Two Questions
Moderators: ralphtricky, JAMiAM
Two Questions
1. Units with higher prof. are more likely to continue to attack which burns turns, so is it wiser to attack with less prof unless it's imperative to win a certain hex and put into defensive positions higher prof. units?
2. When is breaking a unit down the right move? Can anyone just give me a brief or extended answer to this? Especially in regards to FiTE.
Thanks
Jon
2. When is breaking a unit down the right move? Can anyone just give me a brief or extended answer to this? Especially in regards to FiTE.
Thanks
Jon
Jonathan R. Rono
RE: Two Questions
1.Higher proficiency units are stronger, than low proficiency units. An attack will end when, either your forces have taken sufficient losses, or the enemy has taken sufficient losses. Just make sure your enemy will take suficient losses fast. That is, attack with overwhelming strenght, and make sure that what you attack with is going to kill the enemy. Attacking with rifle squads a group of tanks will probably not create losses to the enemy. Make sure if you attack tanks you have the right equipment to do so, and when you attack infantry you have the right equipment to do so.
2. I never like to leave open spaces in my front line, the enemy will get behind you and that will be a killer. I always divide units to cover the entire length of my defense line. Also, if you have few tanks, it could be better to divide those armored units to support you infantry.
my two cents
2. I never like to leave open spaces in my front line, the enemy will get behind you and that will be a killer. I always divide units to cover the entire length of my defense line. Also, if you have few tanks, it could be better to divide those armored units to support you infantry.
my two cents
-
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Two Questions
Very high proficiency units won't quit -- so you can get turn burn. I try to avoid any unit proficiency over about 80% in design, and if you have such units in a scenario, be cautious as to how you use them. They should only be used if either (a) you're confident of quick success, or (b) you can tolerate turn burn.
At least, that's how it used to work. 90-100% proficiency units were of extremely limited utility, offensively. 'Sorry sir -- we can't attack. The only formation available is SS Leibstandarte -- and it's in perfect condition. The results would be disaster.'
The converse also applies, by the way. If you have extremely low proficiency units, you'll pretty much need to set them to 'ignore losses' to get any effort out of them. In the old disc Phillipines '42 scenario, I took the Phil-Americans, and did okay -- in spite of the 33% Filipino proficiency. However, 'ignore losses' was pretty much the default setting I used. Picture ruthless American blocking detachments and hordes of terrified Filipino peasants stumbling forward into Japanese machine-gun fire. 'Death to traitors...no retreat!'
At least, that's how it used to work. 90-100% proficiency units were of extremely limited utility, offensively. 'Sorry sir -- we can't attack. The only formation available is SS Leibstandarte -- and it's in perfect condition. The results would be disaster.'
The converse also applies, by the way. If you have extremely low proficiency units, you'll pretty much need to set them to 'ignore losses' to get any effort out of them. In the old disc Phillipines '42 scenario, I took the Phil-Americans, and did okay -- in spite of the 33% Filipino proficiency. However, 'ignore losses' was pretty much the default setting I used. Picture ruthless American blocking detachments and hordes of terrified Filipino peasants stumbling forward into Japanese machine-gun fire. 'Death to traitors...no retreat!'
I am not Charlie Hebdo
- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Two Questions
ORIGINAL: Jonny
2. When is breaking a unit down the right move? Can anyone just give me a brief or extended answer to this? Especially in regards to FiTE.
In my DNO game, I used divided units to great effect to cover the pockets made by my main force. This allows you to encircle a one-hex pocket with two regiments instead of two divisions, which is much more reasonable as that pocket will usually contain only a few thousand men.
Anyway, don't feel you have to cover every inch of the front in a scenario like this. But use at least a couple of battalions to pin down every Soviet unit you see, and then have the remainder of your force just push on past into the rear. Works wonders.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: Two Questions
2. When is breaking a unit down the right move? Can anyone just give me a brief or extended answer to this? Especially in regards to FiTE.
