Open Beta Patch v1.27a (18 june 2025)
Moderator: Vic
Re: Open Beta Patch v1.10.07 (last update 1 march)
Thanks for the save! And sorry for the holdup. This will be fixed in the upcoming v1.10.08. ETA somewhere next week.
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Re: Open Beta Patch v1.10.08 (last update 7 march)
Bump! Rather experimental patch v.1.10.08 with hopefully some graphics speed (and dpi quality) improvements for everybody.
Notably the DPI modes should be much faster and even sharper now.
Big question is if it works on all systems.
Really a beta beta patch this time.
Left link to v1.10.07 as a backup.
best wishes,
Vic
Notably the DPI modes should be much faster and even sharper now.
Big question is if it works on all systems.
Really a beta beta patch this time.
Left link to v1.10.07 as a backup.
best wishes,
Vic
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Re: Open Beta Patch v1.10.08 (last update 7 march)
Steam open beta will only follow once i am reasonably sure things are running smoothly.
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Re: Open Beta Patch v1.10.08b (last update 8 march)
Got some early feedback and tried to plug some memory leaks. version 1.10.08b posted.
best,
Vic
best,
Vic
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Re: Open Beta Patch v1.10.09 (last update 10 march)
Alright, will give the new version a go.
Re: Open Beta Patch v1.10.09 (last update 10 march)
The AI resolution seems to be running slower in 8b and 9. Does that make any sense?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Re: Open Beta Patch v1.11 (last update 22 march)
Bump! Trying to gear up to a new official patch. Lets see if we can find some more bugs first.
best wishes,
Vic
best wishes,
Vic
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Antigravity lifter bug
The antigrav lifters removes landscape penalty for those attacking the unit with the antigrav lifters. Based on the description I think thats a bug.
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Re: Open Beta Patch v1.11 (last update 22 march)
I think I found one.
1.10.04b GoG
It seems like attack values for gas-powered small arms are not incrementing with an increase in base design. Conventional Small Arms linear tech bonus does apply.
The case I have is a new iteration of the Infantry model (Line Troops II). Previous version attack values: 96; Current Version: 109. Then new model uses Gas Powered Small Arms, improved from Automatic Rifles; so both the old and new Weapons have a base Firepower of 100. But the new model also benefits from a 90%+ field testing bonus (Base Design 91 -> 127), and about 7% a Conventional Small Arms bonus (AV 107 -> 114).
I think its a bug, but Im not sure.
I cant read the Design Log well enough to confirm. The increase in AV seems like it should be more; Hit Points went up from 195 to 314, for instance, with the Personal Armor Optimization bonus bigger but still...
Also, more of a feature request, but a skill log for Advisors that isnt always blank would be nice, if no one has mentioned this before. Advisors are fun, but it would be interesting to be able to watch how they work.
Anyways, Gas Powered Small arms, are maybe a bug. I can post images of the design log, or a new thread on tech support. Save game doesn"t seem to be allowed here.
1.10.04b GoG
It seems like attack values for gas-powered small arms are not incrementing with an increase in base design. Conventional Small Arms linear tech bonus does apply.
The case I have is a new iteration of the Infantry model (Line Troops II). Previous version attack values: 96; Current Version: 109. Then new model uses Gas Powered Small Arms, improved from Automatic Rifles; so both the old and new Weapons have a base Firepower of 100. But the new model also benefits from a 90%+ field testing bonus (Base Design 91 -> 127), and about 7% a Conventional Small Arms bonus (AV 107 -> 114).
I think its a bug, but Im not sure.
I cant read the Design Log well enough to confirm. The increase in AV seems like it should be more; Hit Points went up from 195 to 314, for instance, with the Personal Armor Optimization bonus bigger but still...
Also, more of a feature request, but a skill log for Advisors that isnt always blank would be nice, if no one has mentioned this before. Advisors are fun, but it would be interesting to be able to watch how they work.
Anyways, Gas Powered Small arms, are maybe a bug. I can post images of the design log, or a new thread on tech support. Save game doesn"t seem to be allowed here.
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Re: Open Beta Patch v1.11 (last update 22 march)
Model stats do not directly increase with base design. Instead, base design gives a bonus to rolls for the other design scores, which might still not increase if they lowroll when the newest design iteration is completed.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
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Re: Open Beta Patch v1.11 (last update 22 march)
okay it may be as simple as a low roll then. Pretty darn low roll. Can you tell me if and where these rolls are reported the Design Log?Soar_Slitherine wrote: Fri Apr 01, 2022 8:39 pm base design gives a bonus to rolls for the other design scores
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Re: Open Beta Patch v1.11 (last update 22 march)
Design rerolls for new iterations of existing models are reported as 'Model.Stat | [Component] Design | New Value generated'. If they rolled below the previous iteration's value, they are accompanied by a 'Previous model version has higher value' entry. Note that there are redundant design rolls listed in the log before these specific entries, but the earlier ones are only used when a brand new model is created, and are discarded in the case of iterations.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
Re: Open Beta Patch v1.11 (last update 22 march)
So the A.I decided to nuke a lone militia unit on the mountain.Maybe the A.I Nuke logic needs looking at. 

Re: Open Beta Patch v1.11.01 (last update 15 april)
Bump. Minor patch.
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Re: Open Beta Patch v1.11.01 (last update 15 april)
I've patched my game to latest as 1.11.01, this patch number displays on the launcher as 1.11.00 but once the game loads shows 1.11.01 bottom left on main screen. I loaded my save and on the dashboard it shows #126 and not #127
Re: Open Beta Patch v1.11.01 (last update 15 april)
It would be very helpful if we had a card for both major and minor diplomacy in which we lower the relations with the other regimes, as right now there is only one card behind autocracy and only works for major regimes.
Amateurs talk about strategy. Professionals talk about logistics!
Re: Open Beta Patch v1.11.01 (last update 15 april)
Yes, in my opinion this is hugely important and I was going to suggest it at some point.Clux wrote: Wed Apr 20, 2022 9:24 pm It would be very helpful if we had a card for both major and minor diplomacy in which we lower the relations with the other regimes, as right now there is only one card behind autocracy and only works for major regimes.
An example where it is important is my current game where I ran up the relationship with an adjacent minor early in the game so I wouldn't have to worry about that flank. Well, it turns out my regime is in the middle of nowhere and there is few resources, regimes or even free-folk near me and that one high-relationship regime is the only other big city nearby. But I couldn't reduce the relationship to make invasion more palatable.
-Mark R.
Re: Open Beta Patch v1.11.01 (last update 15 april)
Vic, why not allow us to add individual trucks and apc's when customizing formations? Trucks and apc's can already tow artillery to keep pace with foot infantry - very important now that you've given penalties to the "Artillery" type movement and effectively rendered foot artillery useless. Yes, you can put in individual artillery/AT gun subunits and the trucks/apc's to tow them in battlegroups, but battlegroups are brittle and unsustainable. We should be able to motorize/mechanize our custom forces as we please. What a strange oversight.
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Re: Open Beta Patch v1.11.01 (last update 15 april)
I remember seeing some stuff about this earlier.why not allow us to add individual trucks
Trucks cant be added separately, as it turns out. Its a known limitation. If you want to have a custom formation with trucks, start with a motorized battalion, which will have trucks. Now, when you add foot units or Artillery, the needed truck will be added to the units ToE. How about that?
Or it should; afaik.
Re: Open Beta Patch v1.11.01 (last update 15 april)
Alternatively, Vic could revert the changes to Artillery movement and set them back to the "Foot" movement type so they can keep pace with the troops. Otherwise inf/arty mixed units are actually useless unless motorized/mechanized.