WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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sven6345789
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Location: Sandviken, Sweden

RE: TOE Upgrade display

Post by sven6345789 »

first of all, the program is running, but i have a problem. The alerts and SIGINT reports do not seem to be imported. The alert list is empty. set the property file right. The file is loaded from the savegamefolder of the game. Windows XP.
As i said, everything else is workig fine
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floydg
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RE: TOE Upgrade display

Post by floydg »

ORIGINAL: sven6345789

first of all, the program is running, but i have a problem. The alerts and SIGINT reports do not seem to be imported. The alert list is empty. set the property file right. The file is loaded from the savegamefolder of the game. Windows XP.
As i said, everything else is workig fine

Alerts are generated when a new turn is loaded. The information is computed by comparing the old turn's info with the new turn. So when you first start up, there will be no alerts.

The sigint information comes from the file dated the day previous to the turn loaded. So if you loaded a save for December 7th, the program is looking for a sigint file for December 6th (and there won't be one). If you load a save for December 12th, the program is looking for a sigint file for December 11th, which hopefully you have. But depending on your settings in the witptracker.properties, it may not find it (if the SaveMode is 0, it only looks in the witptracker folder for the file, so unless you copied it there, it won't be found). You can use the Load Text Files function to load it after the fact.

I hope this explains the behavior.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Nux Mortis
Posts: 52
Joined: Sat May 30, 2009 10:37 am
Location: Germany

RE: TOE Upgrade display

Post by Nux Mortis »

ORIGINAL: floydg
The sigint information comes from the file dated the day previous to the turn loaded. So if you loaded a save for December 7th, the program is looking for a sigint file for December 6th (and there won't be one). If you load a save for December 12th, the program is looking for a sigint file for December 11th, which hopefully you have.

Ah, now I understand why a can´t get a sigint file to load, no matter what I try. I am playing a PBEM with three day turns and so don´t have a file from the day before.

Is there a workaround? Do I have to rename every sigint files with the right date?

edit: hm, renaming doesn´t work :(
sven6345789
Posts: 1072
Joined: Mon Mar 08, 2004 12:45 am
Location: Sandviken, Sweden

RE: TOE Upgrade display

Post by sven6345789 »

so if i let the program do an automated first turn (historical first turn), there won't be any alerts since i haven't loaded turn 1.
correct?
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
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n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: TOE Upgrade display

Post by n01487477 »

ORIGINAL: Nux Mortis
ORIGINAL: floydg
The sigint information comes from the file dated the day previous to the turn loaded. So if you loaded a save for December 7th, the program is looking for a sigint file for December 6th (and there won't be one). If you load a save for December 12th, the program is looking for a sigint file for December 11th, which hopefully you have.

Ah, now I understand why a can´t get a sigint file to load, no matter what I try. I am playing a PBEM with three day turns and so don´t have a file from the day before.

Is there a workaround? Do I have to rename every sigint files with the right date?

edit: hm, renaming doesn´t work :(
No workaround as yet ... although if you format the file like a single turn(exactly) and make three differing files, then I guess it'll work
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n01487477
Posts: 4759
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RE: TOE Upgrade display

Post by n01487477 »

ORIGINAL: sven6345789

so if i let the program do an automated first turn (historical first turn), there won't be any alerts since i haven't loaded turn 1.
correct?
The alerts are generated by the program by comparing the previous turn to the current turn, so as soon as you have loaded 2 turns there will be alerts...

jackyo123
Posts: 703
Joined: Mon Feb 04, 2008 8:51 pm

RE: WitPTracker AE Release 1.4 Available

Post by jackyo123 »

ok, here is what I have in add/remove programs:

1> Visual C ++ 8.0 ATL (x86) WinSXS MSM(not listed as 'microsoft visual c', but just 'visual c')
1a> Visual C ++ CRT (x86) WinSXS MSM
2> .net frameworks 1,2,3
3> java 6 update 3 and java 6 update 17


thats it for relevant files
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Nux Mortis
Posts: 52
Joined: Sat May 30, 2009 10:37 am
Location: Germany

RE: TOE Upgrade display

Post by Nux Mortis »

ORIGINAL: floydg
No workaround as yet ... although if you format the file like a single turn(exactly) and make three differing files, then I guess it'll work

That worked indeed, thank you very much :-)
Athius
Posts: 73
Joined: Sat Sep 12, 2009 12:14 pm

RE: TOE Upgrade display

Post by Athius »

Hmmm, I experience some significantly increased loading times with this version, sometimes as bad as 5-10 minutes, where as before It would be 1 minute max.
floydg
Posts: 2060
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Location: Middletown, NJ

RE: TOE Upgrade display

Post by floydg »

ORIGINAL: Athius

Hmmm, I experience some significantly increased loading times with this version, sometimes as bad as 5-10 minutes, where as before It would be 1 minute max.

The larger the database (more turns), the longer it will take. When it starts up, it shows how many seconds it took to load the database.

I am looking at some possible methods to speed it up, but that will be a later release.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Athius
Posts: 73
Joined: Sat Sep 12, 2009 12:14 pm

RE: TOE Upgrade display

Post by Athius »

The database loads fast enough (+/- 30nds). The problem is the time between the "database loaded in 22 seconds message" and the moment the program actualy opens, which sometimes is more than 10 minutes. In previous versions this took no more than 1 minute max.

Good to hear you are working on it though, I couldnt play this game without tracker.[&o]
floydg
Posts: 2060
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Location: Middletown, NJ

RE: TOE Upgrade display

Post by floydg »

ORIGINAL: Athius

The database loads fast enough (+/- 30nds). The problem is the time between the "database loaded in 22 seconds message" and the moment the program actualy opens, which sometimes is more than 10 minutes. In previous versions this took no more than 1 minute max.

