When?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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macgregor
Posts: 1046
Joined: Tue Feb 10, 2004 6:44 pm

RE: When?

Post by macgregor »

Good luck Steve

It sounds like you're working your tail off.I just thought I'd post to let you know how much I appreciate it.

Greg
Jaimainsoyyo
Posts: 188
Joined: Thu Aug 07, 2008 2:47 pm

RE: When?

Post by Jaimainsoyyo »

THANKS Steve [&o][&o][&o]

ptey
Posts: 41
Joined: Mon Sep 25, 2006 12:46 am
Location: Copenhagen, Denmark

RE: When?

Post by ptey »

This is not intended as a negative post, but more as a question.

With less than 3 month to go until release, it seems unrealistic to both finish and play-test the AI. At least if the aim is a semi-decent one.
This is even more so, when considering the other tasks that also needs attention.
Do you have any worries in this regard Steve, or do you feel certain that you can make it within scheduled time?

Further more, if I had to choose between an okay/good AI, and having the game released at the scheduled date, I'm not really sure what i would pick. If you think you might be faced with this decision in the near future, what decision will you make?

I understand of course that you are working as hard as humanly possible. Thank you for this enormous effort.

gridley
Posts: 126
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Location: Caledon

RE: When?

Post by gridley »

Thanks Steve.

I think we've all worked 80 hour work weeks before...but doing 4 weeks in a row[X(]

I guess you have a deadline, but...well without sounding corny...look after yourself.

Gridley.
ItBurns
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RE: When?

Post by ItBurns »

"Optional Rules
I have moved about a dozen optional rules into a list of tasks that are likely to not get done until post release. It is not that I do not like these optional rules, or have anything against them, other than they require me to spend time on them to make them functional."

If its not too much of a pain could you post a list of those that won't be making the initial release?
No sane man can afford to dispense with debilitating pleasures; and no ascetic can be considered reliably sane.
Shannon V. OKeets
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RE: When?

Post by Shannon V. OKeets »

ORIGINAL: ItBurns

"Optional Rules
I have moved about a dozen optional rules into a list of tasks that are likely to not get done until post release. It is not that I do not like these optional rules, or have anything against them, other than they require me to spend time on them to make them functional."

If its not too much of a pain could you post a list of those that won't be making the initial release?
Here is where I stood on the optional rules as on the end of April. Those with the xxx are the ones I have tentatively earmarked for finishing post initial release.
===

