Submitted Scenarios

Moderators: Paullus, Peter Fisla

User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Wow, thanks Paullus and Raybert1123. I wanted to give the proper credit and I was disappointed that couldn't. [;)]
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Duck, here comes another one...



Probing Layforce

Babali Hani, Crete, May 28, 1941: First Norway, then France; then Greece and now Crete. Once again
British forces had suffered defeat and were in retreat, streaming towards the beaches at Sfalia and
evacuation by the Royal Navy. But the pursuing German mountain troops were pressing hard and had to
be checked. Already lead elements of the German 5th Mountain Division had overrun the weakened 2/8th
Australian Battalion. The commandos of Layforce were ordered to stop and act as a rearguard, even though
too lightly equipped to operate as regular infantry. Lt. Colonel Young of D Battalion, Layforce, decided to
make his stand where the only road over the White Mountains dividing Crete into north and south passed
through a narrow valley thickly covered with olive groves. And he had even promised armor support. But the
enemy arrived first.

Game Length: 11 turns

For the Germans to win they must capture the valley road through the White Mountains
For the British to win they must defend the valley road against the Germans

Germans: Squads, HMG, MMG, LMG's MTR's, ATR's, Radio
British: Squads, MMG, LMG's, AFV

Boards: #2, #9, #15

Aftermath: Despite the limitations of their equipment, the commandos put up stiff resistance. Under heavy
mortar fire, the British - and remnants of the 2/8th Australian co-opted by Young to guard his rear - withstood
several German probing attacks. Meanwhile, Lt. J.F.G. Terry in his surviving Matilda (the others having been
destroyed as they were abandoned en route to Hani) arrived in the valley and positioned himself on the road.
"Firing at everything that moved" on the slopes above. Towards evening, The Germans, frustrated at the delay,
at last, mounted an encircling swing on the left. The Australians, in the falling light, managed to hold off this
thrust long enough for the commandos to withdraw, then they too fell back in the darkness, passing through defensive
lines established by the 4th New Zealand Brigade. Although casualties among the Gebirgsjager had been heavy, the
commandos had lost but 15 men. The respite was only temporary, however, the next day, the weary Commonwealth
troops continued their retreat.

Source: ASL Scenario A43, Probing Layforce



***Here's the version with the .scn file. Thanks for the catch!***
Attachments
Probing Layforce.zip
(24.93 KiB) Downloaded 187 times
Noypi53
Posts: 227
Joined: Tue Aug 14, 2007 12:35 pm

RE: Submitted Scenarios

Post by Noypi53 »

Hi! The attachment for Probing Layforce seems to be a txt file.
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenarios

Post by rmmwilg »

ORIGINAL: Hailstone

Duck, here comes another one...

Probing Layforce


Hi Hailstone, yeh, it's missing the .scn file
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Thanks for letting me know. SeeYa! [:)]
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Now here's a crazy one...


Insanity at the Sanitarium

St. Edouard, Belgium, December 22, 1944: The Battle of the Bulge was in full swing and the
Americans were hard-pressed to repulse the German onslaught. But by this time, the counter-
offensive was beginning to pay off. Surrounding Kampfgruppe Pieper, the Americans held them
to two small villages, Stoumont and La Gleize. Held in a crumbling sanitarium, the German forces
were trying to hold off American tanks and troops. The Sanitarium was the key to getting Stoumont.
The Americans poured it on and the Germans and civilians holed up in the cellar were to take a
pounding.

Game Length: 9 turns

For the Americans to win they must capture the Sanitarium
For the Germans to win they must keep the Americans out of the Sanitarium building

Boards: #22, #32

Aftermath: The Sanitarium was taking a beating and was little more than rubble. A German AT gun
was pounding out rounds in an effort to stall the American attack. When the fighting stopped, the
civilians in the basement came out to find a sea of bodies. The dead held the upper floors.

Source: ASL Scenario, Insanity at the Sanitarium


Attachments
Insanitya..nitarium.zip
(23.7 KiB) Downloaded 197 times
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Submitted Scenarios

Post by Paullus »

Hailstone, where did you find this little gem? [:)] I can't find the original ASL scenario for the scenario list.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

ORIGINAL: Paullus

Hailstone, where did you find this little gem? [:)] I can't find the original ASL scenario for the scenario list.


I don't know where the scenario originated. I did a search in Google for "Advanced squad leader scenarios" then selected images
and about a couple of dozen scenarios were displayed including Insanity at the Sanitarium.