Good to hear you are working on it though, I couldnt play this game without tracker.[&o]

If the delay is after the database is loaded, then it's the screen-building part which is taking all of the time. I'm only looking to decrease the database load time. I don't know why the screen-building would take over 10 minutes except if your PC is overloaded.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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kfmiller41
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RE: TOE Upgrade display

Post by kfmiller41 »

ORIGINAL: n01487477

ORIGINAL: miller41

OS is windows 7 intel processor
just installed Microsoft Visual C++ SP1
am reinstalling 32 bit java now will let you know what happens
So ?

Well it worked, at least for my AI game, not sure yet about the PBEM due to no turns yet from my opponent (am on the road) so when I get one I will know. Thanks for the help so far, as this program makes japan much easier to play, at least economically[:D]
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Reg
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RE: TOE Upgrade display

Post by Reg »

ORIGINAL: n01487477

ORIGINAL: Nux Mortis
ORIGINAL: floydg
The sigint information comes from the file dated the day previous to the turn loaded. So if you loaded a save for December 7th, the program is looking for a sigint file for December 6th (and there won't be one). If you load a save for December 12th, the program is looking for a sigint file for December 11th, which hopefully you have.

Ah, now I understand why a can´t get a sigint file to load, no matter what I try. I am playing a PBEM with three day turns and so don´t have a file from the day before.

Is there a workaround? Do I have to rename every sigint files with the right date?

edit: hm, renaming doesn´t work :(
No workaround as yet ... although if you format the file like a single turn(exactly) and make three differing files, then I guess it'll work

Could you possibly create a standalone utility/script to do this for the multi-day turn players???
Cheers,
Reg.

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CaptDave
Posts: 651
Joined: Thu Jun 20, 2002 9:11 pm
Location: Federal Way, WA

RE: WitPTracker AE Release 1.3 Available

Post by CaptDave »

I may have missed it in 39 pages of comments, but I don't see this issue in any of the release notes. In the Bases screen, an individual base's damage is not reported correctly. Looks like it's just a matter of fields being relocated in the game's data base, since some of the right numbers are reported, just in the wrong places (and other numbers don't appear). Here's an example (I hope):

The lower panel shows Tavoy with 67 port damage, 0 airfield damage, and 0 runway damage. In fact, the 67 damage is for the runway, and I think the airfield is also non-zero (shortage of memory prevents me from double-checking in less than a half-hour).

A little voice in the back of my brain tells me I've seen this reported before, but I can't find anything about it.

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n01487477
Posts: 4759
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RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: jackyo123

ok, here is what I have in add/remove programs:

1> Visual C ++ 8.0 ATL (x86) WinSXS MSM(not listed as 'microsoft visual c', but just 'visual c')
1a> Visual C ++ CRT (x86) WinSXS MSM
2> .net frameworks 1,2,3
3> java 6 update 3 and java 6 update 17


thats it for relevant files
I suggest you go to the this link download the 32 bit vcredist_x86.exe and install it ...

Good Luck
Smeulders
Posts: 1879
Joined: Sun Aug 09, 2009 6:13 pm

RE: WitPTracker AE Release 1.4 Available

Post by Smeulders »

Something rather weird just happened with my Intel panel. I loaded a turn, but only 4 entries came up in the Intel panel, tried reading the SigInt from the file, but again only the same four came up. Now the 5th line was a line of SigInt that doesn't come up too much, it was the following.

"2/2nd Engineer Regiment is loaded on xAK Kazuura Maru at Atimonan (80,79)."

I deleted this line in the SigInt and read the file again, no problem, everything else in the SigInt came up just fine. Maybe the program doesn't recognize this sort of line (A loaded on B at C ?) and stopped because of this ?
The AE-Wiki, help fill it out
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.4 Available

Post by floydg »

ORIGINAL: Smeulders

Something rather weird just happened with my Intel panel. I loaded a turn, but only 4 entries came up in the Intel panel, tried reading the SigInt from the file, but again only the same four came up. Now the 5th line was a line of SigInt that doesn't come up too much, it was the following.

"2/2nd Engineer Regiment is loaded on xAK Kazuura Maru at Atimonan (80,79)."

I deleted this line in the SigInt and read the file again, no problem, everything else in the SigInt came up just fine. Maybe the program doesn't recognize this sort of line (A loaded on B at C ?) and stopped because of this ?

Looks like I missed that pattern.

I handle [font="Courier New"]"unit" loaded on "ship" moving to "loc"[/font] pattern, but not with it at a specific location. I'll need to fix that.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.3 Available

Post by floydg »

ORIGINAL: CaptDave

I may have missed it in 39 pages of comments, but I don't see this issue in any of the release notes. In the Bases screen, an individual base's damage is not reported correctly. Looks like it's just a matter of fields being relocated in the game's data base, since some of the right numbers are reported, just in the wrong places (and other numbers don't appear). Here's an example (I hope):

The lower panel shows Tavoy with 67 port damage, 0 airfield damage, and 0 runway damage. In fact, the 67 damage is for the runway, and I think the airfield is also non-zero (shortage of memory prevents me from double-checking in less than a half-hour).

A little voice in the back of my brain tells me I've seen this reported before, but I can't find anything about it.

[...]

Confirmed that it's not correct. [:(]

I'll take a look in detail now.

Update: found the problem.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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CapAndGown
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Joined: Tue Mar 06, 2001 10:00 am
Location: Virginia, USA

RE: WitPTracker AE Release 1.3 Available

Post by CapAndGown »

Does tracker tell me when units need to be withdrawn? Under the Alerts section? Before, or on the date for withdrawal?
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