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- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
Land action. No air missions.
Im online tonight for rail and land moves
Im online tonight for rail and land moves
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
When the Germans launch their attack against USSR, I think the primary aim should be destroying as many Soviet units as you can, rather than going for land. I don't know how far your ambitions extend but I think I would be looking at getting to Dnieper and Dvina to establish a line along the rivers and perhaps build some forts to bridge the hexes in between.
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
ORIGINAL: AllenK
When the Germans launch their attack against USSR, I think the primary aim should be destroying as many Soviet units as you can, rather than going for land. I don't know how far your ambitions extend but I think I would be looking at getting to Dnieper and Dvina to establish a line along the rivers and perhaps build some forts to bridge the hexes in between.
Yes, primary target is to destroy units as much as possible.
I hope I reach those river lines. If turn ends before our next impulse it's not that easy. I think we might have to delay DoW by one impulse, even if weather is fine in M/A first impulse. Axis have at that point only 3 bombers in northern front and nothing in south. Italian Stuka is still on it's way and Germany could send Ju88 from Spain to south.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
Re: Game 3
I don't think I'm going for Gibraltar. I'd rather declare Vichy and have all those territories as buffer zones to narrow down the coastline to defend. Haven't decided on whether or not to do a Fall Gelb but after the disaster last time I tried it and you getting a great run with the weather/turn length in Game 1, I'm thinking probably best not.
Can Italy set up the 2 TRANS in Eritrea to evacuate the supply unit and INF to Libya in the first 2 impulses. Then, push east to keep the CW occupied and not sending Wavell to France. Longer term looking to align Iraq and Persia (unless USSR gets it). Will send oil and resources/BP's (depending on production multipliers). Use/build NAV's and Subs in Med to makae it dangerous for RN to operate. Will help out with the longer range FTR's and look to sending PARA down for possible Malta capture.
Germans intend building MAR unit (partly to confuse Allies on Gib intentions but would also be able to assist the Italians in taking Greece (then aligning Yugoslavia once the rest of the conditions are met).
How does that sound?
What will the Japanese be up to?
I don't think I'm going for Gibraltar. I'd rather declare Vichy and have all those territories as buffer zones to narrow down the coastline to defend. Haven't decided on whether or not to do a Fall Gelb but after the disaster last time I tried it and you getting a great run with the weather/turn length in Game 1, I'm thinking probably best not.
Can Italy set up the 2 TRANS in Eritrea to evacuate the supply unit and INF to Libya in the first 2 impulses. Then, push east to keep the CW occupied and not sending Wavell to France. Longer term looking to align Iraq and Persia (unless USSR gets it). Will send oil and resources/BP's (depending on production multipliers). Use/build NAV's and Subs in Med to makae it dangerous for RN to operate. Will help out with the longer range FTR's and look to sending PARA down for possible Malta capture.
Germans intend building MAR unit (partly to confuse Allies on Gib intentions but would also be able to assist the Italians in taking Greece (then aligning Yugoslavia once the rest of the conditions are met).
How does that sound?
What will the Japanese be up to?
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
Italy can do as asked, but they send one TRS, return in to base and then send second TRS. If both transporters are in Red Sea I bet CW will declare war on Italy.ORIGINAL: AllenK
Re: Game 3
I don't think I'm going for Gibraltar. I'd rather declare Vichy and have all those territories as buffer zones to narrow down the coastline to defend. Haven't decided on whether or not to do a Fall Gelb but after the disaster last time I tried it and you getting a great run with the weather/turn length in Game 1, I'm thinking probably best not.
Can Italy set up the 2 TRANS in Eritrea to evacuate the supply unit and INF to Libya in the first 2 impulses. Then, push east to keep the CW occupied and not sending Wavell to France. Longer term looking to align Iraq and Persia (unless USSR gets it). Will send oil and resources/BP's (depending on production multipliers). Use/build NAV's and Subs in Med to makae it dangerous for RN to operate. Will help out with the longer range FTR's and look to sending PARA down for possible Malta capture.
Germans intend building MAR unit (partly to confuse Allies on Gib intentions but would also be able to assist the Italians in taking Greece (then aligning Yugoslavia once the rest of the conditions are met).
How does that sound?
What will the Japanese be up to?
Japs will attack hard on land, focusing either Nationslists or Communists first depending on Chinese set up.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
Game 3
If they both start in Eritrea, you can get them both out before any DoW.
Axis Impulse 1 move out the supply unit to Tobruk. Allies Impulse 2, they can only DoW Germany. Axis Impulse 3, move out the other unit to Bardia. The risk would be RN CV's in East Med doing a port strike on the TRANS in Allied 4, assuming they'd moved them there in the first place but splitting the TRANS should limit the effectiveness.
If they both start in Eritrea, you can get them both out before any DoW.
Axis Impulse 1 move out the supply unit to Tobruk. Allies Impulse 2, they can only DoW Germany. Axis Impulse 3, move out the other unit to Bardia. The risk would be RN CV's in East Med doing a port strike on the TRANS in Allied 4, assuming they'd moved them there in the first place but splitting the TRANS should limit the effectiveness.
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
Didn't realize they can start somewhere else than Italy... Will do that and give pressure on Egypt.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
ORIGINAL: Mayhemizer
Didn't realize they can start somewhere else than Italy... Will do that and give pressure on Egypt.
