::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: crsutton

Actually, once the 1943 upgrades roll around the Allied units start to become so strong that experience and leadership no longer matter as much. The 43 upgrades essentially make all Japanese armor useless while Allied (especially) Indian armor gets seriously powerful. Then you have to consider the superior squads, mmg squads and superior artillery of any Allied division vs any Japanese.

A Japanese tank regiment can have Irwin Rommel commanding it for all I care. A similar Allied regiment with grants or shermans is going to stomp the hell out of it regardless.

[:D]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: Lokasenna

Well, the other thing with the leaders is...you don't actually have that many British units that you need to assign leaders to, right?

I'd imagine that it would be a bit harder for the Australian units, given that you have more of those, but there are quite a few more capable Aussie leaders in that screenshot you took. I would use a lot of those guys. Remember that you "should" prioritize Inspiration above Land skill in terms of looking for greatest adjusted AV. In general, for my best units, I look for guys with Inspiration 65+ and Land 60+. Ld and Admin above 50 is desired, but not a requirement.

I prioritize land, then aggression, then leadership and inspiration equally. You don't mention aggression at all. Am I doing this incorrectly?

Looking just at the leaders list above, I've always took for granted that aggression is important to combat as units that are recommended for 'assault' have highest aggression and 'combat' have next highest, etc.

I had though that inspiration mostly affects unit morale and thus their effectiveness in all actions. Due to most of my experience being on the Japanese side where I have the luxury of chosing leaders with all of these characteristics at a high level, maybe I need to revisit this stuff?
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lokasenna »

ORIGINAL: obvert
ORIGINAL: Lokasenna

Well, the other thing with the leaders is...you don't actually have that many British units that you need to assign leaders to, right?

I'd imagine that it would be a bit harder for the Australian units, given that you have more of those, but there are quite a few more capable Aussie leaders in that screenshot you took. I would use a lot of those guys. Remember that you "should" prioritize Inspiration above Land skill in terms of looking for greatest adjusted AV. In general, for my best units, I look for guys with Inspiration 65+ and Land 60+. Ld and Admin above 50 is desired, but not a requirement.

I prioritize land, then aggression, then leadership and inspiration equally. You don't mention aggression at all. Am I doing this incorrectly?

Looking just at the leaders list above, I've always took for granted that aggression is important to combat as units that are recommended for 'assault' have highest aggression and 'combat' have next highest, etc.

I had though that inspiration mostly affects unit morale and thus their effectiveness in all actions. Due to most of my experience being on the Japanese side where I have the luxury of chosing leaders with all of these characteristics at a high level, maybe I need to revisit this stuff?

The way I understand it, Aggression matters...but if you get poor attack odds, your aggressive units are going to suffer a lot. Case in point: I had Chesty Puller in charge of the 5th Marines in one of my games. I got 1:2 odds pretty much on the nose in the attack.

5th Marines ended up with 95% disablement. I am not kidding.

You should "google" (or actually google) for the thread on leaders from some time back (several years). Grafin Zeppelin had a nice summary post of all the information she had accumulated. Basically, it said that Inspiration affects adjusted AV in combat as well as morale recovery. Leadership (for all units) affects XP gain (does it do anything else?). I assume Land skill affects adjusted AV as well. Admin affects recovery of disabled devices and maybe quantity of replacements as well (I'm not clear on that one; I don't pay close enough attention)?

Your inference on aggression is not a bad one. I just think it's dangerous without knowing the full story! I took a flyer on Chesty - I wanted to see if his absurd stats were any good "on the table", so to speak. And that Marine unit came out of that combat in the worst shape. I had several US Army regiments of similar size there (well, as similar as USA units can be to USMC), and they didn't suffer nearly as much.

Not that I won't use Chesty in a similar fashion in the future, I'll just have to be more careful that I know I'm going to get better odds.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

I may have some time to do some tests soon. Not immediately, but it seems worth looking at more closely in a way that can be monitored. I've also had the best units with best commanders take the most damage, and I'd always assumed this was because they were lifting the most weight, fighting longer and harder than the other units with lower aggression. This is winning or losing the battle mind you.

I'll check out graf's post in the thread. She's usually spot on.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by crsutton »

Yes, I actually find that a division commander with good ground skill and aggression above 50 does just fine. My post above sort of explains that. I tend to put high aggression leaders with my tank units as they do not suffer from low odds combat vs Japanese infantry. I think unit experience, which should grow with combat, and devices (upgrade, upgrade, upgrade) are the key to Allied units. My last campaign, it was the Indian Army that had my best troops. That is because Island combat with American troops tends to be quick and dirty, but the Indian division were in constant land combat until the end thus always gaining experience. My best Indian divisions were in the high 70s to 80 range as far as experience goes. One division easily being the match for two Japanese by late 44.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

[font="Times New Roman"]August 27 - 28, 1942[/font]
[font="Microsoft Sans Serif"]SUBS: [/font] The I-19 hits an xAKL near Luganville. The same turn my Dutch KIX decides not to launch at xAK near Little Andaman. Some of the Dutch captains are simply not aggressive enough for my liking, and they've really not hit much this game in spite of the working torps.