Code: Select all

   	Divisions: Boolean;                    // 0   #2 s. 22.4.1           Check-1
     Artillery: Boolean;                    // 1   #3 s. 22.4.2           DONE
     Fortifications: Boolean;               // 2   #5 s. 22.4.9           DONE
     SupplyUnits: Boolean;                  // 3   #6 s. 22.4.10          DONE
     CombatEngineers: Boolean;              // 4   #7 s. 22.4.1 (combat)  DONE
     FlyingBoats: Boolean;                  // 5   #8 s. 2.3.1            DONE
     Territorials: Boolean;                 // 6   #10 s. 22.4.5          DONE
     LimitedOverseasSupply: Boolean;        // 7   #11 s. 2.4.2           DONE
     LimitedSupplyAcrossStraits: Boolean;   // 8   #12 s. 2.4.2, 11.10    DONE
   	HQSupport: Boolean;                    // 9   #13 s. 11.16.2         DONE
     EmergencyHQSupply: Boolean;            // 10  #13 s. 2.4.3           DONE
     SyntheticOilPlants: Boolean;           // 11  #14 s. 22.4.11         DONE
     OffCityReinforcement: Boolean;         // 12  #15 s. 4.2             DONE
   	RecruitmentLimits: Boolean;            // 13  #16 s. 4.2             New-2   xxx
     HQMovement: Boolean;                   // 14  #17 s. 11.11.2         DONE
   	BottomedShips: Boolean;                // 15  #18 s. 11.2            DONE
   	InThePresenceOfTheEnemy: Boolean;      // 16  #19 s. 11.4.2          DONE
   	SurprisedZOCs: Boolean;                // 17  #20 s. 2.2             New-2   xxx
     BounceCombat: Boolean;                 // 18  #22 s. 14.3.3          New-6   xxx
   	VWeapons: Boolean;                     // 19  #23 s. 11.7.1          New-1   xxx
   	AtomicBombs: Boolean;                  // 20  #23 s. 11.7.1          New-1   xxx
   	Frogmen: Boolean;                      // 21  #24 s. 22.4.3          New-3   xxx
   	SCSTransport: Boolean;                 // 22  #25 s. 11.4.5          Check-1
   	AmphibiousRules: Boolean;              // 23  #26 s. 22.4.12         Check-1
   	OptionalCVSearching: Boolean;          // 24  #27 s. 11.5.5          Check-1
   	Pilots: Boolean;                       // 25  #28 s. 11.2, 14.6      DONE
     FoodInFlames: Boolean;                 // 26  #29 s. 13.6.1          New-2
     FactoryConstruction: Boolean;          // 27  #30 s. 22.2, 13.6.8    Check-1
   	SavingResources: Boolean;              // 28  #31 s. 13.5.1          Bugs-1
   	CarpetBombing: Boolean;                // 29  #32 s. 11.8            DONE
   	TankBusters: Boolean;                  // 30  #33 s. 11.9            DONE
   	MotorizedMovementRates: Boolean;       // 31  #34 s. 11.11.2         DONE
   	BomberATR: Boolean;                    // 32  #35 s. 11.12           DONE
     LargeATR: Boolean;                     // 33  #36 s. 11.12           DONE
     RailwayMovement: Boolean;              // 34  #37 s. 11.11.2         DONE
     DefensiveShoreBombardment: Boolean;    // 35  #38 s. 11.16.2         DONE
     BlitzBonus: Boolean;                   // 36  #39 s. 11.16.1         DONE
   	ChineseAttackWeakness: Boolean;        // 37  #40 s. 11.16.5         DONE
   	FractionalOdds: Boolean;               // 38  #41 s. 11.16.5         DONE
     AlliedCombatFriction: Boolean;         // 39  #42 s. 11.16.5         DONE
     TwoD10LandCRT: Boolean;                // 40  #43 s. 11.16.6         DONE
   	ExtendedAircraftRebasing: Boolean;     // 41  #44 s. 11.17           DONE
     VariableReorganizationCosts: Boolean;  // 42  #45 s. 13.6.3          DONE
     Partisans: Boolean;                    // 43  #46 s. 13.1            DONE
     IsolatedReorganizationLimits: Boolean; // 44  #47 s. 13.5            DONE
   	OilRules: Boolean;                     // 45  #48 s. 13.5.1          Check-1
     HitlersWar: Boolean;                   // 46  #49 s. 13.3.2          New-2   xxx
   	USSRJapanCompulsoryPeace: Boolean;     // 47  #50 s. 13.7.3          New-2
   	EnrouteInterception: Boolean;          // 48  #51 s. 14.2.1          New-6   xxx
   	NightMissions: Boolean;                // 49  #52 s. 14.2.3, 22.4.2  DONE
   	TwinEnginedFighters: Boolean;          // 50  #53 s. 14.3.2          DONE
   	FighterBombers: Boolean;               // 51  #54 s. 14.3.2          DONE
   	OutclassedFighters: Boolean;           // 52  #55 s. 14.3.2          DONE
     CarrierPlanes: Boolean;                // 53  #56 s. 4.2, 14,4,1     DONE
   	RoughSeas: Boolean;                    // 54  #75 s 22.4.6           New-1
   	LimitedAircraftInterception: Boolean;  // 55  #57 s. 14.2.1          New-2   xxx
   	Internment: Boolean;                   // 56  #58 s. 19.1            New-2
   	FlyingBombs: Boolean;                  // 57  #59 s. 14.7            New-2
   	Kamikazes: Boolean;                    // 58  #60 s. 14.8            New-2
   	Offensive: Boolean;                    // 59  #61 s. 16              Check-1
     Ukraine: Boolean;                      // 60  #62 s. 19.12           New-4   xxx
   	Intelligence: Boolean;                 // 61  #63 s. 22.1            New-15  xxx
   	JapaneseCommandConflict: Boolean;      // 62  #64 s. 22.3            New-1   xxx
   	SkiTroops: Boolean;                    // 63  #65 s. 22.4.1          DONE
   	Queens: Boolean;                       // 64  #66 s. 22.4.4          DONE
     CityBasedVolunteers: Boolean;          // 65  #67 s. 22.4.8          Mods-2
   	Siberians: Boolean;                    // 66  #68 s. 22.4.7          DONE
   	NavalSupplyUnits: Boolean;             // 67  #69 s. 22.4.13         DONE
     GuardsBannerArmies: Boolean;           // 68  #70 s. 22.4.14         New-2
     ChineseWarlords: Boolean;              // 69  #71 s. 22.4.15         New-1
     PartisanHQs: Boolean;                  // 70  #72 s. 22.4.16         New-2   xxx
     CruisersInFlames: Boolean;             // 71  #75 s. 22.4.6          DONE
     ConvoysInFlames: Boolean;              // 72  #76 s. 22.4.6          New-8
     OilTankers: Boolean;                   // 73  #76 s. 22.4.6          New-4   xxx
     ConstructionEngineers: Boolean;        // 74  #7 s. 22.4.1           DONE
     ScrapUnits: Boolean;                   // 75  MWIF addition          DONE
     AddChineseCities: Boolean;             // 76  MWIF addition          DONE
     UnlimitedBreakdown: Boolean;           // 77  MWIF addition          Mods-6
     ExtendedGame: Boolean;                 // 78  MWIF addition          Mods-2
     UnrestrictedSetup: Boolean;            // 79  MWIF 2 addition        Dropped.
     NavalOffensiveChit: Boolean;           // 80  #61 s. 16              New-2
 
