ORIGINAL: Terminus
Biggest problem would be that we can't rewind the clock back to 1904-05 without reprogramming. All the rest is just using the editors, and could be done quite easily.
Actually, I've been able to wind the clock back to 1900 without programming .. I started a Hypothetical (Brit / Japanese) Conflict on 1 Jan 00 and it works fine. Never (yet anyway) finished it though because of WITP involvement.
ORIGINAL: Terminus
Would certainly be difficult, since mid-ocean intercepts depend mostly on luck, but it would probably be possible to simulate it. Are you working on something concrete? I notice you've taken the time to create a Russian flag...
I've done hundreds of "MOI" in both WPO and WITP. Mostly against slower convoys ... MOI on 30 knot DD TFs are tough ... but if RJW ships are moving at speeds more like 3-4 h/p/p then they are easier.
ORIGINAL: Rysyonok
Sweet! Can't wait to see the result.
P.S. I recall Joe Wilkerson mention at one point in time that gun ranges need to be increased to make any naval engagement of early century meaningful, without having task forces disengage more than engage?
Yes they do, I converted like 8000 yard range to 24000 foot range and things seem to work much better. So essentially I changed the surface combat shooting scale from yards to feet. Tanker was thinking 2x might be enough .. but I was happy with 3x .. but I never tried 2x ...