TRP - Total Realism Project for War in Europe (1.10b Download)

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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

OldCrowBalthazor wrote: Fri Aug 18, 2023 6:32 pm
Lothos wrote: Fri Aug 18, 2023 6:24 pm
OldCrowBalthazor wrote: Fri Aug 18, 2023 6:03 pm
No, as I said above...I have tested with the Allied AI on Expert as an example. Soviets are easy to roll over even against the AI on Expert.
That's why I prefer playing against human opponents.

Still, against an expert human player, the Soviets are at an extreme disadvantage early on.

The Soviets don't have enough man power between the launch of Barbarossa and December 41. The Soviet Mobilization Events that fire each turn are a help, but the extra units that arrive come in piecemeal.
I was suggesting increasing the amount of infantry that arrives or letting the Soviet player decide where to put those arriving units (in the current version) instead of having them arriving at particular spawn points.

The other point is the weather in October and November.
We are seeing too much clear weather.
You keep saying Expert

Their is a difference between playing at Expert Difficulty and give them Max Bonus Experience (which is two levels).

Both of those settings can be adjusted independently.
Sigh. I know that. Expert with all the settings at max!
Did you not read my recommendations?
1) Increase Soviet units that come on board during the Soviet Mobilization Events. Suggesting adding more cheap Infantry each Soviet Mobilization Event.
2) The weather in western USSR is too benign in October and particularly November. Suggest more chances of Mud at the very least.
That's all.
Are you providing weather feedback based on just one MP game you played or several. I have played several games now and the weather in Russia seems fine to me. Their is a possibility of bad luck but I can not adjust for bad luck.

As for Experience Level 2 being to easy, I am not sure what to say about that. I have played several games at level 2 and have seend Allied armor almost one shot my units. Also its extremely difficulty to take cities. So how you managed to get from Poland to Moscow with a June 22nd attack on Level 2 Experience and take it by December is an impressive feet.

Unfortunately I am not sure any adjustment I make would be fair at that point as most players would not be able to handle that kind of difficulty.

Which makes me wonder if their is something you are forgetting to tell me on the strategy of attack?

Also, please stop getting upset about my questions. I am not upset and not taking it defensively. I am analyzing and trying to figure out/understand the problem. I do not rush and make changes withought fully thinking the problem through.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

crispy131313 wrote: Fri Aug 18, 2023 6:37 pm Lothos don't take it too much to heart. It's just feedback. It is a long game to play test and I know personally how valuable it is to get some feedback on balance.

At Max Difficulty, albeit +1 experience reaching Gorky and Saratov without any gimmick play as the Germans in 1941 is simply not balanced yet.
Make it +2 Experience. I hate playing at that setting cause I have units literally get one shoted by enemy armor.

And I am not taking it to heart, I am trying to analyze the issue as his description of the problem is to large and all over the place. I am trying to analyze what he the issue is and need more information.
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OldCrowBalthazor
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by OldCrowBalthazor »

Not upset. I thought I was clear. The mod is great. I repeat...we really like the mod.
I and others are simply trying to help with what in our opinion is a balance issue regarding the Soviets, whether in a SP or MP match.

Assessment also not based on one MP match, but hundreds of hours of multiple matches, both MP and single player tests of your mod (including testing from a save game start at the launch of Barbarossa.

Everything seems fine except aspects of the Soviets strength from Barbarossa to the first winter.

They don't have enough units. What I'm suggesting are more cheap Infantry that comes with the Soviet Mobilization Events.

(Now this assessment comes from playing both Axis and Soviet points of view...Hotseat, MP and SP with Expert AI settings.)

As for the weather...ok skip that if it can't be fiddled with.

Again...I am not criticizing the mod. I have said repeatedly that I like it and especially with the latest version coupled with the newest WiE changes. If I didn't like it, I wouldn't even bother here or make 3 YT series featuring it.
We are simply trying to point out what quite a few of us think is a balance issue.

Cheers
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

OldCrowBalthazor wrote: Fri Aug 18, 2023 9:22 pm Not upset. I thought I was clear. The mod is great. I repeat...we really like the mod.
I and others are simply trying to help with what in our opinion is a balance issue regarding the Soviets, whether in a SP or MP match.