Steve

Perfection is an elusive goal.
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Froonp
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RE: When?

Post by Froonp »

ORIGINAL: Shannon V. OKeets
Here is where I stood on the optional rules as on the end of April. Those with the xxx are the ones I have tentatively earmarked for finishing post initial release.
===

Code: Select all

     BounceCombat: Boolean;                 // 18  #22 s. 14.3.3          New-6   xxx
Arghhhhhhh !!!!!! Definitively a huge loss !

Code: Select all

   	EnrouteInterception: Boolean;          // 48  #51 s. 14.2.1          New-6   xxx
 
Arghhhhh again !

Code: Select all

   	Intelligence: Boolean;                 // 61  #63 s. 22.1            New-15  xxx
   	JapaneseCommandConflict: Boolean;      // 62  #64 s. 22.3            New-1   xxx
 
Dougle Arghhhhh again !
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Ullern
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RE: When?

Post by Ullern »

About the time issue. I am sure there will be some solution.
The progress is great. [:)]

About the optional rules I'd mostly miss the Bounce combat.


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PaxMondo
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RE: When?

Post by PaxMondo »

Bounce Combat ... not tracking that ... elaborate a bit please.
Pax
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paulderynck
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RE: When?

Post by paulderynck »

ORIGINAL: PaxMondo

Bounce Combat ... not tracking that ... elaborate a bit please.
That is an option in WiF that allows you to send one of your fighters in an air-to-air combat to attack any other single enemy air unit if the enemy has just rolled a Defender Clear result against you. You can choose to do this instead of clearing one of your bombers through to the target. After doing this, your fighter (if still around) returns to the back of your fighter line-up. The complexity for programming would be significant IMO, considering the added decisions for both sides and the fact that the results could change the air-to-air combat odds in the middle of a round.

Bounce is the only option on that "to be added later" list that we regularly use in our games.

Paul
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michaelbaldur
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RE: When?

Post by michaelbaldur »

ORIGINAL: Shannon V. OKeets

ORIGINAL: ItBurns

"Optional Rules
I have moved about a dozen optional rules into a list of tasks that are likely to not get done until post release. It is not that I do not like these optional rules, or have anything against them, other than they require me to spend time on them to make them functional."

