PureSim 2007 BETA Update 1.41
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PureSim 2007 BETA Update 1.41
WARNING!!!!!!!
If you downloaded this before 11:00 PM EST then please re-download tomorrow! I posted a sligthly older version of the patch by accident. (This has now been corrected as of 12:30 AM 11/27)
====================================================
PS 2007 v1.40 BETA Patch
11/26/2006
====================================================
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Please note, this is BETA software and is NOT an official release. Please do not install this unless you are willing to accept possible bugs and other issues. Be sure to backup any associations you are really attached to before considering using them with a beta. That said, PureSim beta releases are typically very solid and I truly appreciate all the help the community provides with testing them. It is an integral part of the process of getting high quality official releases out the door.
Shaun Sullivan
Developer, PureSim Baseball
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Download v1.41 Beta Patch
=== 1.41 (BETA RC9) Fixes / Changes ===
- New: On the modify roster screen a padlock icon is now displayed next to a player's name to provide a visual cue to denote that he has been locked into the lineup or a pitching staff slot via a "Player Usage" setting. (Note Player Usage settings can be edited by clicking the "Player Usage" button on a player's card.
- Manager AI Tweak: PureSim's AI had a tendency to over-use the top reliever (sometimes giving him as many as 100 appearances per season) This has been tweaked back a bit, especially in the case of putting him in a game 3 or more consecutive times. I'm not sure if the changes make a big enough impact on appearances yet, but it seems to be a little better.
- Manager AI Tweak: In general if a starter had a rough first inning, the AI had a tendency to maybe yank him a bit too quickly. The AI is now a bit more patient with good starters having trouble early. This has the added benefit of improving rotation and reliever usage in general as well.
- GM AI Tweak: In too many cases, players would have nice, long careers but spend the last season or two in the minors. The GM AI now is less likely to place an aging, proven vet in the minors. This should lead to a bit more realistic career arc for players, since this rarely happens in the real world.
- Tweak: Greatly improved MVP award calculations. Previously the award was too heavily influenced by RBI totals.
- Cosmetic: Wrapping issue on career stats page for batters that had 10 seasons or more of career stats compiled.
- Cosmetic: Fixed a few typos.
- Change: Changed default server space for multiplayer to use PureSim managed servers (no longer pointing at Matrix).
- Fix: Rare error 91 when opening a minor league player from the minor league roster screen (only would occur if association was created with a prior version of PureSim (PureSim 2004, PureSim 2005, PureSim 2005 Gold) and then upgraded to PureSim 2007.
- Fix: When a player was being edited and the secondary position was removed, PureSim was not respecting the change, so it was not possible to change a player from having 2 positions to 1.
- Fix: If the "Lock on roster" hint was used on a player's "Player Usage" option, then it was not always being respected when the user selected the "Auto Assign Roster" button on the modify roster screen.
- Fix: Extrememly rare lockup that could occur if a player got an extremely sever injury (e.g. 12 months recovery time or more) that was not a career-ending injury.
- Fix: Fixed a number of GPF/Crash issues when uploading/downloading multiplayer associations.
- Fix: Since 7z was added as the new compression method for PureSim we have discovered some installation issues on some machines. v1.41 installs all 7z compression modules required. This should fix most of the compression/downloading issues folks have been having with the new compression code.
*** SPECIAL NOTE: By default when a PureSim association is compressed and uploaded to the FTP server the file extension is set to ".zip" However this is not a "WinZIP" type zip file, it uses the .7z format which has a much higher compression ratio. The reason we name the file with a .zip extension is to get around issues where certain servers do not support users downloading compressed files that do not end in .zip. So, if you are manually trying to download and extract your leagues files you will have to download the .zip file, and rename it to end in .z7. Next I suggest you grab WinRar to use as a utility to extract/manage .z7 files (http://www.rarlab.com/download.htm)
If you downloaded this before 11:00 PM EST then please re-download tomorrow! I posted a sligthly older version of the patch by accident. (This has now been corrected as of 12:30 AM 11/27)
====================================================
PS 2007 v1.40 BETA Patch
11/26/2006
====================================================
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Please note, this is BETA software and is NOT an official release. Please do not install this unless you are willing to accept possible bugs and other issues. Be sure to backup any associations you are really attached to before considering using them with a beta. That said, PureSim beta releases are typically very solid and I truly appreciate all the help the community provides with testing them. It is an integral part of the process of getting high quality official releases out the door.