Assessment also not based on one MP match, but hundreds of hours of multiple matches, both MP and single player tests of your mod (including testing from a save game start at the launch of Barbarossa.

Everything seems fine except aspects of the Soviets strength from Barbarossa to the first winter.

They don't have enough units. What I'm suggesting are more cheap Infantry that comes with the Soviet Mobilization Events.

(Now this assessment comes from playing both Axis and Soviet points of view...Hotseat, MP and SP with Expert AI settings.)

As for the weather...ok skip that if it can't be fiddled with.

Again...I am not criticizing the mod. I have said repeatedly that I like it and especially with the latest version coupled with the newest WiE changes. If I didn't like it, I wouldn't even bother here or make 3 YT series featuring it.
We are simply trying to point out what quite a few of us think is a balance issue.

Cheers
I need some saved games to look at the situation. What are you seeing, also if you do give me a saved game tell me when did you start Barbarossa or when was it started against you etc... Need more information because what you are saying is not really matching when I am playing.

Playing the Allies right now with 1.5 Experience Bonus for the AI and I stopped them fairly easily.

When I play the Axis I cant play higher than 1 Experience because its to hard to take cities then. So I need to see the situation. Your not reporting a bug, you are reporting a flow change to the game and for me to make adjustments I simply have to see it.

Also, I already know you like the mod (you made a bunch of videos of it and have helped improve it). You don't need to tell me something I already know :) LOL
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by OldCrowBalthazor »

Lothos,
I'm playing the Axis. The MP series with Taxman is on my YT channel.
I don't want to give spoilers so I just PM you privately.

Again my assessment is that the Soviets need more weak infantry to spawn along with the ones that come with the periodic Soviet Mobilization Events that come in the early part of Barbarossa.

Everything else seems fine. Weather wise yeah it could use improvement. Mud really helps the Soviets when they are on the brink after a murderous summer of Axis outrages😁
Still...if the weather zones can't be fiddled with, that's fine.
I'm a sportsman but had incredibly good luck with clear weather in October and November. Well, at least at the end of December the First Winter Event will make up for it.
I noticed you made it more severe...which is better than version 0.9.7 that I played against Unfortunate Son.

I'll say no more. Just watch the current series I got with Taxman. Since we got about 2 months of content ahead of what's airing currently, you will have to wait for Barbarossa.

Also, Taxman is posting an AAR that's current with my Axis P.oV. series, with turns that go up daily. You maybe able to gleen info there as it rolls out.

Ironically, Taxman and I were discussing what we believe to be Soviet weakness for the last week. We were going to PM you about our views, but then we saw Chrispy's observations here about the exact same subject and conclusions. That same day Taxman and I had a long phone conversation about the very thing.

So instead of PMing you privately...I jumped in here.
Apologies if I stirred the pot too much.
Cheers
🤠
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

OldCrowBalthazor wrote: Sat Aug 19, 2023 8:06 pm Lothos,
I'm playing the Axis. The MP series with Taxman is on my YT channel.
I don't want to give spoilers so I just PM you privately.

Again my assessment is that the Soviets need more weak infantry to spawn along with the ones that come with the periodic Soviet Mobilization Events that come in the early part of Barbarossa.

Everything else seems fine. Weather wise yeah it could use improvement. Mud really helps the Soviets when they are on the brink after a murderous summer of Axis outrages😁
Still...if the weather zones can't be fiddled with, that's fine.
I'm a sportsman but had incredibly good luck with clear weather in October and November. Well, at least at the end of December the First Winter Event will make up for it.
I noticed you made it more severe...which is better than version 0.9.7 that I played against Unfortunate Son.

I'll say no more. Just watch the current series I got with Taxman. Since we got about 2 months of content ahead of what's airing currently, you will have to wait for Barbarossa.

Also, Taxman is posting an AAR that's current with my Axis P.oV. series, with turns that go up daily. You maybe able to gleen info there as it rolls out.

