the colour of the AA, it has some relevance when fighting arm and mech, but I remember being told they have a different performance when ... facing four-engine bombers? I couldn't find the paragraph to support this but maybe someone knows.
RE: New to the game - Basic Questions
ORIGINAL: Joseignacio
, but I remember being told they have a different performance when ... facing four-engine bombers? I couldn't find the paragraph to support this but maybe someone knows.
Cut from RAC: 22.4.2 Artillery
....
Anti-aircraft units
....
Halve the AA factors fired by light AA units at a hex containing only LND that took 4 or more turns to produce.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Joseignacio
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RE: New to the game - Basic Questions
[&o]
Sh*t!
It was in the same rule I qouted:
I checked the whole RAW searching for "pink" AA the way he calls it all the time, however, here he uses "light" AA (only once in the RAW), that's why I couldn't find it. [:@]
Sh*t!
It was in the same rule I qouted:
...If you fire 4 times at a hex, quadruple the unit’s AA value. You can add several AA units’ values together.
Example: Your 3-factor AA unit fires twice at one hex and twice at another. Your 1-factor unit fires once at the first hex and three times at the second. Therefore, you fire 7 AA factors at the first hex and 9 at the second.
Halve the AA factors fired by light AA units at a hex containing only LND that took 4 or more turns to produce.
I checked the whole RAW searching for "pink" AA the way he calls it all the time, however, here he uses "light" AA (only once in the RAW), that's why I couldn't find it. [:@]
RE: New to the game - Basic Questions
By the way, whomeever mentioned going back through the supply tutorial in the game was totally right. Brilliant move, it helped me a great deal. Means more now having played the game a bit than it did before.
thanks
thanks
RE: New to the game - Basic Questions
4 questions:
1. Supply. Germans have Zhukov + 2 5-3 non elite infantry completely surrounding, russians in clear terrain, weather is fine. Russians are out of supply and disrupted. Am I correct that their combat value when I attack them is only 3, instead of 18? (8 + 5 + 5)
2. Same scenario above except this time Zhukov + 2 5-3 non elite infantry are in a city. out of supply + disrupted. What is their combat value when I attack them?
3. End of turns you get a window that asks if you want to destroy factories that I control. Why would I destroy them?
4. End of turn, during production, it looks to me that one of the things you can do is build a factory. Is this correct? Can I build a factory, thus increasing my production assuming I have resources for this? Also if this is correct why wouldnt I build a factory?
Thanks a bunch.
1. Supply. Germans have Zhukov + 2 5-3 non elite infantry completely surrounding, russians in clear terrain, weather is fine. Russians are out of supply and disrupted. Am I correct that their combat value when I attack them is only 3, instead of 18? (8 + 5 + 5)
2. Same scenario above except this time Zhukov + 2 5-3 non elite infantry are in a city. out of supply + disrupted. What is their combat value when I attack them?
3. End of turns you get a window that asks if you want to destroy factories that I control. Why would I destroy them?
4. End of turn, during production, it looks to me that one of the things you can do is build a factory. Is this correct? Can I build a factory, thus increasing my production assuming I have resources for this? Also if this is correct why wouldnt I build a factory?
Thanks a bunch.
- Mayhemizer_slith
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RE: New to the game - Basic Questions
1) Out of supply (OOS) and disorganized = white printed units have combat factor 3 and others have 1. Zhukov is white printer, so their total combat factor is 3+1+1=5.
2) Also 5 if they are OOS. If city is in USSR home country, they are always in supply in their own city. Then their combat factors are not decreased.
3) You can destroy captured blue factories. You can't use them, but enemy has to repair them if they capture the city back. Always destroy them.
4) You can build factories to increase production. I never seem to have enough BP's to do that, there is always something more important to build...
2) Also 5 if they are OOS. If city is in USSR home country, they are always in supply in their own city. Then their combat factors are not decreased.
3) You can destroy captured blue factories. You can't use them, but enemy has to repair them if they capture the city back. Always destroy them.
4) You can build factories to increase production. I never seem to have enough BP's to do that, there is always something more important to build...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: New to the game - Basic Questions
Pink AA and Light AA are not the same thing. Pink means combat value is circled in pink, and affects how the unit fights against armored units on the ground. Light and Heavy refer to the unit symbol (open or filled stylized A), and affect how unit shoots air units. Whether an AA unit is heavy or light does not determine whether is is pink, red, or uncolored, nor does its color determine whether it is heavy or light.ORIGINAL: Joseignacio
[&o]
Sh*t!
It was in the same rule I qouted:
...If you fire 4 times at a hex, quadruple the unit’s AA value. You can add several AA units’ values together.