Shaun Sullivan
Developer, PureSim Baseball
*** WARNING BETA RELEASE *** *** WARNING BETA RELEASE ***
Download v1.41 Beta Patch
=== 1.41 (BETA RC9) Fixes / Changes ===
- New: On the modify roster screen a padlock icon is now displayed next to a player's name to provide a visual cue to denote that he has been locked into the lineup or a pitching staff slot via a "Player Usage" setting. (Note Player Usage settings can be edited by clicking the "Player Usage" button on a player's card.
- Manager AI Tweak: PureSim's AI had a tendency to over-use the top reliever (sometimes giving him as many as 100 appearances per season) This has been tweaked back a bit, especially in the case of putting him in a game 3 or more consecutive times. I'm not sure if the changes make a big enough impact on appearances yet, but it seems to be a little better.
- Manager AI Tweak: In general if a starter had a rough first inning, the AI had a tendency to maybe yank him a bit too quickly. The AI is now a bit more patient with good starters having trouble early. This has the added benefit of improving rotation and reliever usage in general as well.
- GM AI Tweak: In too many cases, players would have nice, long careers but spend the last season or two in the minors. The GM AI now is less likely to place an aging, proven vet in the minors. This should lead to a bit more realistic career arc for players, since this rarely happens in the real world.
- Tweak: Greatly improved MVP award calculations. Previously the award was too heavily influenced by RBI totals.
- Cosmetic: Wrapping issue on career stats page for batters that had 10 seasons or more of career stats compiled.
- Cosmetic: Fixed a few typos.
- Change: Changed default server space for multiplayer to use PureSim managed servers (no longer pointing at Matrix).
- Fix: Rare error 91 when opening a minor league player from the minor league roster screen (only would occur if association was created with a prior version of PureSim (PureSim 2004, PureSim 2005, PureSim 2005 Gold) and then upgraded to PureSim 2007.
- Fix: When a player was being edited and the secondary position was removed, PureSim was not respecting the change, so it was not possible to change a player from having 2 positions to 1.
- Fix: If the "Lock on roster" hint was used on a player's "Player Usage" option, then it was not always being respected when the user selected the "Auto Assign Roster" button on the modify roster screen.
- Fix: Extrememly rare lockup that could occur if a player got an extremely sever injury (e.g. 12 months recovery time or more) that was not a career-ending injury.
- Fix: Fixed a number of GPF/Crash issues when uploading/downloading multiplayer associations.
- Fix: Since 7z was added as the new compression method for PureSim we have discovered some installation issues on some machines. v1.41 installs all 7z compression modules required. This should fix most of the compression/downloading issues folks have been having with the new compression code.
*** SPECIAL NOTE: By default when a PureSim association is compressed and uploaded to the FTP server the file extension is set to ".zip" However this is not a "WinZIP" type zip file, it uses the .7z format which has a much higher compression ratio. The reason we name the file with a .zip extension is to get around issues where certain servers do not support users downloading compressed files that do not end in .zip. So, if you are manually trying to download and extract your leagues files you will have to download the .zip file, and rename it to end in .z7. Next I suggest you grab WinRar to use as a utility to extract/manage .z7 files (http://www.rarlab.com/download.htm)
Developer, PureSim Baseball
RE: PureSim 2007 BETA Update 1.41
- New: On the modify roster screen a padlock icon is now displayed next to a player's name to provide a visual cue to denote that he has been locked into the lineup or a pitching staff slot via a "Player Usage" setting. (Note Player Usage settings can be edited by clicking the "Player Usage" button on a player's card.
Thank you! Darn that was fast!
I had noticed this, but didn't think anything of it, but thanks again for tightening up the game.
when will you be releasing the patch for mlb, since they make the same mistakes! <G>
- Manager AI Tweak: PureSim's AI had a tendency to over-use the top reliever (sometimes giving him as many as 100 appearances per season) This has been tweaked back a bit, especially in the case of putting him in a game 3 or more consecutive times. I'm not sure if the changes make a big enough impact on appearances yet, but it seems to be a little better.
- Manager AI Tweak: In general if a starter had a rough first inning, the AI had a tendency to maybe yank him a bit too quickly. The AI is now a bit more patient with good starters having trouble early. This has the added benefit of improving rotation and reliever usage in general as well.
Thank you! Darn that was fast!
- GM AI Tweak: In too many cases, players would have nice, long careers but spend the last season or two in the minors. The GM AI now is less likely to place an aging, proven vet in the minors. This should lead to a bit more realistic career arc for players, since this rarely happens in the real world.
I had noticed this, but didn't think anything of it, but thanks again for tightening up the game.
