'Retreat all units' bug

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theboneyman
Posts: 6
Joined: Mon Jul 16, 2007 5:25 pm

'Retreat all units' bug

Post by theboneyman »

The new 'Retreat all units' button is helpful but it seems that you can repeatedly hit this button during your turn to retreat all your units completely off the board. I haven't tried this in multiplayer yet.
alfredtc
Posts: 25
Joined: Wed Jun 06, 2001 8:00 am
Location: HK

RE: 'Retreat all units' bug

Post by alfredtc »

I think it is not a bug, it give you a chance to turn back and fight the battle again.
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hadberz
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RE: 'Retreat all units' bug

Post by hadberz »

I think the bug is you have unlimited movement points when using the Retreat all button. It should only use the movement points your units have then you would have to hit the next turn button. The enemy should have the opportunity to shoot at you when your running away :-)
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James Ward
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Joined: Tue May 09, 2000 8:00 am
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RE: 'Retreat all units' bug

Post by James Ward »

ORIGINAL: hadberz

I think the bug is you have unlimited movement points when using the Retreat all button. It should only use the movement points your units have then you would have to hit the next turn button. The enemy should have the opportunity to shoot at you when your running away :-)

It looks like it is the same function the AI uses. I often wondered how the AI could run away so fast. Once the AI 'breaks' you can't catch up to them which is why I'm a firm believer in flank, flank, flank :)
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Ike99
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RE: 'Retreat all units' bug

Post by Ike99 »

I think the bug is you have unlimited movement points when using the Retreat all button. It should only use the movement points your units have then you would have to hit the next turn button. The enemy should have the opportunity to shoot at you when your running away :-)

What he said. They should fix this.
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James Ward
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RE: 'Retreat all units' bug

Post by James Ward »

When the AI does it, it always seemed to me like they just got one extra turn of movement so you could never catch them even if you started the turn adjacent to them. Perhaps they should also put a 'general advance' command for the attacker to use when the enemy has broken.
HussarGames
Posts: 219
Joined: Wed Oct 18, 2006 7:44 am
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RE: 'Retreat all units' bug

Post by HussarGames »

Thanks for reporting, will be fixed in the next patch. Including the AI cheat. At least now you can cheat like the AI [;)]
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