Game 3
That'll be good. Building, then probably sacrificing some CP's and, in the last resort, spending the supply unit will be key to that.
That said, keep a CA and INF Div handy (perhaps a couple more if a corps can be broken down) up until the DoW just in case the Allies slip up and leave Gib with only a gun or 1-point unit defending.
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
Game 3:
Italian transporters must be placed to Italy or Albania in set up.
Italian transporters must be placed to Italy or Albania in set up.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
Game 3
Fair enough, I was certain I'd been able to place them elsewhere.
In that case, I suggest get the supply unit out and start the INF marching!
Fair enough, I was certain I'd been able to place them elsewhere.
In that case, I suggest get the supply unit out and start the INF marching!
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
In two impulses I can get supply unit to Libya. First impulse TRS sails to Red Sea and second impulse it returns to Libyan port in Egyptian border.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
If France puts light defense on Italian border Italians are more than ready to attack.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
ORIGINAL: Mayhemizer
If France puts light defense on Italian border Italians are more than ready to attack.
Game 3
Sounds good.
RE: Warspite1 Keep Out!
Gentlemen: thinks are getting pretty confusing here. What game is this? Are there now two games being discussed in this topic? It's not clear at all to me what is what anymore....
Peter
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
ORIGINAL: Centuur
Gentlemen: thinks are getting pretty confusing here. What game is this? Are there now two games being discussed in this topic? It's not clear at all to me what is what anymore....
I agree. I'm confused too. This thread was supposed to be for both games where we play Axis.
What do you guys think, should we make more closed threads or how not to confuse everyone?
Edit: And we are supposed to tell which game we are talking about (Game 1 or Game 3).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
Yes, I have been amiss in not labelling each post Game 1 or Game 3 but had hoped, since the replies were promptly following the labelled post, it wouldn't cause confusion. I've gone back to the posts to add the labelling.
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
Game 1
I don't think we have enough units to attack Greece at the moment. What do you say? I rather take MAR to USSR front so that if M/A starts with bad weather I send AMPH to Baltic Sea with MAR.
Germany takes land
Can Italian Sparviero initiate combat in BoB?
Also can Italy send NAV to East Med box 4? You might cause some damage to their CA's.
One rail move: MAR from Gibraltar to Gdynia in Poland.
I do some land moves and also rebase mission.
I can also play tonight if you give instructions.
I don't think we have enough units to attack Greece at the moment. What do you say? I rather take MAR to USSR front so that if M/A starts with bad weather I send AMPH to Baltic Sea with MAR.
Germany takes land
Can Italian Sparviero initiate combat in BoB?
Also can Italy send NAV to East Med box 4? You might cause some damage to their CA's.
One rail move: MAR from Gibraltar to Gdynia in Poland.
I do some land moves and also rebase mission.
I can also play tonight if you give instructions.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Warspite1 Keep Out!
Game 1
I think Allies are reasonably set up to intervene in Greece if we did invade. Unless we either take it in one impulse on the last one of the turn or capture all the ports, we'll simply give the Allies an opening into Europe.
Sounds good re MAR.
I think Allies are reasonably set up to intervene in Greece if we did invade. Unless we either take it in one impulse on the last one of the turn or capture all the ports, we'll simply give the Allies an opening into Europe.
Sounds good re MAR.
RE: Warspite1 Keep Out!
Game 1
Looking at the Allies, they aren't as well set as I thought as their TRANS are scattered at the moment. Not a big deal for them as even if we did allocate forces to an invasion, they are all out of position. If we bring the MAR and PARA/ATR over and put at least a unit in Albania, they'll see what's afoot and could easily prepare accordingly.
The downside of this is not being able to align Yugoslavia unless the Allies invade Greece once we are at war with USSR and have aligned Rumania. I suspect that's unlikely but we need to decide what to do about Yugoslavia. If we don't capture it, we'll need to keep units along the borders once it starts looking like the Allies are in a position to invade one of the adjacent countries and get 4 corps ashore.
Looking at the Allies, they aren't as well set as I thought as their TRANS are scattered at the moment. Not a big deal for them as even if we did allocate forces to an invasion, they are all out of position. If we bring the MAR and PARA/ATR over and put at least a unit in Albania, they'll see what's afoot and could easily prepare accordingly.
The downside of this is not being able to align Yugoslavia unless the Allies invade Greece once we are at war with USSR and have aligned Rumania. I suspect that's unlikely but we need to decide what to do about Yugoslavia. If we don't capture it, we'll need to keep units along the borders once it starts looking like the Allies are in a position to invade one of the adjacent countries and get 4 corps ashore.
- Mayhemizer_slith
- Posts: 9380
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Warspite1 Keep Out!
Game 1
Italy need to make sure they don't get 4 corps to Albania. Problem is what happens when they invade Sicily.
There is not much we can do during this summer. Next summer we can start by attacking Greece from Bulgaria. We can attack by INF, PARA and divisions from sea.
Italy need to make sure they don't get 4 corps to Albania. Problem is what happens when they invade Sicily.
There is not much we can do during this summer. Next summer we can start by attacking Greece from Bulgaria. We can attack by INF, PARA and divisions from sea.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law