Thanks
Jon
[/quote]
Johny,
FiTE - I break security regiment in 2 when I encircle partisans, so that is saving units. In the arctic you can break up units sometimes in defense for example as bonus in defense there is big due to terrain. Other break ups are due to tactical situations at hand, encirclements or defense of part of the front etc...
Sometimes in initial stages you could break up your recce unit to convert hexes faster that is possible sometimes in Ukraine when you see that enemy is in ful retreat.
Mario, FiTE Doctor soon on Oprah Show [:D]
Thanks
Jon
[/quote]
Johny,
FiTE - I break security regiment in 2 when I encircle partisans, so that is saving units. In the arctic you can break up units sometimes in defense for example as bonus in defense there is big due to terrain. Other break ups are due to tactical situations at hand, encirclements or defense of part of the front etc...
Sometimes in initial stages you could break up your recce unit to convert hexes faster that is possible sometimes in Ukraine when you see that enemy is in ful retreat.
Mario, FiTE Doctor soon on Oprah Show [:D]
RE: Two Questions
In some scenarios, especially Boonierat's Vietnam Chronicles, attacking with divided or even weakened units can lead to massive losses and the defender disintegrating your weakest unit and moving into that hex.
I don't usually divide units for defense, since they are usually worse in the defense than whole units. In scenarios that have larger units, eg. battalion, regiment, this usually wont happen, so I divide in them - but only to attack. If Soviets divide units in the beginning of FiTE, then the Germans will have no trouble using shock bonuses to RBC their butts to hell.
I don't usually divide units for defense, since they are usually worse in the defense than whole units. In scenarios that have larger units, eg. battalion, regiment, this usually wont happen, so I divide in them - but only to attack. If Soviets divide units in the beginning of FiTE, then the Germans will have no trouble using shock bonuses to RBC their butts to hell.
"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall
- Rommel, when Hitler made him a Field Marshall
- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: Two Questions
ORIGINAL: desert
In some scenarios, especially Boonierat's Vietnam Chronicles, attacking with divided or even weakened units can lead to massive losses and the defender disintegrating your weakest unit and moving into that hex.
I don't usually divide units for defense, since they are usually worse in the defense than whole units. In scenarios that have larger units, eg. battalion, regiment, this usually wont happen, so I divide in them - but only to attack. If Soviets divide units in the beginning of FiTE, then the Germans will have no trouble using shock bonuses to RBC their butts to hell.
soviets cannot divide in fite
- a white rabbit
- Posts: 1180
- Joined: Sat Apr 27, 2002 3:11 pm
- Location: ..under deconstruction..6N124E..
RE: Two Questions
ORIGINAL: ColinWright
.'
-- in spite of the 33% Filipino proficiency. However, 'ignore losses' was pretty much the default setting I used. Picture ruthless American blocking detachments and hordes of terrified Filipino peasants stumbling forward into Japanese machine-gun fire. 'Death to traitors...no retreat!'
..yahh right...funny, i don't recall mention of US blocking detachments when a Moro battalion attacked the Japanese with bolos outside Digos over 2 days..they got slaughtered to cover the withdrawal of a US artillery btn..
..but then you probably have a better understanding of the US's attitudes and methods in it's Empire than i do...[:-]
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
- a white rabbit
- Posts: 1180
- Joined: Sat Apr 27, 2002 3:11 pm
- Location: ..under deconstruction..6N124E..
RE: Two Questions
ORIGINAL: Jonny
?
2. When is breaking a unit down the right move? Can anyone just give me a brief or extended answer to this? Especially in regards to FiTE.
Thanks
Jon
..if you suspect the unit you're attacking is low prof/readiness and your unit is seriously fit, then divide, and try with only part to avoid "retreat before combat" syndrome..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: Two Questions
ORIGINAL: a white rabbit
..yahh right...funny, i don't recall mention of US blocking detachments when a Moro battalion attacked the Japanese with bolos outside Digos over 2 days..they got slaughtered to cover the withdrawal of a US artillery btn..
