When?
Moderator: Shannon V. OKeets
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- Posts: 188
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RE: When?
THANKS Steve [&o][&o][&o]
RE: When?
This is not intended as a negative post, but more as a question.
With less than 3 month to go until release, it seems unrealistic to both finish and play-test the AI. At least if the aim is a semi-decent one.
This is even more so, when considering the other tasks that also needs attention.
Do you have any worries in this regard Steve, or do you feel certain that you can make it within scheduled time?
Further more, if I had to choose between an okay/good AI, and having the game released at the scheduled date, I'm not really sure what i would pick. If you think you might be faced with this decision in the near future, what decision will you make?
I understand of course that you are working as hard as humanly possible. Thank you for this enormous effort.
With less than 3 month to go until release, it seems unrealistic to both finish and play-test the AI. At least if the aim is a semi-decent one.
This is even more so, when considering the other tasks that also needs attention.
Do you have any worries in this regard Steve, or do you feel certain that you can make it within scheduled time?
Further more, if I had to choose between an okay/good AI, and having the game released at the scheduled date, I'm not really sure what i would pick. If you think you might be faced with this decision in the near future, what decision will you make?
I understand of course that you are working as hard as humanly possible. Thank you for this enormous effort.
RE: When?
"Optional Rules
I have moved about a dozen optional rules into a list of tasks that are likely to not get done until post release. It is not that I do not like these optional rules, or have anything against them, other than they require me to spend time on them to make them functional."
If its not too much of a pain could you post a list of those that won't be making the initial release?
I have moved about a dozen optional rules into a list of tasks that are likely to not get done until post release. It is not that I do not like these optional rules, or have anything against them, other than they require me to spend time on them to make them functional."
If its not too much of a pain could you post a list of those that won't be making the initial release?
No sane man can afford to dispense with debilitating pleasures; and no ascetic can be considered reliably sane.
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RE: When?
Here is where I stood on the optional rules as on the end of April. Those with the xxx are the ones I have tentatively earmarked for finishing post initial release.ORIGINAL: ItBurns
"Optional Rules
I have moved about a dozen optional rules into a list of tasks that are likely to not get done until post release. It is not that I do not like these optional rules, or have anything against them, other than they require me to spend time on them to make them functional."
If its not too much of a pain could you post a list of those that won't be making the initial release?
