In Game Depth Chart Bug

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marcntx
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In Game Depth Chart Bug

Post by marcntx »

It appears the GLOBAL substitution option on the depth chart doesn't work. It changes the player for the formation, but not all formations. Also, a player with the uniform number of zero shows up as a dash "-" in the chart. It makes you think there is no player assigned.
Bucky
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RE: In Game Depth Chart Bug

Post by Bucky »

Maybe I'm doing something wrong, but I also seem to get a depth chart bug. It seems that injuries during games change my formation depth charts, and I have to redo some of the formation depth charts after every game.

A minor injury in one postions seem to alter the formation depth chart(s) at every position. These changes to the formation depth charts stay even after the game is finished. I have to continually straighten some formation depth charts after each game.

If I am doing something wrong, then please explain.

I VERY MUCH like the changes Mr. Winters made to the depth charts. R3 seems to be pretty good.

The only other thing I noticed was that some interceptions were not counted in the players stats.

This game gets significantly better with each release. I hope the communties constructive comments and encouragement will keep David interested in improving MAXFB.

I also would like to thank nmleage, shaggyra, beta testers, and others that have created playbooks, profiles, and team uniforms for all of us to enjoy!!!!!
Tullius
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RE: In Game Depth Chart Bug

Post by Tullius »

Also, a player with the uniform number of zero shows up as a dash "-" in the chart. It makes you think there is no player assigned.

That is possible when the depth charts are not filled completely before the game. When you assing a new playbook to a team or expand the playbook with a formation the depth charts should be checked (Auto Fill for AI teams).
It appears the GLOBAL substitution option on the depth chart doesn't work. It changes the player for the formation, but not all formations.

This observation is a little surprise to me. Some days ago i have played a game against the AI and made many substitutions to test the system. Could you post a screen ?
MjH
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RE: In Game Depth Chart Bug

Post by MjH »

ORIGINAL: Bucky
Maybe I'm doing something wrong, but I also seem to get a depth chart bug. It seems that injuries during games change my formation depth charts, and I have to redo some of the formation depth charts after every game.

A minor injury in one postions seem to alter the formation depth chart(s) at every position. These changes to the formation depth charts stay even after the game is finished. I have to continually straighten some formation depth charts after each game.

Noooooooooooooooooooooooooooooooooooooo.... [:@] This was the thing that annoyed me the most in the previous releases, and I hoped it would be fixed as a result of the new depth chart system. Most games I played would result in the depth chart being replaced (due to some minor injury) by some game-generated default, and they would have be redone. Which was a painful process -- I haven't tried in the new patch yet, hopefully that is better.


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David Winter
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RE: In Game Depth Chart Bug

Post by David Winter »

ORIGINAL: marcntx

It appears the GLOBAL substitution option on the depth chart doesn't work. It changes the player for the formation, but not all formations. Also, a player with the uniform number of zero shows up as a dash "-" in the chart. It makes you think there is no player assigned.


That's correct. Global only changes for that formation. It will not change that position for all formations. Global means that all plays that are based off of that formation are changed and made permanent. If you do not make the change as a global change, only that play is changed for that use.
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David Winter
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RE: In Game Depth Chart Bug

Post by David Winter »

ORIGINAL: MjH
ORIGINAL: Bucky
Maybe I'm doing something wrong, but I also seem to get a depth chart bug. It seems that injuries during games change my formation depth charts, and I have to redo some of the formation depth charts after every game.

A minor injury in one postions seem to alter the formation depth chart(s) at every position. These changes to the formation depth charts stay even after the game is finished. I have to continually straighten some formation depth charts after each game.

Noooooooooooooooooooooooooooooooooooooo.... [:@] This was the thing that annoyed me the most in the previous releases, and I hoped it would be fixed as a result of the new depth chart system. Most games I played would result in the depth chart being replaced (due to some minor injury) by some game-generated default, and they would have be redone. Which was a painful process -- I haven't tried in the new patch yet, hopefully that is better.

It has to work this way. The player is injured and the AI needs to adjust the depth chart accordingly. Injuries don't always go away at the end of a game (unless it's a quick play game) so the game needs to shuffle the players around to keep healthy players on the field.

This seems to be working exactly how it was intended.
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David Winter
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RE: In Game Depth Chart Bug

Post by David Winter »

The only other thing I noticed was that some interceptions were not counted in the players stats.

I'd need more specifics on this. There are no unique interception cases so as soon as the ball is caught by a defender it would be recorded. I do not know why it would only work 'sometimes'.
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MjH
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RE: In Game Depth Chart Bug

Post by MjH »

ORIGINAL: David Winter

It has to work this way. The player is injured and the AI needs to adjust the depth chart accordingly. Injuries don't always go away at the end of a game (unless it's a quick play game) so the game needs to shuffle the players around to keep healthy players on the field.

This seems to be working exactly how it was intended.

Yes, but what the game was doing (at least in the previous releases, I haven't reset my leagues and played any games with the new patch yet) was changing the depth chart for all positions. For example, I would carefully set up my depth charts for my offense. I would start a game, and at some point an injury to, for instance, the quarterback would occur. The game would then decide that the wide receivers (none of whom were injured) were no longer fit to play, and the two kick returners on the roster would now play wide receiver. I hope that isn't what is intended.

Anyway, I won't harp on this any more until I've played with the new depth chart and see what the game does when there are injuries.

