Testing of Patch 1.10.5

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Gil R.
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Testing of Patch 1.10.5

Post by Gil R. »

Before we release this next major patch, we want at least a week of public beta-testing to make sure that we haven't missed anything in internal testing. Obviously, you should alert us to any bugs or CTD's that didn't come up, but the main reason for public testing is to see whether the changes we made to eliminate the CSA AI's "hordes" is working as desired, and isn't either leaving hordes in place (which I'm quite sure it doesn't) or making the CSA too weak now (which it possibly does). We will use this public-beta feedback forum to discuss any matters pertaining to this patch, while the main forum will be for other issues. In other words, please only discuss the patch in here!

Thank you for your input!

Oh, I almost forgot: the patch is supposed to be in the Members Only area. I'd check myself, but can't remember my password.
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Gil R.
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RE: Testing of Patch 1.10.5

Post by Gil R. »

By the way, here's the patch documentation:



Forge of Freedom Version History V1.10.5
-------------------------------------------------------------

**********************
* Quick Battle *
**********************
- Increased chance for retreating units to surrender a small amount in quick combat.

- Decreased the defensive effects of forts/terrain slightly.


**********************
* Detailed Battle *
**********************
- Supply caissons that are part of military groups should not appear behind the line of battle more frequently.

- Attacks/counter-attacks that do less than 25 casualties damage now do not consume supply.

- Fixed a facing problem bug with AI.

- Supply levels of brigades now displayed when a supply caisson is the currently active unit.

- Increased chance of smashing forts by 10% per attack.

- Lowered the quality of some of the auto-created garrison units.

- Rule change: Reinforcements arriving with the "rail bonus" enter the map fresh.


**********************
* Sieges *
**********************
- Rule Change: Two Siege Phases. There are now two siege phases, one before movement and one after. Many siege values have been halved to compensate for the fact that there are now two siege phases.

- Encirclement siege: all units now do flat rate of damage (except for defending cavalry, which are unchanged). Adjusted the siege progress rate.

- Increased the minimum chance of making siege progress, and increased the minimum damage done by regular infantry.


**********************
* AI *
**********************
- Tweaked AI's allocation of generals.

- Scripted CS AI not specifically to target Ft. Monroe.


**********************
* Interface *
**********************
- Fixed bug that allowed player to detach enemy brigades from forts.

- Wounded generals are now automatically removed from any military groups.

- Main screen: The 'w' key repeats the last weapon purchase you made, attempting to buy that weapon for all currently selected units. (Remember you can select more than one unit by CTRL+Left Clicking in the Attachment Box.)

- Fixed CTD related to clicking on extreme edges of the map.

- Unit Quality is now reported with a finer grain of detail in the Overview Statistics screen.

- New feature: City list should now mark cities that can no longer build buildings because full.


**********************
* Generals *
**********************
- Changed distribution of stats for randomly generated generals.


**********************
* Units *
**********************
- Increased quality gained by Raiders/Partisans that are successful in a mission from .1 to .5.


**********************
* Economy *
**********************
- Changed Infantry Labor cost from 50 to 30.

- Camps in provinces that have zero Men provide half the normal level of reinforcements (replacements).

- Fixed bug in governor attitude update. Governors should now properly:
* Lose 1 attitude for every province containing enemy units each turn.
* Lose attitude for unmet brigade demands.
* Lose attitude for low levels of National Will.

- Changed Muster Rule: Base muster now recruits an infantry of 2,000 strength and 2.0 Quality. Governors that support Muster now increase the strength of mustered units to by 500 and their Quality by .5.

- Changed Conscription Rule: Base Quality for conscripted units is now 1.7 (instead of 1.8).

- Rule Change, National Will loss for losing cities:
All cities now cause a loss of National Will when captured in addition to any losses that might be incurred from the state capital loss rule. The amount of National Will lost is 1+Maximum Population of the Province/5; the U.S. player loses an additional point of National Will for the loss of any city. Additionally, all players now gain exactly one point of National Will when they capture any city.

- Increased chance of ships damaging Blockade Runners to 25%.



**********************
* Upgrades *
**********************
- "War Department" upgrade now reduces the cost of infantry by 20 Money (instead of 10).

- "Cavalry Department" upgrade now reduces the cost of cavalry by 30 Money (instead of 20).


**********************
* Scenarios *
**********************
- Updated scenario files with improved OOBs and generals data.