===
Code: Select all
Divisions: Boolean; // 0 #2 s. 22.4.1 Check-1
Artillery: Boolean; // 1 #3 s. 22.4.2 DONE
Fortifications: Boolean; // 2 #5 s. 22.4.9 DONE
SupplyUnits: Boolean; // 3 #6 s. 22.4.10 DONE
CombatEngineers: Boolean; // 4 #7 s. 22.4.1 (combat) DONE
FlyingBoats: Boolean; // 5 #8 s. 2.3.1 DONE
Territorials: Boolean; // 6 #10 s. 22.4.5 DONE
LimitedOverseasSupply: Boolean; // 7 #11 s. 2.4.2 DONE
LimitedSupplyAcrossStraits: Boolean; // 8 #12 s. 2.4.2, 11.10 DONE
HQSupport: Boolean; // 9 #13 s. 11.16.2 DONE
EmergencyHQSupply: Boolean; // 10 #13 s. 2.4.3 DONE
SyntheticOilPlants: Boolean; // 11 #14 s. 22.4.11 DONE
OffCityReinforcement: Boolean; // 12 #15 s. 4.2 DONE
RecruitmentLimits: Boolean; // 13 #16 s. 4.2 New-2 xxx
HQMovement: Boolean; // 14 #17 s. 11.11.2 DONE
BottomedShips: Boolean; // 15 #18 s. 11.2 DONE
InThePresenceOfTheEnemy: Boolean; // 16 #19 s. 11.4.2 DONE
SurprisedZOCs: Boolean; // 17 #20 s. 2.2 New-2 xxx
BounceCombat: Boolean; // 18 #22 s. 14.3.3 New-6 xxx
VWeapons: Boolean; // 19 #23 s. 11.7.1 New-1 xxx
AtomicBombs: Boolean; // 20 #23 s. 11.7.1 New-1 xxx
Frogmen: Boolean; // 21 #24 s. 22.4.3 New-3 xxx
SCSTransport: Boolean; // 22 #25 s. 11.4.5 Check-1
AmphibiousRules: Boolean; // 23 #26 s. 22.4.12 Check-1
OptionalCVSearching: Boolean; // 24 #27 s. 11.5.5 Check-1
Pilots: Boolean; // 25 #28 s. 11.2, 14.6 DONE
FoodInFlames: Boolean; // 26 #29 s. 13.6.1 New-2
FactoryConstruction: Boolean; // 27 #30 s. 22.2, 13.6.8 Check-1
SavingResources: Boolean; // 28 #31 s. 13.5.1 Bugs-1
CarpetBombing: Boolean; // 29 #32 s. 11.8 DONE
TankBusters: Boolean; // 30 #33 s. 11.9 DONE
MotorizedMovementRates: Boolean; // 31 #34 s. 11.11.2 DONE
BomberATR: Boolean; // 32 #35 s. 11.12 DONE
LargeATR: Boolean; // 33 #36 s. 11.12 DONE
RailwayMovement: Boolean; // 34 #37 s. 11.11.2 DONE
DefensiveShoreBombardment: Boolean; // 35 #38 s. 11.16.2 DONE
BlitzBonus: Boolean; // 36 #39 s. 11.16.1 DONE
ChineseAttackWeakness: Boolean; // 37 #40 s. 11.16.5 DONE
FractionalOdds: Boolean; // 38 #41 s. 11.16.5 DONE
AlliedCombatFriction: Boolean; // 39 #42 s. 11.16.5 DONE
TwoD10LandCRT: Boolean; // 40 #43 s. 11.16.6 DONE
ExtendedAircraftRebasing: Boolean; // 41 #44 s. 11.17 DONE
VariableReorganizationCosts: Boolean; // 42 #45 s. 13.6.3 DONE
Partisans: Boolean; // 43 #46 s. 13.1 DONE
IsolatedReorganizationLimits: Boolean; // 44 #47 s. 13.5 DONE
OilRules: Boolean; // 45 #48 s. 13.5.1 Check-1
HitlersWar: Boolean; // 46 #49 s. 13.3.2 New-2 xxx
USSRJapanCompulsoryPeace: Boolean; // 47 #50 s. 13.7.3 New-2
EnrouteInterception: Boolean; // 48 #51 s. 14.2.1 New-6 xxx
NightMissions: Boolean; // 49 #52 s. 14.2.3, 22.4.2 DONE
TwinEnginedFighters: Boolean; // 50 #53 s. 14.3.2 DONE
FighterBombers: Boolean; // 51 #54 s. 14.3.2 DONE
OutclassedFighters: Boolean; // 52 #55 s. 14.3.2 DONE
CarrierPlanes: Boolean; // 53 #56 s. 4.2, 14,4,1 DONE
RoughSeas: Boolean; // 54 #75 s 22.4.6 New-1
LimitedAircraftInterception: Boolean; // 55 #57 s. 14.2.1 New-2 xxx
Internment: Boolean; // 56 #58 s. 19.1 New-2
FlyingBombs: Boolean; // 57 #59 s. 14.7 New-2
Kamikazes: Boolean; // 58 #60 s. 14.8 New-2
Offensive: Boolean; // 59 #61 s. 16 Check-1
Ukraine: Boolean; // 60 #62 s. 19.12 New-4 xxx