Example: Your 3-factor AA unit fires twice at one hex and twice at another. Your 1-factor unit fires once at the first hex and three times at the second. Therefore, you fire 7 AA factors at the first hex and 9 at the second.
Halve the AA factors fired by light AA units at a hex containing only LND that took 4 or more turns to produce.
I checked the whole RAW searching for "pink" AA the way he calls it all the time, however, here he uses "light" AA (only once in the RAW), that's why I couldn't find it. [:@]
I thought I knew how to play this game....
- paulderynck
- Posts: 8508
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: New to the game - Basic Questions
Not sure how all three would be stacked together here?ORIGINAL: Azorn01
4 questions:
1. Supply. Germans have Zhukov + 2 5-3 non elite infantry completely surrounding, russians in clear terrain, weather is fine. Russians are out of supply and disrupted. Am I correct that their combat value when I attack them is only 3, instead of 18? (8 + 5 + 5)
2. Same scenario above except this time Zhukov + 2 5-3 non elite infantry are in a city. out of supply + disrupted. What is their combat value when I attack them?
3. End of turns you get a window that asks if you want to destroy factories that I control. Why would I destroy them?
4. End of turn, during production, it looks to me that one of the things you can do is build a factory. Is this correct? Can I build a factory, thus increasing my production assuming I have resources for this? Also if this is correct why wouldnt I build a factory?
Thanks a bunch.
There's also an ability to do "Emergency Supply" with a non-disrupted HQ, wherein it can supply as many units as its re-org factor (but not itself or other HQs) but then it is disrupted.
Paul
- Joseignacio
- Posts: 3107
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: New to the game - Basic Questions
ORIGINAL: paulderynck
Not sure how all three would be stacked together here?ORIGINAL: Azorn01
4 questions:
1. Supply. Germans have Zhukov + 2 5-3 non elite infantry completely surrounding, russians in clear terrain, weather is fine. Russians are out of supply and disrupted. Am I correct that their combat value when I attack them is only 3, instead of 18? (8 + 5 + 5)
2. Same scenario above except this time Zhukov + 2 5-3 non elite infantry are in a city. out of supply + disrupted. What is their combat value when I attack them?
3. End of turns you get a window that asks if you want to destroy factories that I control. Why would I destroy them?
4. End of turn, during production, it looks to me that one of the things you can do is build a factory. Is this correct? Can I build a factory, thus increasing my production assuming I have resources for this? Also if this is correct why wouldnt I build a factory?
Thanks a bunch.
There's also an ability to do "Emergency Supply" with a non-disrupted HQ, wherein it can supply as many units as its re-org factor (but not itself or other HQs) but then it is disrupted.
It's impossible except in case of a bug, as you know.
- paulderynck
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- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: New to the game - Basic Questions
Question Global War. As Japan. I have 5 convoys in the Japanese Coast. I am at war with America. My issue is that I no longer need those 5 convoy points in that sea zone because the trade no longer exits. Yet, I cannot seem to move my convoy points as they are disorganized. Infact all my cp seem to be disorganized and I dont know why. Why are they disorganized and how do I move them to where I need them?
RE: New to the game - Basic Questions
It is unlikely that they are disorganized at sea. If they are then it might be a bug.
However, I suspect that they are on 'sentry' status. Convoy points are automatically put as 'sentry' when they are moved to sea. This so that they automatically will stay at sea at return to base.
To remove the sentry status right click on the convoy point during the Japanese naval movement step. Then unmark the sentry line. And the convoy should then be available for naval movement, or return to base, if there is naval movement actions remaining.
However, I suspect that they are on 'sentry' status. Convoy points are automatically put as 'sentry' when they are moved to sea. This so that they automatically will stay at sea at return to base.
To remove the sentry status right click on the convoy point during the Japanese naval movement step. Then unmark the sentry line. And the convoy should then be available for naval movement, or return to base, if there is naval movement actions remaining.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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davidachamberlain
- Posts: 326
- Joined: Tue Jan 21, 2014 12:12 am
RE: New to the game - Basic Questions
Orm is right. You will need to update the Convoys status. You can either do that during the Stay at Sea phase or reset the sentry status and use a Naval action to return to base.ORIGINAL: Azorn01
Question Global War. As Japan. I have 5 convoys in the Japanese Coast. I am at war with America. My issue is that I no longer need those 5 convoy points in that sea zone because the trade no longer exits. Yet, I cannot seem to move my convoy points as they are disorganized. Infact all my cp seem to be disorganized and I dont know why. Why are they disorganized and how do I move them to where I need them?
Dave