- Some generals may now enter the scenario attached to the proper military group.
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Johnus
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RE: Testing of Patch 1.10.5

Post by Johnus »

Tell me please that one will now get credit for captured cities.

Also, I don't see the patch in the members download section.
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Gil R.
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RE: Testing of Patch 1.10.5

Post by Gil R. »

That's not in the list of fixes? Well, all I can say is, I guess we're also beta-testing the patch documentation!

(Translation: Yes, you do.)
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RE: Testing of Patch 1.10.5

Post by Johnus »

Gil: 
 
Thank you much for the prompt response.  Still don't see patch in members downloads.  Perhaps you beat them to it.
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Gil R.
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RE: Testing of Patch 1.10.5

Post by Gil R. »

I believe it's in the members only area, the one you have to log into.
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RE: Testing of Patch 1.10.5

Post by Johnus »

Gil:
 
Nope.  Not there yet.
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RE: Testing of Patch 1.10.5

Post by Gil R. »

You're sure? The Matrix person who deals with such things e-mail me this afternoon to say he had just uploaded it. Has anyone found it?
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RE: Testing of Patch 1.10.5

Post by soeren01 »

Do Gouvernours still lose attitude if you can't build buildings he requests/demands because the city has reachd the 30 buildings limit ?
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fvianello
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RE: Testing of Patch 1.10.5

Post by fvianello »

I've just checked and I can't see the patch neither [:(]
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RE: Testing of Patch 1.10.5

Post by jecunningham »

Ditto here, the patch is not there.

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Erik Rutins
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RE: Testing of Patch 1.10.5

Post by Erik Rutins »

I'll double check this.

[Edit]: Should be visible now, there was an incorrect setting that I just fixed.
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fvianello
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RE: Testing of Patch 1.10.5

Post by fvianello »

double check this.

yep, it's working now
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RE: Testing of Patch 1.10.5

Post by sirduke_slith »

ORIGINAL: soeren01

Do Gouvernours still lose attitude if you can't build buildings he requests/demands because the city has reachd the 30 buildings limit ?
Anyone have an answer to the question, i was wondering the same thing?
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RE: Testing of Patch 1.10.5

Post by Motomouse »

Patch Feedback
Supply levels of brigades now displayed when a supply caisson is the currently active unit.

[:)] thats a nice addition, really helps!

Started a Southern Steel Game on the advanced settings as the Union. Definitly no CSA Hordes so far. Union blockade enacted, invested a lot of money in european diplomacy. After the succesfull siege of Fort Johnston the Union won the First Battle of Bull Run by a narrow margin (as attacker). The AI accomplished a coordinated attack on my right flank (perhaps the AI achieved this unconsciously [;)]) and I had to shift my better quality divisions to this side to gain the win.

(By the way the Ai even tried to outflank me on the right, if this was not by chance, my compliments. I want my brigade level detailled battles in COG addon or COG 2)

Thanks for the good work on the game, will keep you updated on my experiences with the beta patch.

Regards
Motomouse
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jecunningham
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RE: Testing of Patch 1.10.5

Post by jecunningham »


Ignore my post, I unzipped a second time and the patch installer worked fine.

-Jim


I'm getting this error when I launch the patch installer exe

C:\Matrix Games\Forge of Freedom\Forge of Freedom-UpdateDR-v1105.exe
An attempt was made to reference a token that does not exist.

-Jim Cunningham
Johnus
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RE: Testing of Patch 1.10.5

Post by Johnus »

I still don't get the patch.  I log in to members, try members downloads and only see the last patch.
 
Anyone ??
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RE: Testing of Patch 1.10.5

Post by Johnus »

Guys:
 
I found it under "registered dowloads" not "members downloads."
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RE: Testing of Patch 1.10.5

Post by Ironclad »

It also can be downloaded through My Games (listing your registered games).
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RE: Testing of Patch 1.10.5

Post by ericbabe »

ORIGINAL: savedbythrbell
ORIGINAL: soeren01

Do Gouvernours still lose attitude if you can't build buildings he requests/demands because the city has reachd the 30 buildings limit ?
Anyone have an answer to the question, i was wondering the same thing?

I just checked and for some reason that wasn't on my list of things to fix, though now that you ask about it I do remember discussing this before. I'll add it to my list. Thanks! And sorry for the oversight.
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