Intelligence: Boolean; // 61 #63 s. 22.1 New-15 xxx
JapaneseCommandConflict: Boolean; // 62 #64 s. 22.3 New-1 xxx
SkiTroops: Boolean; // 63 #65 s. 22.4.1 DONE
Queens: Boolean; // 64 #66 s. 22.4.4 DONE
CityBasedVolunteers: Boolean; // 65 #67 s. 22.4.8 Mods-2
Siberians: Boolean; // 66 #68 s. 22.4.7 DONE
NavalSupplyUnits: Boolean; // 67 #69 s. 22.4.13 DONE
GuardsBannerArmies: Boolean; // 68 #70 s. 22.4.14 New-2
ChineseWarlords: Boolean; // 69 #71 s. 22.4.15 New-1
PartisanHQs: Boolean; // 70 #72 s. 22.4.16 New-2 xxx
CruisersInFlames: Boolean; // 71 #75 s. 22.4.6 DONE
ConvoysInFlames: Boolean; // 72 #76 s. 22.4.6 New-8
OilTankers: Boolean; // 73 #76 s. 22.4.6 New-4 xxx
ConstructionEngineers: Boolean; // 74 #7 s. 22.4.1 DONE
ScrapUnits: Boolean; // 75 MWIF addition DONE
AddChineseCities: Boolean; // 76 MWIF addition DONE
UnlimitedBreakdown: Boolean; // 77 MWIF addition Mods-6
ExtendedGame: Boolean; // 78 MWIF addition Mods-2
UnrestrictedSetup: Boolean; // 79 MWIF 2 addition Dropped.
NavalOffensiveChit: Boolean; // 80 #61 s. 16 New-2
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: When?
Arghhhhhhh !!!!!! Definitively a huge loss !ORIGINAL: Shannon V. OKeets
Here is where I stood on the optional rules as on the end of April. Those with the xxx are the ones I have tentatively earmarked for finishing post initial release.
===Code: Select all
BounceCombat: Boolean; // 18 #22 s. 14.3.3 New-6 xxx
Arghhhhh again !Code: Select all
EnrouteInterception: Boolean; // 48 #51 s. 14.2.1 New-6 xxx
Dougle Arghhhhh again !Code: Select all
Intelligence: Boolean; // 61 #63 s. 22.1 New-15 xxx JapaneseCommandConflict: Boolean; // 62 #64 s. 22.3 New-1 xxx
- paulderynck
- Posts: 8470
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: When?
That is an option in WiF that allows you to send one of your fighters in an air-to-air combat to attack any other single enemy air unit if the enemy has just rolled a Defender Clear result against you. You can choose to do this instead of clearing one of your bombers through to the target. After doing this, your fighter (if still around) returns to the back of your fighter line-up. The complexity for programming would be significant IMO, considering the added decisions for both sides and the fact that the results could change the air-to-air combat odds in the middle of a round.ORIGINAL: PaxMondo
Bounce Combat ... not tracking that ... elaborate a bit please.
Bounce is the only option on that "to be added later" list that we regularly use in our games.
Paul
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: When?
ORIGINAL: Shannon V. OKeets
Here is where I stood on the optional rules as on the end of April. Those with the xxx are the ones I have tentatively earmarked for finishing post initial release.ORIGINAL: ItBurns
"Optional Rules
I have moved about a dozen optional rules into a list of tasks that are likely to not get done until post release. It is not that I do not like these optional rules, or have anything against them, other than they require me to spend time on them to make them functional."
If its not too much of a pain could you post a list of those that won't be making the initial release?