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David Winter
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RE: In Game Depth Chart Bug

Post by David Winter »

It should only change the injured player. HOWEVER it will make further changes if the player that is being used to replace the injured player is already being used in the formation. The game will shuffle people around the best it can to ensure it always has a working depth chart.
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marcntx
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RE: In Game Depth Chart Bug

Post by marcntx »

My bad, I thought global substitution meant that it substituted the player for ALL formations.  That will be kind of a pain when larger playbooks are developed.  I wish there was an option to put in a player and have him plugged into all formations, all plays.  Maybe there is and I'm missing something.
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RE: In Game Depth Chart Bug

Post by MjH »

ORIGINAL: David Winter
It should only change the injured player. HOWEVER it will make further changes if the player that is being used to replace the injured player is already being used in the formation. The game will shuffle people around the best it can to ensure it always has a working depth chart.

Yes, that is how I would expect it to work. Thanks for the clarification.
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RE: In Game Depth Chart Bug

Post by David Winter »

ORIGINAL: marcntx

My bad, I thought global substitution meant that it substituted the player for ALL formations.  That will be kind of a pain when larger playbooks are developed.  I wish there was an option to put in a player and have him plugged into all formations, all plays.  Maybe there is and I'm missing something.


You can. The section on the depth chart in the manual explains this.

Basically what you do is go to your depth charts roster view and move players up and down the list until they're in the appropriate places to fill the positions on the field. For example, if you want a particular player to always fill the R2 spot, you'd put him second on the depth chart roster view listing. When the game needs to fill in a player or make other changes to keep a valid depth chart, it's that roster order it goes by.

The reason the global option only works for that formation is because the game doesn't know of the player is being used in another spot for other formations. You could assign him to the R1 spot in formation XYZ but he may already be used in some other way for formation ZXY.
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marcntx
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RE: In Game Depth Chart Bug

Post by marcntx »



Basically what you do is go to your depth charts roster view and move players up and down the list until they're in the appropriate places to fill the positions on the field. For example, if you want a particular player to always fill the R2 spot, you'd put him second on the depth chart roster view listing. When the game needs to fill in a player or make other changes to keep a valid depth chart, it's that roster order it goes by.

Did that and played my first regular season game with R3 Canadian rules. Guess what, no SB in any formation. I double checked before I played the game and all the depth charts were correct with at least 2 players at each SB position. In the game, players with fake names showed up where my real players should have been. For the CPU team, same thing. It looks like fake TE's were added to both teams to fill that SB spot.
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David Winter
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RE: In Game Depth Chart Bug

Post by David Winter »

Was that a computer controlled team? Computer controlled teams ignore human created depth charts and make their own. That's why their computer controlled. If anything, the fact you can edit the depthcart at all for a computer controlled team is probably a bug in itself.

Okay, just an edit for an update. I just checked this and it looks correct to me. If the team was human controlled the CPU left the depth chart alone going into a game. Computer controlled teams readjusted the depth charts if there was a requirement.

I'm really going to need you to post an exact step by step for me to replicate this bug. Detail as much as you can.
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marcntx
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RE: In Game Depth Chart Bug

Post by marcntx »

I found out if you set all teams to human controlled then there is no problem. Sorry about that. I just want you to know that I am a huge supporter of this game and I'm not just posting stuff to point out it's flaws. I guess there's just a learning curve sometimes on how to get things right. Thanks for your hard work.
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RE: In Game Depth Chart Bug

Post by David Winter »

Well, I'm glad we at least have it sorted out.
 
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Bucky
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RE: In Game Depth Chart Bug

Post by Bucky »

David,

I had a minor injury to a linebacker who was out for a couple of plays, and for two of my formations, the CPU moved all my defensive lineman, linbackers and defensive backs. This wasn't a major injury that lasted longer than the game. And it wasn't all my formation depth charts that were changed, just a couple of them. I can understand having the depth charts changed for that particular position, for only as long as the injury lasts, and that the depth charts should be changed back to the original after the player is recovered and available.

While having the games play out, I've been taking my human controlled team and deselecting the controller, so that the computer controls both teams while the game is being played. I don't control the human controlled team during the actual games. I don't know if this makes a difference to the depth charts.

Like the other guy, I'm a huge supporter of your efferts, and I'm just trying to give you what I'm seeing. Maybe I'm not doing something correctly. I really like the changes you have made to the depth charts!!!!!!!
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David Winter
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RE: In Game Depth Chart Bug

Post by David Winter »

Yeah, I've made some changes to the code to ensure that only the injured players are swapped out if possible. I had some code there but it wasn't catching all the cases..especially the cases where there was no 2nd string player for that spot.
 
If an injury occurs to a player with nobody behind him on the depth chart, it may have to make further changes. But I think that's fairly rare as most players have at least one player behind him. I think the only time that would happen is if two players in the same position get injured. Then the CPU may need to make whole sale changes to get something that works.
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Brockleigh
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RE: In Game Depth Chart Bug

Post by Brockleigh »

The changes you've mentioned here and in another post about the "FindBestPossiblePlayer" routine will solve the only issue I had with the game that actually infuriated me.

Tonight, I played a USFL game where I had a WR get injured for the rest of the game. I can understand the CPU reordering the depth-chart to fill that injured WR's position, but I couldn't understand why it also re-ordered the depth chart for the QB and both RB positions.

You gotta love this kind of developer support. [:)]
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RE: In Game Depth Chart Bug

Post by Marauders »

but I couldn't understand why it also re-ordered the depth chart for the QB and both RB positions.
 
It sounds like Dallas.
 
Heh heh heh
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