Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
PaxMondo
Posts: 10655
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by PaxMondo »

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.
I suspect this needs to be posted in the Land Thread rather than here ....
Pax
User avatar
rader
Posts: 1241
Joined: Mon Sep 13, 2004 6:06 pm

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by rader »

I absolutely love the ability to transfer 5/10 pilots at a time. Probably saves me 10 minutes a turn.

Here's another few ideas for air related time-saving features:

1. The default for rebasing should be "select on map". I.e., when you hit rebase, it should automatically bring up the map instead of a list of bases. I don't know if I've ever selected a base from the list, and I certainly wouldn't miss it if you could only select the base on the map. Saves a click every time you transfer air units.
2. It would be really nice (although maybe harder to do) to have a way to transfer ALL air units at a base to another base at the same time. Often I have 10+ air units at a base going to a single other base. Or maybe all fighters/bombers, etc.
3. It would be nice if you could set ALL bombers (including TB/DB/LB) to the same mission (instead of just one of these).
4. Similarly, it would be nice if you could set all fighters/fighter bombers/floatfighters to the same mission (instead of just one of these).
5. Whenever air units are flying either night missions or Kamikazes, you have to set each unit's mission individually (the "set all" fighters, bombers, etc. dosen't work for these). I would be ok if they flew the same mission as the day units with a single click for "set all figthers/bombers".

User avatar
zuluhour
Posts: 5244
Joined: Thu Jan 20, 2011 4:16 pm
Location: Maryland

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by zuluhour »

objection! re-basing through the base screen is the only way unless your on a part of the map where your geography skills are....weaker. When you become familiar with the bases the menu will reward you with support,size, etc. This is critical when playing the shell game and staging larger raids IMO. If you had a button to transfer all squadrons at once, very rare, you could make a huge whooops. newb 2 cents.

newb question: Can you change the weather pref once engaged in PBEM (ie can the Japanese player effect this) or are we "stuck with what we got"?
newb request: eventually.............a new, revised PDF game manual?
newb comment: I can not begin to express my awe at the level of service to the game and the community here.[&o]
newb 3rd cent: Pax, is there more to that Avatar? huh?huh?huh?
User avatar
rader
Posts: 1241
Joined: Mon Sep 13, 2004 6:06 pm

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by rader »

Oh one other:

When adding vetrans to a group, the screen should start on "reserve" by default instead of "any". I've never used anything else. this would save two clicks each time.

ORIGINAL: rader

I absolutely love the ability to transfer 5/10 pilots at a time. Probably saves me 10 minutes a turn.

Here's another few ideas for air related time-saving features:

1. The default for rebasing should be "select on map". I.e., when you hit rebase, it should automatically bring up the map instead of a list of bases. I don't know if I've ever selected a base from the list, and I certainly wouldn't miss it if you could only select the base on the map. Saves a click every time you transfer air units.
2. It would be really nice (although maybe harder to do) to have a way to transfer ALL air units at a base to another base at the same time. Often I have 10+ air units at a base going to a single other base. Or maybe all fighters/bombers, etc.
3. It would be nice if you could set ALL bombers (including TB/DB/LB) to the same mission (instead of just one of these).
4. Similarly, it would be nice if you could set all fighters/fighter bombers/floatfighters to the same mission (instead of just one of these).
5. Whenever air units are flying either night missions or Kamikazes, you have to set each unit's mission individually (the "set all" fighters, bombers, etc. dosen't work for these). I would be ok if they flew the same mission as the day units with a single click for "set all figthers/bombers".

User avatar
rader
Posts: 1241
Joined: Mon Sep 13, 2004 6:06 pm

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by rader »

But the map shows all this information too... And let's you see all the nearby bases.
ORIGINAL: zuluhour

objection! re-basing through the base screen is the only way unless your on a part of the map where your geography skills are....weaker. When you become familiar with the bases the menu will reward you with support,size, etc. This is critical when playing the shell game and staging larger raids IMO. If you had a button to transfer all squadrons at once, very rare, you could make a huge whooops. newb 2 cents.

newb question: Can you change the weather pref once engaged in PBEM (ie can the Japanese player effect this) or are we "stuck with what we got"?
newb request: eventually.............a new, revised PDF game manual?
newb comment: I can not begin to express my awe at the level of service to the game and the community here.[&o]
newb 3rd cent: Pax, is there more to that Avatar? huh?huh?huh?
Chris21wen
Posts: 7535
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Patch 06 - Public Beta - Build 1108q8 updated 17 October (2nd part)

Post by Chris21wen »

Yet another request.