Image
Attachments
Googlesce..osearch.gif
Googlesce..osearch.gif (194.18 KiB) Viewed 2119 times
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Submitted Scenarios

Post by Paullus »

Great,I'll see what I can dig out 😀👍
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
User avatar
Big Ivan
Posts: 2032
Joined: Mon Jun 09, 2008 12:34 am
Location: Mansfield, Ohio USA

RE: Submitted Scenarios

Post by Big Ivan »

Hailstone, you crafty little devil!

Going for the obscure and the unknown!?

Have to say without a doubt, I love it!!!!!!!!!!!!!!![&o][&o][&o]

Rock on my friend!

Big Ivan[;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenarios

Post by rmmwilg »

ORIGINAL: Big Ivan

Hailstone, you crafty little devil!

Going for the obscure and the unknown!?

Have to say without a doubt, I love it!!!!!!!!!!!!!!![&o][&o][&o]

Rock on my friend!

Big Ivan[;)]


Ditto! [&o]
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Submitted Scenarios

Post by Paullus »

Got it now. The designer Rudi Marmaro is the administrator of the Facebook group Advanced Squad Leader. He also wrote an article on how to design ASL scenarios some years ago.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

John, it's the kind of stuff I come up with when I'm bored at work and the boss is away. Paullus, sounds like Rudi Marmaro has an interesting ASL facebook page; it's just too
bad I don't have a facebook account to check it out. The TotH forum is as close to social media I get. [;)]
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

This is kinda how my day went but it's all good now...


Out of Luck

Baruth, Germany, April 26, 1945: The 9th Army was trapped and encircled between the two
Soviet fronts which were competing to take the ultimate prize - Berlin. Having convinced
Hitler that he could link up with the 12th Army and drive to the defense of Berlin. The
9th commander, General Theodore Busse ordered a break out to the west with the goal of
reaching the Western Allies. He directed Kampfgruppe von Luck from the 21st Panzer Division
and Kampfgruppe Pipkorn from the 35th SS Police Grenadier Division with armored support from
the remnants of the 10th SS Panzer Division "Frundsberg" to hold the town of Halbe for the exit
point of the encirclement. To reach Halbe, the battlegroups had to take the valley town of
Baruth and use its road, since the remainder of the valley was useless for tanks. Anticipating
this move, the Russians had placed the 50th Guards Rifle Division and dug in Stalin tanks to
hold this vital town.

Game length: 6.5 turns

For the Germans to win they must exit troops to reach the Allies to surrender
For the Russians to win they must hold the town of Baruth to prevent the German escape from the Soviets

Germans: Squads, MMG's, LMG's, PSK's, AFV's
Russians: Squads, MMG's, LMG's, ATR, ART, AFV's

Boards: #U, #V

Aftermath: Colonel Hans von Luck's battlegroup met fierce resistance from the prepared Russians.
He dispatched a column to attempt to bypass north of the town but was frustrated by the drainage
ditches and marshy farmlands that hindered movement when vehicles strayed from the road. After many
hours of fighting von Luck was forced to withdraw, but the way was blocked. Disobeying his orders,
he told his men to disband and move towards the Elbe as best they could. He was captured by the
Soviets the next day while attempting to get back to headquarters.

Source: ASL Scenario S28, Out of Luck
Attachments
OutofLuck.zip
(24.02 KiB) Downloaded 193 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Here's one from Raybert1123 who was cool enough to share some scenarios with me, Thanks Ray!


La Fiere Bridge

La Fiere, Normandy, June 6, 1944: A Company, from the 505th Parachute Regiment, was dropped
near the La Fiere Bridge early on June 6th, 1944. Their job was to secure the bridgehead
against the Germans until they were relieved by the amphibious assault later that day.
Standing against repeated German counterattacks, the small band of paratroopers stood off
infantry and tanks.

Game Length: 7 turns

For the Americans to win they must capture the bridge for the advancing U.S. forces coming up from the Utah beach
For the Germans to win they must hold the bridge against the paratroopers

Americans: Squads, MMG's, BAZ's, DC's, AT Gun
Germans: HMG, MMG's, LMG's, AFV

Board: #8, #20, #23

Aftermath: What was expected to last a few hours lasted three days. The fighting from the
beaches took longer than expected to reach the 505th. Company A and other units that reinforced
over those three days held the Germans and kept them from closing the bridge to the forces
coming up from the invasion.