[font="Microsoft Sans Serif"]INDIA: [/font] The Japanese get enough in Hyderabad to strike early, and my troops take a bit of a pounding, but it could have been a whole lot worse! Very few are lost outright, even from the Waziristan division with it's militia squads, and the troops actually don't retreat. I've never seen a 5:1 not cause a retreat when forts are well below level 5. The best here had a level 3 fort.

So all make it out and I tried a DA in the overstacked hex. It doesn't go well, problably due to the SL rules and disruption. Too bad. Everything will now head back to recoup.

I'm starting to plan for amphib ops against Colombo and other targets, and some of these troops being unrestricted need to get filled out and prepped up anyway.

[font="Microsoft Sans Serif"]Pacific: [/font] Still going well out here. A more complete update on this area coming soon.

[font="Microsoft Sans Serif"]CHINA: [/font] Another two 1:1 on the 27th and 28th near Chikhiang. He hasn't gotten a positive attack here yet but may not need to wight the level of destruction coming from these. On a very small positive note, another 120+ vehicles are destroyed or disabled. I'm hoping they are all tanks, but I'll never know. A Chinese cavalry unit will enter the hex and a few of the shattered units will retire to the deep woods for recovery far fem the front. They won't be useful for another 3-4 months, if at all.

Sending a big Corps from Sian to the center to be ready in reserve. I'm also hoping something will push him to attack up here, but maybe I should count my blessings since anything now would be accompanied by 300-400 2E bombing daily, and Sian would not hold up to that.

Up near the mountains my Corps arrives in the hex behind the Japanese main army here, and another very small regiment sized unit will arrive from the other side of the hex in 4-5 days. The IJA attacked with a full division and tanks only to get a 1:3 result. Once the unit is dug in it may be hard to get out, and should cause this difficult supply path to be more dicey. I hope. This is a 20k SL hex, so hard to work with for the IJA. They're trying to squeeze a lot through it to battle up the road, but even if there is a breakthrough, the supply has to come down this broken road. That should be a problem, but we'll see.

[font="Microsoft Sans Serif"]SIGINT:[/font] Just waiting and recovering one hex from the combat to come in a give the coup de grace in a few turns!

[font="Trebuchet MS"]1st Tank Division is located at 79,52.[/font]

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 27, 42
--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Deliberate attack

Attacking force 32103 troops, 420 guns, 989 vehicles, Assault Value = 1012

Defending force 45677 troops, 208 guns, 0 vehicles, Assault Value = 999

Japanese adjusted assault: 745

Allied adjusted defense: 436

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
189 casualties reported
Squads: 1 destroyed, 25 disabled
Non Combat: 1 destroyed, 41 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 71 (6 destroyed, 65 disabled)


Allied ground losses:
1377 casualties reported
Squads: 10 destroyed, 166 disabled

Non Combat: 0 destroyed, 25 disabled
Engineers: 1 destroyed, 14 disabled
Guns lost 32 (1 destroyed, 31 disabled)


Assaulting units:
9th Tank Regiment
12th Tank Regiment
18th Tank Regiment
23rd Tank Regiment
13th Tank Regiment
39th Division
3rd Tank Regiment
19th Tank Regiment
15th Tank Regiment
40th Division
11th Tank Regiment
12th Ind.Art.Mortar Battalion
2nd Hvy.Artillery Regiment
7th Ind.Hvy.Art. Battalion
3rd Hvy.Artillery Regiment
13th Army
Tonei Hvy Gun Regiment
1st Ind.Hvy.Art. Battalion
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
13th Ind.Art.Mortar Battalion
4th Mortar Battalion
11th Ind.Art.Mortar Battalion
6th Ind.Hvy.Art. Battalion
4th Ind.Hvy.Art. Battalion
5th Ind.Hvy.Art Battalion

Defending units:
31st Chinese Corps
37th Chinese Corps
84th Chinese Corps
65th Chinese Corps
86th Chinese Corps
90th Chinese Corps

--------------------------------------------------------------------------------

Ground combat at 72,50 (near Kweiyang)

Japanese Deliberate attack

Attacking force 15033 troops, 107 guns, 288 vehicles, Assault Value = 583

Defending force 10804 troops, 45 guns, 0 vehicles, Assault Value = 379

Japanese adjusted assault: 340

Allied adjusted defense: 1108

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
99 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
265 casualties reported
Squads: 2 destroyed, 43 disabled
Non Combat: 0 destroyed, 5 disabled