Ironically, Taxman and I were discussing what we believe to be Soviet weakness for the last week. We were going to PM you about our views, but then we saw Chrispy's observations here about the exact same subject and conclusions. That same day Taxman and I had a long phone conversation about the very thing.

So instead of PMing you privately...I jumped in here.
Apologies if I stirred the pot too much.
Cheers
🤠
PM When Barb goes up on Youtube and I will watch to see whats going on. Send me a link when you do.
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Elessar2
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Elessar2 »

One more issue is that buybacks of shattered units is 80% of base cost (vs. vanilla's 60%).
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

Elessar2 wrote: Sun Aug 20, 2023 1:11 am One more issue is that buybacks of shattered units is 80% of base cost (vs. vanilla's 60%).
That was done on purpose, Russian infatry units are the cheapest in the game.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by OldCrowBalthazor »

Well Lothos, for you and anyone else interested, Fall Gelb finally is executed. https://www.youtube.com/watch?v=PHiZQen0LbU&t=10s
Will be quite awhile before Barbarossa...but from here on in its non-stop mayhem in Europe and North Africa. 🤠
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

OldCrowBalthazor wrote: Mon Aug 21, 2023 8:50 pm Well Lothos, for you and anyone else interested, Fall Gelb finally is executed. https://www.youtube.com/watch?v=PHiZQen0LbU&t=10s
Will be quite awhile before Barbarossa...but from here on in its non-stop mayhem in Europe and North Africa. 🤠
Watched it, when is the next episode coming out?

@Anyone, been thinking of playing an MP game. Never played one before. If anyone is interested let me know.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by OldCrowBalthazor »

These go up daily. They have been since the start about 19 days ago.
Each turn goes up daily at 6 am Pacific Time Zone.
Taxman has an AAR on this forum.
On these episodes are links in the description to this mod, Taxman's AAR, and the House-rules. Click 'more' in the description. These links are on every episode.
No spoilers except to say we have content all the way out to episode 75, which is Feb 1942.
It's a hardcore match!.
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SIPRES
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by SIPRES »

Hi
I am playing vs allied AI TRP1.3 SCIII WIE 1.27
on july 9 1940, I get a strategic bomber unit deployed at Dusseldorf (I think by script, not by purchase)
However, I had a tank Corps in that same Dusseldorf hex
So the bomber get deployed and the tank unit vanished..... (despite there are adjacent free hexes it could be "pushed")
Is this a script issue or game engine problem?
I get a save game of that exact occurence if necessary
https://www.dropbox.com/scl/fo/m8tjhxjv ... 8181e&dl=0

excellent MOD by the way!
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

SIPRES wrote: Sun Aug 27, 2023 7:37 pm Hi
I am playing vs allied AI TRP1.3 SCIII WIE 1.27
on july 9 1940, I get a strategic bomber unit deployed at Dusseldorf (I think by script, not by purchase)
However, I had a tank Corps in that same Dusseldorf hex
So the bomber get deployed and the tank unit vanished..... (despite there are adjacent free hexes it could be "pushed")
Is this a script issue or game engine problem?
I get a save game of that exact occurence if necessary
https://www.dropbox.com/scl/fo/m8tjhxjv ... 8181e&dl=0

excellent MOD by the way!
It did not vanished it was moved, look around the screen on the next turn you will find it.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Laki »

Maybe I'm not understanding something correctly, but it seems like I'm unable to move troops to Ethiopia from Italy. When I move a transport to a travel hex East of Gibraltar I get the prompt that asks me to say YES if I want to move through the strait, but the transport stays in the hex its in on the West side of strait.

I'm playing against the AI. It's October 1939, Italy is not at war yet
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

Laki wrote: Mon Aug 28, 2023 2:41 pm Maybe I'm not understanding something correctly, but it seems like I'm unable to move troops to Ethiopia from Italy. When I move a transport to a travel hex East of Gibraltar I get the prompt that asks me to say YES if I want to move through the strait, but the transport stays in the hex its in on the West side of strait.