If its not too much of a pain could you post a list of those that won't be making the initial release?
Here is where I stood on the optional rules as on the end of April. Those with the xxx are the ones I have tentatively earmarked for finishing post initial release.
===

Code: Select all

   	Divisions: Boolean;                    // 0   #2 s. 22.4.1           Check-1
     Artillery: Boolean;                    // 1   #3 s. 22.4.2           DONE
     Fortifications: Boolean;               // 2   #5 s. 22.4.9           DONE
     SupplyUnits: Boolean;                  // 3   #6 s. 22.4.10          DONE
     CombatEngineers: Boolean;              // 4   #7 s. 22.4.1 (combat)  DONE
     FlyingBoats: Boolean;                  // 5   #8 s. 2.3.1            DONE
     Territorials: Boolean;                 // 6   #10 s. 22.4.5          DONE
     LimitedOverseasSupply: Boolean;        // 7   #11 s. 2.4.2           DONE
     LimitedSupplyAcrossStraits: Boolean;   // 8   #12 s. 2.4.2, 11.10    DONE
   	HQSupport: Boolean;                    // 9   #13 s. 11.16.2         DONE
     EmergencyHQSupply: Boolean;            // 10  #13 s. 2.4.3           DONE
     SyntheticOilPlants: Boolean;           // 11  #14 s. 22.4.11         DONE
     OffCityReinforcement: Boolean;         // 12  #15 s. 4.2             DONE
   	RecruitmentLimits: Boolean;            // 13  #16 s. 4.2             New-2   xxx
     HQMovement: Boolean;                   // 14  #17 s. 11.11.2         DONE
   	BottomedShips: Boolean;                // 15  #18 s. 11.2            DONE
   	InThePresenceOfTheEnemy: Boolean;      // 16  #19 s. 11.4.2          DONE
   	SurprisedZOCs: Boolean;                // 17  #20 s. 2.2             New-2   xxx
     BounceCombat: Boolean;                 // 18  #22 s. 14.3.3          New-6   xxx
   	VWeapons: Boolean;                     // 19  #23 s. 11.7.1          New-1   xxx
   	AtomicBombs: Boolean;                  // 20  #23 s. 11.7.1          New-1   xxx
   	Frogmen: Boolean;                      // 21  #24 s. 22.4.3          New-3   xxx
   	SCSTransport: Boolean;                 // 22  #25 s. 11.4.5          Check-1
   	AmphibiousRules: Boolean;              // 23  #26 s. 22.4.12         Check-1
   	OptionalCVSearching: Boolean;          // 24  #27 s. 11.5.5          Check-1
   	Pilots: Boolean;                       // 25  #28 s. 11.2, 14.6      DONE
     FoodInFlames: Boolean;                 // 26  #29 s. 13.6.1          New-2
     FactoryConstruction: Boolean;          // 27  #30 s. 22.2, 13.6.8    Check-1
   	SavingResources: Boolean;              // 28  #31 s. 13.5.1          Bugs-1
   	CarpetBombing: Boolean;                // 29  #32 s. 11.8            DONE
   	TankBusters: Boolean;                  // 30  #33 s. 11.9            DONE
   	MotorizedMovementRates: Boolean;       // 31  #34 s. 11.11.2         DONE
   	BomberATR: Boolean;                    // 32  #35 s. 11.12           DONE
     LargeATR: Boolean;                     // 33  #36 s. 11.12           DONE
     RailwayMovement: Boolean;              // 34  #37 s. 11.11.2         DONE
     DefensiveShoreBombardment: Boolean;    // 35  #38 s. 11.16.2         DONE
     BlitzBonus: Boolean;                   // 36  #39 s. 11.16.1         DONE
   	ChineseAttackWeakness: Boolean;        // 37  #40 s. 11.16.5         DONE
   	FractionalOdds: Boolean;               // 38  #41 s. 11.16.5         DONE