Engineers: 0 destroyed, 3 disabled

Assaulting units:
10th Tank Regiment
104th Division
6th Tank Regiment
7th Tank Regiment
2nd Recon Battalion

Defending units:
54th Chinese Corps

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 28, 42
--------------------------------------------------------------------------------

Sub attack near Little Andaman at 36,58

Japanese Ships
SC Ch 16
SC Ch 14
xAK Naniwa Maru
xAK Josho Maru
xAK Asaka Maru #3
SC Ch 22
SC Ch 21

Allied Ships
SS KIX

Captain of SS KIX elects not to launch torpedoes at this target
KIX diving deep ....
SC Ch 22 fails to find sub, continues to search...
Escort abandons search for sub

--------------------------------------------------------------------------------
Sub attack near Ambrym at 121,151

Japanese Ships
SS I-19

Allied Ships
xAKL Mauban, Torpedo hits 1, heavy damage
PC Yandra

SS I-19 launches 2 torpedoes at xAKL Mauban
I-19 diving deep ....
PC Yandra fails to find sub, continues to search...
Escort abandons search for sub

--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Deliberate attack

Attacking force 31703 troops, 420 guns, 984 vehicles, Assault Value = 976

Defending force 39742 troops, 195 guns, 0 vehicles, Assault Value = 1029

Japanese adjusted assault: 542

Allied adjusted defense: 466

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
experience(-), supply(-)
Attacker:

Japanese ground losses:
208 casualties reported
Squads: 2 destroyed, 31 disabled
Non Combat: 6 destroyed, 39 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 57 (7 destroyed, 50 disabled)


Allied ground losses:
1025 casualties reported
Squads: 9 destroyed, 110 disabled

Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 10 (2 destroyed, 8 disabled)


--------------------------------------------------------------------------------

Ground combat at 38,31 (near Hyderabad)

Allied Deliberate attack

Attacking force 63324 troops, 1086 guns, 1407 vehicles, Assault Value = 2147

Defending force 25293 troops, 365 guns, 219 vehicles, Assault Value = 638

Allied adjusted assault: 734

Japanese adjusted defense: 1903

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
772 casualties reported
Squads: 1 destroyed, 83 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 78 (3 destroyed, 75 disabled)
Vehicles lost 16 (1 destroyed, 15 disabled)


Allied ground losses:
2038 casualties reported
Squads: 38 destroyed, 88 disabled
Non Combat: 65 destroyed, 30 disabled
Engineers: 16 destroyed, 14 disabled
Guns lost 36 (9 destroyed, 27 disabled)
Vehicles lost 198 (115 destroyed, 83 disabled)[X(]
Units destroyed 1


Assaulting units:
44th Cavalry Regiment
2nd British Division
3rd Carabiniers Regiment
637th Tank Destroyer Battalion
6th Australian Division
70th British Division
762nd Tank Battalion
7th Indian Division
7th Australian Division
I Aus Corps Engineer Battalion
7th Armoured Brigade
Waziristan Division
260th Coast AA Regiment
251st Coast AA Regiment
6th Medium Regiment
21st Indian Mountain Gun Regiment
64th Coast AA Regiment
77th Coast AA Regiment
65th Coast AA Regiment
98th Coast AA Regiment
25th Indian Mountain Gun Regiment
2/1st Med Regiment
85th British AT Gun Regiment
2/9th Field Regiment
III Indian Corps
2/11th Field Regiment
134th Field Artillery Battalion
2nd HK&S Heavy AA Regiment

Defending units:
36th Division
21st Division
14th Tank Regiment
31st Fld AA Gun Co
2nd Ind.Art.Mortar Battalion
50th Field AA Battalion
15th Ind.Art.Mortar Battalion
18th Medium Field Artillery Regiment
26th Fld AA Gun Co
4th Air Defense AA Regiment
45th Ind.AA Gun Co
45th Field AA Battalion
9th RF Gun Battalion

--------------------------------------------------------------------------------
[/font]

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[font="Trebuchet MS"]These are starting to come more regularly now, and the massive movement of men and supplies has begun to occupy more of my time in game than anything else. I know this will double and triple over the next year! [/font]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by ny59giants »

Logistics...Logistics...Logistics [:D]

Add in the prepping of troops for invasion taking into account SL for said base and how much assault shipping you will need. What amount of follow up troops to have for base (construction engineers and BFs)?? Then, there are SL at your major bases in Australia that you may be loading troops from. Thus, the need to shuffle troops around.

Yes, I need another player just to run my operations and logistics dept. [:D]

IMO, with Tracker running the Japanese economy its easier than running Allies from mid-43 on.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: ny59giants

Logistics...Logistics...Logistics [:D]

Add in the prepping of troops for invasion taking into account SL for said base and how much assault shipping you will need. What amount of follow up troops to have for base (construction engineers and BFs)?? Then, there are SL at your major bases in Australia that you may be loading troops from. Thus, the need to shuffle troops around.