On the transfer ship window can you include on the mouseover what is loaded on a ship. E.g. 90th/1 US Div, 320th BG
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part)

Post by michaelm75au »

[1108q8a]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]

Michael
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part)

Post by n01487477 »

ORIGINAL: michaelm

[1108qa]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]

shouldn't it be 1108q8a ? Just to stop confusion, and being rather pedantic.
User avatar
PaxMondo
Posts: 10655
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part)

Post by PaxMondo »

[:D][:D][:D]
Pax
User avatar
PaxMondo
Posts: 10655
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part)

Post by PaxMondo »

ORIGINAL: michaelm

[1108q8a]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]

Is this installer the same as your quick patch above, or does it address an additional item?
Pax
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part)

Post by michaelm75au »

Replaces the quick patch. Some subtle changes, mainly with the player aircraft upgrades.
Michael
User avatar
PaxMondo
Posts: 10655
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part)

Post by PaxMondo »

ORIGINAL: michaelm

Replaces the quick patch. Some subtle changes, mainly with the player aircraft upgrades.
Ahh .. ok, I'll upgrade with the latest installer. THANKS!!!!!
Pax
User avatar
dorjun driver
Posts: 641
Joined: Thu Apr 20, 2006 2:17 am
Location: Port Townsend: hex 210,51
Contact:

RE: Patch 06 - Public Beta - Build 1108q8 updated 17 October (2nd part)

Post by dorjun driver »

ORIGINAL: michaelm

[1108q8]
.
.
.
Tweak Allow Army list filters to be passed to Draw Army screen for next/prev army [MEM]
The next and previous buttons on the LCU screen are the only ones affected by the earlier list filters.
.
.
.

Alright Fenwick, since you were so successful with that thankless task, how about applying the same behaviour to all list filter/screen pairs?[:D]

Thanks again Michael. You've gone, and continue to go, way above and beyond the call of duty.
x - ARPAnaut
x - ACM
x - AES
Current - Bum

Image

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by crsutton »

ORIGINAL: PaxMondo

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.
I suspect this needs to be posted in the Land Thread rather than here ....

I thought that michaelm was the only one working on the game at this point but I will defer to him here. Should this go to the land thread?
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by witpqs »

ORIGINAL: crsutton
ORIGINAL: PaxMondo
ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.
I suspect this needs to be posted in the Land Thread rather than here ....

I thought that michaelm was the only one working on the game at this point but I will defer to him here. Should this go to the land thread?

Yes. Michael is only working on code.
User avatar
PaxMondo
Posts: 10655
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by PaxMondo »

... this looks like a DB change ... not code ...
Pax
User avatar
LargeSlowTarget
Posts: 4914
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by LargeSlowTarget »

Please excuse this kind of shameless self-promotion, but any chance to get this?
ORIGINAL: LargeSlowTarget

In the "Form Task Force" screen, I sometimes miss a "Supress ships in task forces" button (similar to the "Suppress ships not due to upgrade" button), so only ships disbanded in port will be displayed in the "from" window (upper half).

Could be useful when creating a new TF in a port with big TFs present (e.g Osaka, San Francisco) - which may require a lot of scrolling to get at the ships disbanded in port.
User avatar
Arron69
Posts: 77
Joined: Tue Oct 24, 2006 10:05 am

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Arron69 »

+1
The winner of a battle may not be the one who wins the War.
User avatar
rader
Posts: 1241
Joined: Mon Sep 13, 2004 6:06 pm

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by rader »

Antoher "wishlist" item would be to be able to put a name/note on air groups, land units, and maybe ships and bases just like you can give a name to TFs. This would be great to remind yourself what you are doing with those units/bases. Maybe hard to implement (not sure), but would be REALLY cool [8D]
User avatar
ny59giants
Posts: 9893
Joined: Mon Jan 10, 2005 12:02 pm

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by ny59giants »

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.
[center]Image[/center]
Post Reply

Return to “Tech Support”