..but then you probably have a better understanding of the US's attitudes and methods in it's Empire than i do...[:-]
Get over it.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
- a white rabbit
- Posts: 1180
- Joined: Sat Apr 27, 2002 3:11 pm
- Location: ..under deconstruction..6N124E..
RE: Two Questions
ORIGINAL: golden delicious
ORIGINAL: a white rabbit
..yahh right...funny, i don't recall mention of US blocking detachments when a Moro battalion attacked the Japanese with bolos outside Digos over 2 days..they got slaughtered to cover the withdrawal of a US artillery btn..
..but then you probably have a better understanding of the US's attitudes and methods in it's Empire than i do...[:-]
Get over it.
..mm, i hope he will...
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
RE: Two Questions
ORIGINAL:Monkeys Brain
soviets cannot divide in fite
Ahh, sorry, didn't know that. I never played as the Soviets in FiTE.

"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall
- Rommel, when Hitler made him a Field Marshall
-
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Two Questions
ORIGINAL: a white rabbit
ORIGINAL: ColinWright
.'
-- in spite of the 33% Filipino proficiency. However, 'ignore losses' was pretty much the default setting I used. Picture ruthless American blocking detachments and hordes of terrified Filipino peasants stumbling forward into Japanese machine-gun fire. 'Death to traitors...no retreat!'
..yahh right...funny, i don't recall mention of US blocking detachments when a Moro battalion attacked the Japanese with bolos outside Digos over 2 days..they got slaughtered to cover the withdrawal of a US artillery btn..
..but then you probably have a better understanding of the US's attitudes and methods in it's Empire than i do...[:-]
One of the final symptoms of terminal political correctness is the inability to take a joke.
I am not Charlie Hebdo
-
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Two Questions
ORIGINAL: a white rabbit
ORIGINAL: golden delicious
ORIGINAL: a white rabbit
..yahh right...funny, i don't recall mention of US blocking detachments when a Moro battalion attacked the Japanese with bolos outside Digos over 2 days..they got slaughtered to cover the withdrawal of a US artillery btn..
..but then you probably have a better understanding of the US's attitudes and methods in it's Empire than i do...[:-]
Get over it.
..mm, i hope he will...
Don't hold your breath. I'm quite happy with my sense of humor. I'm also indifferent as to what you choose to make of it.
I am not Charlie Hebdo
RE: Two Questions
"Picture ruthless American blocking detachments and hordes of terrified Filipino peasants stumbling forward into Japanese machine-gun fire. 'Death to traitors...no retreat!"
That made me laugh.
Thanks!
Jon
That made me laugh.
Thanks!
Jon
Jonathan R. Rono
RE: Two Questions
"At least, that's how it used to work. 90-100% proficiency units were of extremely limited utility, offensively. 'Sorry sir -- we can't attack. The only formation available is SS Leibstandarte -- and it's in perfect condition. The results would be disaster.' "
Sorry, but what are you saying here? I want to make sure I am understanding it.
Sorry, but what are you saying here? I want to make sure I am understanding it.
Jonathan R. Rono
-
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Two Questions
ORIGINAL: Jonny
"At least, that's how it used to work. 90-100% proficiency units were of extremely limited utility, offensively. 'Sorry sir -- we can't attack. The only formation available is SS Leibstandarte -- and it's in perfect condition. The results would be disaster.' "
Sorry, but what are you saying here? I want to make sure I am understanding it.
A unit with too high proficiency will not break off its attack. At any rate, it will prove reluctant to. Unless the number of rounds an attack can use is severely limited in the editor when the scenario is written, using such a unit can end your turn right away.
The problem starts to show up around 85% proficiency. It gets more acute as you near 100%. I remember a scenario with some 100% proficiency units. One effectively couldn't use those units to attack unless either (a) one was sure their attack would succeed quickly, or (b) one was prepared to risk having the turn end.