Yes, I need another player just to run my operations and logistics dept. [:D]

IMO, with Tracker running the Japanese economy its easier than running Allies from mid-43 on.

Yep. I think it's as hard right now with all of the different nations device pools, airframes, pilot training and ship withdrawals. I haven't even begun to figure out what uses all of those different mines! [:D]

Prep will surely be a difficulty soon, but I've got a start on it. I now understand the notepad by the computer so many Allied players talk about. I'm going to allocate one to this when I get home tonight. Might even print out a map and mark on that.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by JocMeister »

I use GTASK on the phone. Perfect as it syncs with gmail. That way I don´t have to ALT TAB out from the game when I look up stuff and/or write it down.

One day...one day I will splurge on a second LCD screen...
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lokasenna »

I use Word on one screen, WITP on the other. Tracker goes on the same screen as Word. That way I don't have to switch back and forth all the time.

I've done it on one screen also, but you need a big resolution in order to do that and not go insane with constant scrolling or minute mouse movements to switch between with ease.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by JocMeister »

ORIGINAL: Lokasenna

I use Word on one screen, WITP on the other. Tracker goes on the same screen as Word. That way I don't have to switch back and forth all the time.

That is my dream! Lack the funds though...[:(]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lokasenna »

ORIGINAL: JocMeister

ORIGINAL: Lokasenna

I use Word on one screen, WITP on the other. Tracker goes on the same screen as Word. That way I don't have to switch back and forth all the time.

That is my dream! Lack the funds though...[:(]

If you can afford some of those bottles of Scotch...you can afford a second screen.

I purchase them relatively often for work purposes. ~170 USD for a screen better than the ones I use. I use 2x1440x900. The last ones I ordered for work were less than 200 USD and 1920x1080. Before that, I ordered these: http://www.newegg.com/Product/Product.a ... 6824009316

Also 1920x1080, and only $110! Ridiculous.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by JocMeister »

Hey, you don´t down prioritize your Scotch! You mean person you! [;)]

I´m pretty fuzzy about my screens. I can only use 120 MHZ ones or better as I get a searing headache otherwise. Not sure why? They are pretty expensive. My current one cost over 450 Euro.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lokasenna »

ORIGINAL: JocMeister

Hey, you don´t down prioritize your Scotch! You mean person you! [;)]

I´m pretty fuzzy about my screens. I can only use 120 MHZ ones or better as I get a searing headache otherwise. Not sure why? They are pretty expensive. My current one cost over 450 Euro.

That would imply that your eyes need a faster refresh rate, or else your brain can't parse the signals. Or something. I don't know, I'm only an amateur neurologist. I think you actually mean 120 Hz - 120 Mhz is really fast!
Refresh rate is typically measured in frequency (Hz) which translates into the number of times per second your monitor can redraw the entire screen. Thus a refresh rate of 60Hz means that your monitor can redraw the entire screen contents 60 consecutive times during a single second; 85Hz is 85 times, and so forth.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: Lokasenna

ORIGINAL: JocMeister

Hey, you don´t down prioritize your Scotch! You mean person you! [;)]

I´m pretty fuzzy about my screens. I can only use 120 MHZ ones or better as I get a searing headache otherwise. Not sure why? They are pretty expensive. My current one cost over 450 Euro.

That would imply that your eyes need a faster refresh rate, or else your brain can't parse the signals. Or something. I don't know, I'm only an amateur neurologist. I think you actually mean 120 Hz - 120 Mhz is really fast!
Refresh rate is typically measured in frequency (Hz) which translates into the number of times per second your monitor can redraw the entire screen. Thus a refresh rate of 60Hz means that your monitor can redraw the entire screen contents 60 consecutive times during a single second; 85Hz is 85 times, and so forth.

If he didn't drink so much beer and scotch during his turns he could actually be able to use a cheaper screen. [:D]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

I have to say though, Jocke and I do have some habits in common. He likes the smokey stuff, and I tend to drink the more honey-toned types, with Lagavulin 18 being a major exception to the rule.

Tonight this is on tap with my turn.


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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by BBfanboy »

ORIGINAL: obvert

I have to say though, Jocke and I do have some habits in common. He likes the smokey stuff, and I tend to drink the more honey-toned types, with Lagavulin 18 being a major exception to the rule.

Tonight this is on tap with my turn.


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Dalwhinnie was my favourite until my son-in-law spoiled it by giving me a sip of Oban - too expensive for my wallet but verrry smooth!

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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

I look forward to a son of mine one day giving me new scotch! [&o]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lowpe »

Wake up! You have been drinking too much of that stuff...I have two sons and they only give me bills.[:D]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lokasenna »

That's actually one of the Scotches I have had. It was OK. That Grey Grouse was so much better, though.
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