Question About Editing Bases

Post suggestions and discuss the scenario and database editors here.
Post Reply
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

Question About Editing Bases

Post by hueglin »

I've made a European/Africa/North and South America map (no pwhex data yet) and have been looking at the bases in the editor to make changes. I notice that some are under the heading of INDUSTRY/RESOURCE and some are under the heading of BASES. Both have bases in them with industry and resources so I am wondering what the difference, if any, there is between the two groups?

I've attached a couple of screens of the map. It's got a long way to go but so far all of the hexes line up correctly and its divided into the WITP map sets.

Image
Attachments
ScreenofEurope.jpg
ScreenofEurope.jpg (103.08 KiB) Viewed 161 times
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

RE: Question About Editing Bases

Post by hueglin »

Here's the second screenshot. I know that the Atlantic Ocean is not wide enough. I plan to make some "passages" to extend the distance for ships crossing the Atlantic.

Image
Attachments
Screenof..rnWorld.jpg
Screenof..rnWorld.jpg (74.38 KiB) Viewed 161 times
User avatar
JagdFlanker
Posts: 744
Joined: Fri Jul 25, 2003 9:18 pm
Location: Miramichi, Canada

RE: Question About Editing Bases

Post by JagdFlanker »

wow - you'r a freaking madman!

you are probrably better off cutting out the indian ocean some and extending the atlantic that way - if yer doing what i think yer doing the atlantic is what it's ALL about anyways. the other option is to put the map on a 45 degree tilt so that generally central america is straight up and down on the map and you get a lot more asia room. you'd lose some south america, but gain 'action area' on the other side of the map. it might be worth your while to tilt the map every which way on the hexboard to see if you can fit what you want a lot better on it.

yes, those are bases too - they are just the primary resource/industry bases in WitP

if you havn't used it i suggest you use the excel WitP database editor - will save you a LOT of time if you decide to go all out with this map
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

RE: Question About Editing Bases

Post by hueglin »

Thanks for the info Flanker Leader. I'm using WITP Editor X (is that what you mean?)

I do realize it is a crazy scheme, and I probably will never finish.

I am not going for a Battle of the Atlantic or War Plan Black scenario if that is what you were thinking. My grand scheme is to do a European / Imperial war in the 1914 time period (I might try WW1 or maybe something hypothetical. My main interest is in creating a situation that has pre-aircraft naval power and pre-tank land power. I am kind of thinking that the land warfare model might not do too bad a job of modeling pre-mechanized warfare.

I want to keep India. I could extend the map a bit more as I am not currently using the small panels on the right hand side of the map, but I am not going to as want to move on to the wphex (started on Spain tonight).

I am pretty pleased with the result so far. As I mentioned, I am going to create some "passages" to extend the distance across the Atlantic. Even if you wanted to model the U-boat war in the Atlantic, from the little I have read about WWI, most of the U-boats operated on the edges of the Atlantic rather than in the middle.
User avatar
JagdFlanker
Posts: 744
Joined: Fri Jul 25, 2003 9:18 pm
Location: Miramichi, Canada

RE: Question About Editing Bases

Post by JagdFlanker »

i assumed WW I as much since any WPO scen can't start after 1938 or 39 or something, or can't end after 38 or 39 - something like that. anyhow if you finish anything just finish the map - there's a lot of modders that would take it from there for you, probably mostly WitP modders. when you are done the map (don't even worry about doing up the database hex info) put a note on the WitP forum that the map is available - you'l get some very thankful modders.

the editor i was referring to is WitPExcel on this site (files and scens area)

http://mathubert.free.fr/

if you have excel it is a HUGE shortcut for editing mass database entries.

looks good!
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

RE: Question About Editing Bases

Post by hueglin »

I've downloaded WITPExcel and will have a look at it.

The map has terrain and rivers on it and I have it loaded into a copy of WPO and it will work there. Obviously everything is in the wrong place and you can't actually play it yet.

I was planning to add more details (text, road, rail) to the map (I have a layered version saved in Corel Photopaint 11) as I add in the bases I decide I want to use.

I've started collecting info on naval bases/construction yards in 1914. I have some detailed maps showing rail and roads. I haven't decided yet on how to deal with bases in Europe. At this scale, almost every hex could be a base. What do you think?

I'm not sure about putting the map out to the public yet as there are still parts that need touching up - I made it from satellite images and had to do some fiddling (distorting)to get things flat and still fairly accurate.
User avatar
JagdFlanker
Posts: 744
Joined: Fri Jul 25, 2003 9:18 pm
Location: Miramichi, Canada

RE: Question About Editing Bases

Post by JagdFlanker »

well, when you are done - i'm sure there are a few modders who'd love to take advantage of the fine work you are doing!
User avatar
hueglin
Posts: 297
Joined: Sun Jun 25, 2006 2:03 pm
Location: Kingston, ON, Canada

RE: Question About Editing Bases

Post by hueglin »

I definitely will. Thanks again for the info and the kind words of support.
Post Reply

Return to “Scenario Design”