===Code: Select all
Divisions: Boolean; // 0 #2 s. 22.4.1 Check-1 Artillery: Boolean; // 1 #3 s. 22.4.2 DONE Fortifications: Boolean; // 2 #5 s. 22.4.9 DONE SupplyUnits: Boolean; // 3 #6 s. 22.4.10 DONE CombatEngineers: Boolean; // 4 #7 s. 22.4.1 (combat) DONE FlyingBoats: Boolean; // 5 #8 s. 2.3.1 DONE Territorials: Boolean; // 6 #10 s. 22.4.5 DONE LimitedOverseasSupply: Boolean; // 7 #11 s. 2.4.2 DONE LimitedSupplyAcrossStraits: Boolean; // 8 #12 s. 2.4.2, 11.10 DONE HQSupport: Boolean; // 9 #13 s. 11.16.2 DONE EmergencyHQSupply: Boolean; // 10 #13 s. 2.4.3 DONE SyntheticOilPlants: Boolean; // 11 #14 s. 22.4.11 DONE OffCityReinforcement: Boolean; // 12 #15 s. 4.2 DONE RecruitmentLimits: Boolean; // 13 #16 s. 4.2 New-2 xxx HQMovement: Boolean; // 14 #17 s. 11.11.2 DONE BottomedShips: Boolean; // 15 #18 s. 11.2 DONE InThePresenceOfTheEnemy: Boolean; // 16 #19 s. 11.4.2 DONE SurprisedZOCs: Boolean; // 17 #20 s. 2.2 New-2 xxx BounceCombat: Boolean; // 18 #22 s. 14.3.3 New-6 xxx VWeapons: Boolean; // 19 #23 s. 11.7.1 New-1 xxx AtomicBombs: Boolean; // 20 #23 s. 11.7.1 New-1 xxx Frogmen: Boolean; // 21 #24 s. 22.4.3 New-3 xxx SCSTransport: Boolean; // 22 #25 s. 11.4.5 Check-1 AmphibiousRules: Boolean; // 23 #26 s. 22.4.12 Check-1 OptionalCVSearching: Boolean; // 24 #27 s. 11.5.5 Check-1 Pilots: Boolean; // 25 #28 s. 11.2, 14.6 DONE FoodInFlames: Boolean; // 26 #29 s. 13.6.1 New-2 FactoryConstruction: Boolean; // 27 #30 s. 22.2, 13.6.8 Check-1 SavingResources: Boolean; // 28 #31 s. 13.5.1 Bugs-1 CarpetBombing: Boolean; // 29 #32 s. 11.8 DONE TankBusters: Boolean; // 30 #33 s. 11.9 DONE MotorizedMovementRates: Boolean; // 31 #34 s. 11.11.2 DONE BomberATR: Boolean; // 32 #35 s. 11.12 DONE LargeATR: Boolean; // 33 #36 s. 11.12 DONE RailwayMovement: Boolean; // 34 #37 s. 11.11.2 DONE DefensiveShoreBombardment: Boolean; // 35 #38 s. 11.16.2 DONE BlitzBonus: Boolean; // 36 #39 s. 11.16.1 DONE ChineseAttackWeakness: Boolean; // 37 #40 s. 11.16.5 DONE FractionalOdds: Boolean; // 38 #41 s. 11.16.5 DONE AlliedCombatFriction: Boolean; // 39 #42 s. 11.16.5 DONE TwoD10LandCRT: Boolean; // 40 #43 s. 11.16.6 DONE ExtendedAircraftRebasing: Boolean; // 41 #44 s. 11.17 DONE VariableReorganizationCosts: Boolean; // 42 #45 s. 13.6.3 DONE Partisans: Boolean; // 43 #46 s. 13.1 DONE IsolatedReorganizationLimits: Boolean; // 44 #47 s. 13.5 DONE OilRules: Boolean; // 45 #48 s. 13.5.1 Check-1 HitlersWar: Boolean; // 46 #49 s. 13.3.2 New-2 xxx USSRJapanCompulsoryPeace: Boolean; // 47 #50 s. 13.7.3 New-2 EnrouteInterception: Boolean; // 48 #51 s. 14.2.1 New-6 xxx NightMissions: Boolean; // 49 #52 s. 14.2.3, 22.4.2 DONE TwinEnginedFighters: Boolean; // 50 #53 s. 14.3.2 DONE FighterBombers: Boolean; // 51 #54 s. 14.3.2 DONE OutclassedFighters: Boolean; // 52 #55 s. 14.3.2 DONE CarrierPlanes: Boolean; // 53 #56 s. 4.2, 14,4,1 DONE RoughSeas: Boolean; // 54 #75 s 22.4.6 New-1 LimitedAircraftInterception: Boolean; // 55 #57 s. 14.2.1 New-2 xxx Internment: Boolean; // 56 #58 s. 19.1 New-2 FlyingBombs: Boolean; // 57 #59 s. 14.7 New-2 