I'm playing against the AI. It's October 1939, Italy is not at war yet
I would need to see a saved game just before it so I can duplicate the issue. Send me a link via PM so I can download your save.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Laki »

Lothos wrote: Mon Aug 28, 2023 2:55 pm
Laki wrote: Mon Aug 28, 2023 2:41 pm Maybe I'm not understanding something correctly, but it seems like I'm unable to move troops to Ethiopia from Italy. When I move a transport to a travel hex East of Gibraltar I get the prompt that asks me to say YES if I want to move through the strait, but the transport stays in the hex its in on the West side of strait.

I'm playing against the AI. It's October 1939, Italy is not at war yet
I would need to see a saved game just before it so I can duplicate the issue. Send me a link via PM so I can download your save.
Trying to send a PM tells me "We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more in discussions to be able to use this feature." so unfortunately I can't send the save to you with a PM. Here is a link to the save files:

https://we.tl/t-G5pv06HVhV
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

Laki wrote: Mon Aug 28, 2023 3:08 pm
Lothos wrote: Mon Aug 28, 2023 2:55 pm
Laki wrote: Mon Aug 28, 2023 2:41 pm Maybe I'm not understanding something correctly, but it seems like I'm unable to move troops to Ethiopia from Italy. When I move a transport to a travel hex East of Gibraltar I get the prompt that asks me to say YES if I want to move through the strait, but the transport stays in the hex its in on the West side of strait.

I'm playing against the AI. It's October 1939, Italy is not at war yet
I would need to see a saved game just before it so I can duplicate the issue. Send me a link via PM so I can download your save.
Trying to send a PM tells me "We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more in discussions to be able to use this feature." so unfortunately I can't send the save to you with a PM. Here is a link to the save files:

https://we.tl/t-G5pv06HVhV
Ok I used your saved game and see the issue as you described

HOWEVER

I am not able to duplicate it using the 1.3 version I put out their. It works fine for me in their. I am wondering if your version has been modified.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Laki »

Lothos wrote: Mon Aug 28, 2023 3:20 pm
Laki wrote: Mon Aug 28, 2023 3:08 pm
Lothos wrote: Mon Aug 28, 2023 2:55 pm

I would need to see a saved game just before it so I can duplicate the issue. Send me a link via PM so I can download your save.
Trying to send a PM tells me "We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more in discussions to be able to use this feature." so unfortunately I can't send the save to you with a PM. Here is a link to the save files:

https://we.tl/t-G5pv06HVhV
Ok I used your saved game and see the issue as you described

HOWEVER

I am not able to duplicate it using the 1.3 version I put out their. It works fine for me in their. I am wondering if your version has been modified.
Thank you for checking it out.

Game should not be modified, but since Its so early in the campaign I will try to verify game files, reinstall TRP and start a new campaign.

EDIT: Seems like verifying game files and starting a new campaign fixed the issue.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by SIPRES »

Lothos wrote: Sun Aug 27, 2023 11:14 pm
SIPRES wrote: Sun Aug 27, 2023 7:37 pm Hi
I am playing vs allied AI TRP1.3 SCIII WIE 1.27
on july 9 1940, I get a strategic bomber unit deployed at Dusseldorf (I think by script, not by purchase)
However, I had a tank Corps in that same Dusseldorf hex
So the bomber get deployed and the tank unit vanished..... (despite there are adjacent free hexes it could be "pushed")
Is this a script issue or game engine problem?
I get a save game of that exact occurence if necessary
https://www.dropbox.com/scl/fo/m8tjhxjv ... 8181e&dl=0

excellent MOD by the way!
It did not vanished it was moved, look around the screen on the next turn you will find it.
My bad, just see it appears near Osnabruck on the next turn
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by OldCrowBalthazor »

Lothos,
German DEC 645 Deploy Dedicated AT Units never fired early May 1942 (May 8, 1942) I rolled through the 3 May turns and seen nothing. Taxman said he got his 3 Soviet ATs by DEC. This is not real swell.
Also, never got the Italian DEC 701 Italian Expeditionary Force (for USSR) that comes in Aug 1941. Could of used that Hq and 2 corps, especially the Hq.

Anyways, is this by design or a bug? Not having those 3 extra AT units is unfortunate either way.
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