- Tweak: Greatly improved MVP award calculations. Previously the award was too heavily influenced by RBI totals.
when will you be releasing the patch for mlb, since they make the same mistakes! <G>
RE: PureSim 2007 BETA Update 1.41
Thanks for the multiplayer support, Shaun. Will try it out as soon as I can!
Still the best support of any game I've ever been proud to own!!!
Still the best support of any game I've ever been proud to own!!!
RE: PureSim 2007 BETA Update 1.41
I just had to do a clean install of my computer.
What do I need to download before installing and applying this patch?
Thank You
What do I need to download before installing and applying this patch?
Thank You
-
- Posts: 2117
- Joined: Sun Jul 24, 2005 3:39 pm
- Contact:
RE: PureSim 2007 BETA Update 1.41
Install the full original 1.0 release and then apply this patch and you'll be all set.
Shaun
Shaun
Developer, PureSim Baseball
RE: PureSim 2007 BETA Update 1.41
ORIGINAL: puresimmer
Install the full original 1.0 release and then apply this patch and you'll be all set.
Shaun
Thanks
Where can I find this original 1.0 release at ? I have been looking everywhere on Matrix web site.
RE: PureSim 2007 BETA Update 1.41
Thanks for the update, Shaun. Maybe you should mention in your posting that the 1.41 patch also installs Microsoft.NET Framework 2.0. I got a little freaked out when that window popped up. I didn't know what it was. FYI: Microsoft has a couple of new security updates for that, too. I visited Windows Update and installed them.

RE: PureSim 2007 BETA Update 1.41
- Manager AI Tweak: PureSim's AI had a tendency to over-use the top reliever (sometimes giving him as many as 100 appearances per season) This has been tweaked back a bit, especially in the case of putting him in a game 3 or more consecutive times. I'm not sure if the changes make a big enough impact on appearances yet, but it seems to be a little better.
Thanks for this. I am playing out a 1980 redraft season and compiling a list of problems with the game. This was one that has lingered for some time. I will give 1.41 a try after I finish this season.
A couple other things I have noticed (I am currently using 1.40);
- A scoring bug I have seen is whenever a reliever gives up a home run with Inherited Runners on the bases, the reliever will be charged with the loss, even though an Inherited Runner was the go ahead run. The loss should have been charged with the previous pitcher.
- When I pinch run for an injured player, the injured player's name remains on the bases.
- The computer sometimes makes bad decisions on tagging up (for example, they will tag and try to beat a superior arm to 3rd base, even if they are way behind).
-
- Posts: 2117
- Joined: Sun Jul 24, 2005 3:39 pm
- Contact:
RE: PureSim 2007 BETA Update 1.41
ORIGINAL: Fouts
Thanks for this. I am playing out a 1980 redraft season and compiling a list of problems with the game. This was one that has lingered for some time. I will give 1.41 a try after I finish this season.
A couple other things I have noticed (I am currently using 1.40);
- A scoring bug I have seen is whenever a reliever gives up a home run with Inherited Runners on the bases, the reliever will be charged with the loss, even though an Inherited Runner was the go ahead run. The loss should have been charged with the previous pitcher.
- When I pinch run for an injured player, the injured player's name remains on the bases.
- The computer sometimes makes bad decisions on tagging up (for example, they will tag and try to beat a superior arm to 3rd base, even if they are way behind).
Thanks, I've added those to the bug database and hopefully will get to them as soon as I can. I hope you are enjoying the game!
Shaun
Developer, PureSim Baseball
RE: PureSim 2007 BETA Update 1.41
ORIGINAL: puresimmer
Install the full original 1.0 release and then apply this patch and you'll be all set.
Shaun
Thanks
Where can I find this original 1.0 release at ? I have been looking everywhere on Matrix web site.
bump.
RE: PureSim 2007 BETA Update 1.41
The original 1.0 release is the version of the game you either digitally downloaded from the Matrix site or the original copy of the game on the CD (if you ordered the CD version).
If you obtained the game via a digital download and can't find the original install file, then I think you can still have access to the file if you go through the Matrix support link and have your order information.
If you obtained the game via a digital download and can't find the original install file, then I think you can still have access to the file if you go through the Matrix support link and have your order information.
ORIGINAL: verizon32
ORIGINAL: puresimmer
Install the full original 1.0 release and then apply this patch and you'll be all set.
Shaun
Thanks
Where can I find this original 1.0 release at ? I have been looking everywhere on Matrix web site.
RE: PureSim 2007 BETA Update 1.41
original game at www.findmyorder.com