Of course, these days, the scenario may have the maximum number of rounds an attack can use capped in the editor. If it is, the above wouldn't happen.
I am not Charlie Hebdo
- rhinobones
- Posts: 2160
- Joined: Sun Feb 17, 2002 10:00 am
RE: Two Questions
ORIGINAL: ColinWright
A unit with too high proficiency will not break off its attack. At any rate, it will prove reluctant to. Unless the number of rounds an attack can use is severely limited in the editor when the scenario is written, using such a unit can end your turn right away.
The problem starts to show up around 85% proficiency. . . .
I have heard about this effect, but this is the first quantitative description I have read about the impact induced.
So, if I make a TOAW attack composed of 20 units with 50% proficiency and one unit of 90% proficiency . . . there is a good probability that there will be undesirable “turn burn” due to the high proficiency of the one highly rated unit. Also, as a result, there is a good chance that there will be an early ending turn.
Hmmmm, if so, would it be better that I make all units equally proficient and set the RPC to (rounds per combat, or whatever it is called) 3 or 5?.
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: Two Questions
rhinobones,
But that might not be historical. Historically, there might be one veteran unit among a group of inexperienced units. So, while it might be preferable from a player point of view, it might not be historical. For instance, late in the war most Luftwaffe fighter squadrons were composed mainly of new pilots with limited proficiency. But a few squadrons were composed of veteran aces who had extremely high proficiency.
I do agree with you that for scenarios like the hypothetical "Blitzkrieg" scenario, then the designer can make it easier on his players by making all the unit proficiencies roughly equal.
But that might not be historical. Historically, there might be one veteran unit among a group of inexperienced units. So, while it might be preferable from a player point of view, it might not be historical. For instance, late in the war most Luftwaffe fighter squadrons were composed mainly of new pilots with limited proficiency. But a few squadrons were composed of veteran aces who had extremely high proficiency.
I do agree with you that for scenarios like the hypothetical "Blitzkrieg" scenario, then the designer can make it easier on his players by making all the unit proficiencies roughly equal.
RE: Two Questions
I usually divide only to encircle, or to cover a retreat...and even so only if very desperate, since usually at that point all units count, and you're basicly sacrificing 1 unit to save 3.
Anyways, when it comes to attacking, you should go in with lot's of artillery and smaller units(still, attacking a division with a company is too gamey for me at least) in order to 'undig' the defender and eat his supply/readiness/strenght away. Once the defender has been caused enough casualties attack him with your more powerful units to break his line.
For example in FitE as Axis I usually use my infantry to dig in and secure the hex. They are not of much use in attack and can quickly take massive casualties. I first attack with the recon battalions(kradscehtuswhatever), then continue with tank and panzergrenadier regiments. Even this way your units burn up their strenght pretty quickly(or more importantly their supply) so eventually you have to start attacking with infantry...just make sure the enemy doesn't have fresh units in fortified status at that point. I haven't really had any problems when attacking with high profiency units set on minimize losses. The trick is to know when you can defeat the defending units.
Anyways, when it comes to attacking, you should go in with lot's of artillery and smaller units(still, attacking a division with a company is too gamey for me at least) in order to 'undig' the defender and eat his supply/readiness/strenght away. Once the defender has been caused enough casualties attack him with your more powerful units to break his line.
For example in FitE as Axis I usually use my infantry to dig in and secure the hex. They are not of much use in attack and can quickly take massive casualties. I first attack with the recon battalions(kradscehtuswhatever), then continue with tank and panzergrenadier regiments. Even this way your units burn up their strenght pretty quickly(or more importantly their supply) so eventually you have to start attacking with infantry...just make sure the enemy doesn't have fresh units in fortified status at that point. I haven't really had any problems when attacking with high profiency units set on minimize losses. The trick is to know when you can defeat the defending units.