ORIGINAL: Akrakorn
Hey Vic, loving the new updates! A few of us were wondering if it would be possible to include support for alliances, such as being able to walk into the allied player's borders and fight alongside them. I seem to remember that at some point you answered that it wasn't really feasible in the current engine as a lot of things would need to be refactored, but we're not exactly sure so we figured we'd ask anyway.
Mostly I am the one explaining it would be impossible and Vic has not yet said differently, so I asume it still holds.ORIGINAL: redrum68
+1 on alliances and team games. It would be really cool addition. Though I'm guessing the logistics side might be a bit challenging to implement.
Currently the game is designed around a simple asumption: Only one player can have units in a hex, and the player that has units there is always a owner.
Even fringe cases like Rebels spawning in a city and starting a combat will resolve to 1 hex/1 player.
This allowed the taking of a lot of shortcuts and untangling them would be a lot of work.
And after that, we then have to deal with questions like:
- how will those units get supply?
- would it require players bulding in each others terrain?
- could the AI actually hope to support the players moving units?
- If player A is in the territory of Player B, can he attack player C?
- Who will get the land on progress?
Paradox has been trying to solve those particulary isues since forever. And even with them using some pretty primitive supply systems, the other questions are still a ongoing work.