ORIGINAL: SqzMyLemon
ORIGINAL: Lokasenna
I'm also wondering if any of the pre-attack bombardment phase stuff actually subtracts the supply used from the unit's stockpile prior to the assault value/odds being calculated. On a shock attack, doesn't the bombardment stuff happen twice? Also, the 1593 supply they had is more than they need at rest (952, presumably), but almost certainly less than their requirement when in combat. Nothing you can really do about that, but if a lot of supply got burned in the pre-assault bombardment(s), then perhaps that's where that came from. What were their supplies after the battle?
If what you say about the supply is true, then that is BS. Since the player has no control over the amount of supply in a unit, the fact that the AI doesn't ensure enough supply is provided to a force about to make a river crossing assault is completely unfair. Thinking on this further, it also doesn't make sense that the artillery should be able to use up the supply for the non-artillery components of the unit. Those 1600 supply units were for the whole division, not just the artillery component. If the arty used up all the division's supply, that's not right.
The result of this combat is what it is. I just faced too strong of a defence and for whatever reason my force was severely handicapped even further by under the hood game mechanics, that I have ZERO control over.
Now I'm complaining. [:D]
Yes, I follow you here. It's what makes shock attacks so risky when you're not sitting on a pile of supply, because as you say the player has no control over how much supply his units get.
I'm just guessing on why you might have had the supply penalty. You definitely weren't out of supply, but if the unit didn't have as much as needed (looks like not, considering it has 910 and in such a shattered state requires 902) then you'll see the (-) there. I think Alfred has said that after 10 "shots" (which could have been hit in this combat), the unit's supply requirement hits 100% of its resting requirement and that is the max it can go to. In this case, that would be about 1900 supply. However, that is not the supply required for a single attack. There's a lot going on under the hood here that we really don't know about, such as the exact threshold of supplies on hand to supplies required that triggers the supply(-).
ORIGINAL: SqzMyLemon
Ok, I need to move on and forget about this. I think the combat model needs its pound of flesh during river crossings, and because I only sent one unit against a strong defence it has to get wiped out. That's how it works and disputing the result is a waste of time. I don't agree it should work that way, but who am I to question it.
Anyway, the real reason I posted is I confirmed my earlier question about upgrading R&D factories. I just had a Tojo IIa factory fully repair at 1x30. It is still greyed out, so I switched it to the IIb model and it switched with no damage. If you wait until the text turns blue, you've waited too long to switch for free. I really don't have the patience to remember every little detail to this game anymore, and it explains why I'm playing so badly and getting frustrated all the time.
Yep RE: the aircraft factories. You can move it right along to the Tojo-IIc right now, actually. If you wanted to. Make a backup save file before doing so and then try it.