Kamikazes: Boolean; // 58 #60 s. 14.8 New-2 Offensive: Boolean; // 59 #61 s. 16 Check-1 Ukraine: Boolean; // 60 #62 s. 19.12 New-4 xxx Intelligence: Boolean; // 61 #63 s. 22.1 New-15 xxx JapaneseCommandConflict: Boolean; // 62 #64 s. 22.3 New-1 xxx SkiTroops: Boolean; // 63 #65 s. 22.4.1 DONE Queens: Boolean; // 64 #66 s. 22.4.4 DONE CityBasedVolunteers: Boolean; // 65 #67 s. 22.4.8 Mods-2 Siberians: Boolean; // 66 #68 s. 22.4.7 DONE NavalSupplyUnits: Boolean; // 67 #69 s. 22.4.13 DONE GuardsBannerArmies: Boolean; // 68 #70 s. 22.4.14 New-2 ChineseWarlords: Boolean; // 69 #71 s. 22.4.15 New-1 PartisanHQs: Boolean; // 70 #72 s. 22.4.16 New-2 xxx CruisersInFlames: Boolean; // 71 #75 s. 22.4.6 DONE ConvoysInFlames: Boolean; // 72 #76 s. 22.4.6 New-8 OilTankers: Boolean; // 73 #76 s. 22.4.6 New-4 xxx ConstructionEngineers: Boolean; // 74 #7 s. 22.4.1 DONE ScrapUnits: Boolean; // 75 MWIF addition DONE AddChineseCities: Boolean; // 76 MWIF addition DONE UnlimitedBreakdown: Boolean; // 77 MWIF addition Mods-6 ExtendedGame: Boolean; // 78 MWIF addition Mods-2 UnrestrictedSetup: Boolean; // 79 MWIF 2 addition Dropped. NavalOffensiveChit: Boolean; // 80 #61 s. 16 New-2
why is Surprised ZOC a option ????? it is not a option in the rules ... it is a importent part of the game ...
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: When?
ORIGINAL: lomyrin
I believe this is for Major/Minor Power units not having any ZOC in the surprise impulse. That is a pretty drastic advantage for the attacker.
lars
yes and !! ..... it is part of the rules .. who made it a option ?????
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: When?
I think it is optional rule 20 in RAW where surprised units do not exert a ZOC on the impulse of surprise, quite optional rule yes and it can be very powerful.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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- Contact:
RE: When?
WIF uses the word Surprise in 3 instances:ORIGINAL: michaelbaldur
ORIGINAL: lomyrin
I believe this is for Major/Minor Power units not having any ZOC in the surprise impulse. That is a pretty drastic advantage for the attacker.
lars
yes and !! ..... it is part of the rules .. who made it a option ?????
1 - Surprise Points: awarded during naval combat.
2 - Surprise Impulse: occurs when a major power declares war on a country (major or minor).
3 - Surprise ZOCs: optional rule that supplements the effect of #2. Setting this optional rule to false does not affect the other rules related to #2.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- composer99
- Posts: 2931
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- Location: Ottawa, Canada
- Contact:
RE: When?
Ghost of WiF past, michaelbaldur? Units losing their ZoCs while surprised has been an optional rule for several years now. [:)]
~ Composer99
RE: When?
Michael, you must be confusing this with something else.ORIGINAL: michaelbaldur
why is Surprised ZOC a option ????? it is not a option in the rules ... it is a importent part of the game ...