     AlliedCombatFriction: Boolean;         // 39  #42 s. 11.16.5         DONE
     TwoD10LandCRT: Boolean;                // 40  #43 s. 11.16.6         DONE
   	ExtendedAircraftRebasing: Boolean;     // 41  #44 s. 11.17           DONE
     VariableReorganizationCosts: Boolean;  // 42  #45 s. 13.6.3          DONE
     Partisans: Boolean;                    // 43  #46 s. 13.1            DONE
     IsolatedReorganizationLimits: Boolean; // 44  #47 s. 13.5            DONE
   	OilRules: Boolean;                     // 45  #48 s. 13.5.1          Check-1
     HitlersWar: Boolean;                   // 46  #49 s. 13.3.2          New-2   xxx
   	USSRJapanCompulsoryPeace: Boolean;     // 47  #50 s. 13.7.3          New-2
   	EnrouteInterception: Boolean;          // 48  #51 s. 14.2.1          New-6   xxx
   	NightMissions: Boolean;                // 49  #52 s. 14.2.3, 22.4.2  DONE
   	TwinEnginedFighters: Boolean;          // 50  #53 s. 14.3.2          DONE
   	FighterBombers: Boolean;               // 51  #54 s. 14.3.2          DONE
   	OutclassedFighters: Boolean;           // 52  #55 s. 14.3.2          DONE
     CarrierPlanes: Boolean;                // 53  #56 s. 4.2, 14,4,1     DONE
   	RoughSeas: Boolean;                    // 54  #75 s 22.4.6           New-1
   	LimitedAircraftInterception: Boolean;  // 55  #57 s. 14.2.1          New-2   xxx
   	Internment: Boolean;                   // 56  #58 s. 19.1            New-2
   	FlyingBombs: Boolean;                  // 57  #59 s. 14.7            New-2
   	Kamikazes: Boolean;                    // 58  #60 s. 14.8            New-2
   	Offensive: Boolean;                    // 59  #61 s. 16              Check-1
     Ukraine: Boolean;                      // 60  #62 s. 19.12           New-4   xxx
   	Intelligence: Boolean;                 // 61  #63 s. 22.1            New-15  xxx
   	JapaneseCommandConflict: Boolean;      // 62  #64 s. 22.3            New-1   xxx
   	SkiTroops: Boolean;                    // 63  #65 s. 22.4.1          DONE
   	Queens: Boolean;                       // 64  #66 s. 22.4.4          DONE
     CityBasedVolunteers: Boolean;          // 65  #67 s. 22.4.8          Mods-2
   	Siberians: Boolean;                    // 66  #68 s. 22.4.7          DONE
   	NavalSupplyUnits: Boolean;             // 67  #69 s. 22.4.13         DONE
     GuardsBannerArmies: Boolean;           // 68  #70 s. 22.4.14         New-2
     ChineseWarlords: Boolean;              // 69  #71 s. 22.4.15         New-1
     PartisanHQs: Boolean;                  // 70  #72 s. 22.4.16         New-2   xxx
     CruisersInFlames: Boolean;             // 71  #75 s. 22.4.6          DONE
     ConvoysInFlames: Boolean;              // 72  #76 s. 22.4.6          New-8
     OilTankers: Boolean;                   // 73  #76 s. 22.4.6          New-4   xxx
     ConstructionEngineers: Boolean;        // 74  #7 s. 22.4.1           DONE
     ScrapUnits: Boolean;                   // 75  MWIF addition          DONE
     AddChineseCities: Boolean;             // 76  MWIF addition          DONE
     UnlimitedBreakdown: Boolean;           // 77  MWIF addition          Mods-6
     ExtendedGame: Boolean;                 // 78  MWIF addition          Mods-2
     UnrestrictedSetup: Boolean;            // 79  MWIF 2 addition        Dropped.
     NavalOffensiveChit: Boolean;           // 80  #61 s. 16              New-2
 