Source, ASL Scenario by Rudy Marmaro: La Fiere Bridge



*** Incidentally, there's a documentary on the battle for La Fiere Bridge that just came out in June called "Seize and Secure".
It is said it was the bloodiest small unit action of WWII. ***
Attachments
LaFiereBridge.zip
(25.14 KiB) Downloaded 194 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Here's another small scenario for you to win or lose quickly...


Lasting Valor

Near Viareggio, Italy, April 6, 1945: On April 5th, the 307th's lead element, Company C, of the
92nd US Infantry Division "The Buffalo Soldiers" had reached the initial objective - Castle Aghinolfi.
The Germans were caught by surprise as many were still eating breakfast when the Buffalo Soldiers
arrived. The Germans within the castle fired on the lone company with machine guns and mortars. Before
long, the company had suffered 60% casualties. The forward observer and radioman were both hit and the
radio was destroyed, cutting off all contact with the outside. The company had no choice but to pull back.
Lieutenant Vernon J. Baker, the company's only black officer, volunteered to harass the enemy so that the
wounded could escape. Baker personally destroyed three machine-gun nests and an observation post. Baker,
who had already received a Bronze Star and Purple Heart, would receive the Distinguished Service Cross
for his actions that day.

Game Length: 7 turns

For the Americans to win they must capture the machine-gun nests and the OP on top of the adjacent ridge to reach the castle
For the Germans they must hold the machine-gun nests and the Observation Post.

Americans: Squads, MMG's, MTR, BAZ
Germans: Squads, HMG, MMG, LMG's, MTR's

Boards: #9

Source: Kemit Mullins, Advancing Fire periodical, scenario: Lasting Valor



Attachments
LastingValor.zip
(21.57 KiB) Downloaded 180 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Here's a Saturday night special...


The Battle for Hardt

West of Hardt, Germany, February 28, 1945: Company K of the 84th Infantry Regiment, nicknamed
"The Railsplitters", along with Company L, was tasked with securing several towns along the way
through Germany in the push after the Battle of the Bulge. One of those towns was Hardt. Unknown
to the company, dug in against them was the 8th Fallschrimjaeger Division. Heavily armed and well
placed, they gave quite the surprise to the Americans as they prepared to take the town.

Game Length: 8 turns

For the Americans to win they must capture the town of Hardt to continue deeper into Germany
For the Germans to win they must hold the town of Hardt to defend the Fatherland

Americans: Squads, HMG, MMG's, BAZ's, MTR's, AFV's
Germans: Squads, MMG, LMG's, PSK, AA Gun, AT Guns, AA Guns, AFV's

Boards: #3, #19

Aftermath: The Americans came across 400 meters of open ground on the approach to the village. The
Germans were lying in wait. At first, the fire was fierce and the Americans were hard-pressed. However,
due to a brave assault, the Americans broke several strongpoints and the German's will was defeated.
The Americans soon took control of the village.

Source: ASL Scenario KCO 2 by Rudy Marmaro: The Battle for Hardt


Attachments
TheBattleforHardt.zip
(23.57 KiB) Downloaded 188 times
gehrig38
Posts: 27
Joined: Thu Jun 23, 2016 4:00 am

RE: Submitted Scenarios

Post by gehrig38 »

Version 5
Tweaking Russian defense. Still should play only as Germans
tweaking fortifications, too many makes the battlefield impossible to move around on.
Tweaking Russian setup.
Attachments
MyZip (2).zip
(29.23 KiB) Downloaded 150 times
gehrig38
Posts: 27
Joined: Thu Jun 23, 2016 4:00 am

RE: Submitted Scenarios

Post by gehrig38 »

The Men of Steel Copy is the right one. Still in dev stage. But any input to date is welcome. VC are Germans must end with 50 more Stone Building/rubble hexes than the russians, or just 50 more than they start with if they lose none
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Submitted Scenarios

Post by Paullus »

Looking great gehrig38. Just some thoughts for you.

1. Setup Guns using special setups zones if you want them not to be placed at bad locations i.e in hexes with bad CA or LOS. This helps with the AI setup making them harder to beat. This is also tru for Tanks and units that like to have in certain types of locations.

2. Use CA direction in those hexes as well so they point in a desired direction from start.

Jorgen
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Post Reply

Return to “Mods and Scenarios”