This IS an option, and always was.
From RAW 2.2 :
******************************************
ZOCs don’t extend:
ï into, or out of, off-map hexes; or
ï into the notional hexes represented by hex-dots; or
ï across alpine hexsides; or
ï across all-sea hexsides; or
ï across lake (except when frozen), or straits, hexsides; or
ï into a hex controlled by a major power or minor country, on the other side that the unit is not at war with; or
ï Option 20: (Surprised ZoCs) from a surprised unit.
******************************************
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: When?
ORIGINAL: Froonp
Michael, you must be confusing this with something else.ORIGINAL: michaelbaldur
why is Surprised ZOC a option ????? it is not a option in the rules ... it is a importent part of the game ...
This IS an option, and always was.
From RAW 2.2 :
******************************************
ZOCs don’t extend:
ï into, or out of, off-map hexes; or
ï into the notional hexes represented by hex-dots; or
ï across alpine hexsides; or
ï across all-sea hexsides; or
ï across lake (except when frozen), or straits, hexsides; or
ï into a hex controlled by a major power or minor country, on the other side that the unit is not at war with; or
ï Option 20: (Surprised ZoCs) from a surprised unit.
******************************************
my bad [&o] ..... my hard copy rules are getting old ..... you are right ...
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
- Joseignacio
- Posts: 2985
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: When?
Hello. I have been following this post for more than a year. I didn't check any other of the posts because I didn't want to spend too much time on a project that I was not sure would go anywhere, although I could see Shannon has focused it with a extreme professionality, more by far than the usual developers.
Now, I am overcomed with joy that I will finally be able to play my favourite game in computer an by PBEM. Unfortunately i am a bit old fashioned and consider most of the recent changes in the rules a serious setback, so for me, the optional rules will be basic, to try to preserve the original purity of the game.
I will be coming more frequently to this forum and if I can do something (e.g.: a possible translation collaboration - to spanish, muy native tongue, if planned) please, tell me.

P.D.: I would be happy if someone can tell me where can I select my own WIF counter toupload it as my avatar. I googled it and all I could find by now is a picture of countersheets but no individual counters like yours, guys. [;)]
Now, I am overcomed with joy that I will finally be able to play my favourite game in computer an by PBEM. Unfortunately i am a bit old fashioned and consider most of the recent changes in the rules a serious setback, so for me, the optional rules will be basic, to try to preserve the original purity of the game.
I will be coming more frequently to this forum and if I can do something (e.g.: a possible translation collaboration - to spanish, muy native tongue, if planned) please, tell me.

P.D.: I would be happy if someone can tell me where can I select my own WIF counter toupload it as my avatar. I googled it and all I could find by now is a picture of countersheets but no individual counters like yours, guys. [;)]
-
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: When?
Welcome to the forum.[:)]ORIGINAL: Joseignacio
Hello. I have been following this post for more than a year. I didn't check any other of the posts because I didn't want to spend too much time on a project that I was not sure would go anywhere, although I could see Shannon has focused it with a extreme professionality, more by far than the usual developers.
Now, I am overcomed with joy that I will finally be able to play my favourite game in computer an by PBEM. Unfortunately i am a bit old fashioned and consider most of the recent changes in the rules a serious setback, so for me, the optional rules will be basic, to try to preserve the original purity of the game.
I will be coming more frequently to this forum and if I can do something (e.g.: a possible translation collaboration - to spanish, muy native tongue, if planned) please, tell me.
P.D.: I would be happy if someone can tell me where can I select my own WIF counter toupload it as my avatar. I googled it and all I could find by now is a picture of countersheets but no individual counters like yours, guys. [;)]
Patrice has been kind enough to render screen shots of counters for forum members to use as avatars.[&o][&o] If you select a counter that you would like to use as an avatar and send him a PM (personal message to Froonp), he should be able to accommodate your request.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.