why is Surprised ZOC a option ????? it is not a option in the rules ... it is a importent part of the game ...
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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lomyrin
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RE: When?

Post by lomyrin »

I believe this is for Major/Minor Power units not having any ZOC in the surprise impulse. That is a pretty drastic advantage for the attacker.
 
lars
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michaelbaldur
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RE: When?

Post by michaelbaldur »

ORIGINAL: lomyrin

I believe this is for Major/Minor Power units not having any ZOC in the surprise impulse. That is a pretty drastic advantage for the attacker.

lars

yes and !! ..... it is part of the rules .. who made it a option ?????
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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micheljq
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RE: When?

Post by micheljq »

I think it is optional rule 20 in RAW where surprised units do not exert a ZOC on the impulse of surprise, quite optional rule yes and it can be very powerful.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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RE: When?

Post by Shannon V. OKeets »

ORIGINAL: michaelbaldur

ORIGINAL: lomyrin

I believe this is for Major/Minor Power units not having any ZOC in the surprise impulse. That is a pretty drastic advantage for the attacker.

lars

yes and !! ..... it is part of the rules .. who made it a option ?????
WIF uses the word Surprise in 3 instances:
1 - Surprise Points: awarded during naval combat.
2 - Surprise Impulse: occurs when a major power declares war on a country (major or minor).
3 - Surprise ZOCs: optional rule that supplements the effect of #2. Setting this optional rule to false does not affect the other rules related to #2.
Steve

Perfection is an elusive goal.
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composer99
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RE: When?

Post by composer99 »

Ghost of WiF past, michaelbaldur? Units losing their ZoCs while surprised has been an optional rule for several years now. [:)]
~ Composer99
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Froonp
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RE: When?

Post by Froonp »

ORIGINAL: michaelbaldur
why is Surprised ZOC a option ????? it is not a option in the rules ... it is a importent part of the game ...
Michael, you must be confusing this with something else.
This IS an option, and always was.

From RAW 2.2 :
******************************************
ZOCs don’t extend:
ï into, or out of, off-map hexes; or
ï into the notional hexes represented by hex-dots; or
ï across alpine hexsides; or
ï across all-sea hexsides; or
ï across lake (except when frozen), or straits, hexsides; or
ï into a hex controlled by a major power or minor country, on the other side that the unit is not at war with; or
ï Option 20: (Surprised ZoCs) from a surprised unit.
******************************************
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michaelbaldur
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RE: When?

Post by michaelbaldur »

ORIGINAL: Froonp
ORIGINAL: michaelbaldur
why is Surprised ZOC a option ????? it is not a option in the rules ... it is a importent part of the game ...
Michael, you must be confusing this with something else.
This IS an option, and always was.

From RAW 2.2 :
******************************************
ZOCs don’t extend:
ï into, or out of, off-map hexes; or
ï into the notional hexes represented by hex-dots; or
ï across alpine hexsides; or
ï across all-sea hexsides; or
ï across lake (except when frozen), or straits, hexsides; or
ï into a hex controlled by a major power or minor country, on the other side that the unit is not at war with; or
ï Option 20: (Surprised ZoCs) from a surprised unit.
******************************************


my bad [&o] ..... my hard copy rules are getting old ..... you are right ...
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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Joseignacio
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RE: When?

Post by Joseignacio »

Hello. I have been following this post for more than a year. I didn't check any other of the posts because I didn't want to spend too much time on a project that I was not sure would go anywhere, although I could see Shannon has focused it with a extreme professionality, more by far than the usual developers.

Now, I am overcomed with joy that I will finally be able to play my favourite game in computer an by PBEM. Unfortunately i am a bit old fashioned and consider most of the recent changes in the rules a serious setback, so for me, the optional rules will be basic, to try to preserve the original purity of the game.

I will be coming more frequently to this forum and if I can do something (e.g.: a possible translation collaboration - to spanish, muy native tongue, if planned) please, tell me.



P.D.: I would be happy if someone can tell me where can I select my own WIF counter toupload it as my avatar. I googled it and all I could find by now is a picture of countersheets but no individual counters like yours, guys. [;)]
Shannon V. OKeets
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RE: When?

Post by Shannon V. OKeets »

ORIGINAL: Joseignacio

Hello. I have been following this post for more than a year. I didn't check any other of the posts because I didn't want to spend too much time on a project that I was not sure would go anywhere, although I could see Shannon has focused it with a extreme professionality, more by far than the usual developers.

Now, I am overcomed with joy that I will finally be able to play my favourite game in computer an by PBEM. Unfortunately i am a bit old fashioned and consider most of the recent changes in the rules a serious setback, so for me, the optional rules will be basic, to try to preserve the original purity of the game.

I will be coming more frequently to this forum and if I can do something (e.g.: a possible translation collaboration - to spanish, muy native tongue, if planned) please, tell me.



P.D.: I would be happy if someone can tell me where can I select my own WIF counter toupload it as my avatar. I googled it and all I could find by now is a picture of countersheets but no individual counters like yours, guys. [;)]
Welcome to the forum.[:)]

Patrice has been kind enough to render screen shots of counters for forum members to use as avatars.[&o][&o] If you select a counter that you would like to use as an avatar and send him a PM (personal message to Froonp), he should be able to accommodate your request.
Steve

Perfection is an elusive goal.
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